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https://w.atwiki.jp/oblivion1/pages/54.html
神秘なるXARXESについての解説 第一巻 Mankar Camoran著 ようこそ、novitiate, and know first a reassurance Mankar Camoranも以前はあなた同様に、眠り、愚かで、原始的だった。我ら死すべき定めの子は、leave the dreaming-sleeve of birth the same, unmantled save for the symbiosis with our mothers, thus to practice and thus to rapprochement, until finally we might through new eyes leave our hearths without need or fear that she remains behind. In this moment we destroy her forever and enter the demesene of Lord Dagon. Reaer, this book is your door to that demesne, and though you be a destroyer you must still submit to locks, Lord Dagon would only have those clever enough to pause; all else the Aurbis claims in their fool running. Walk first, Heed. The impatience you feel is your first slave to behead. Enter as Lord Dagon has written come slow and bring four keys. Know that then you are royalty, a new breed of destoryer, whose garden shall flood with flowers known and unknown, as it was in the mythic dawn. Thus shall you return to your first primal wail and yet come out different. It shall this time be neonymbiosis, master akin to Master, whose Mother is miasma. Every quarter has known us, and none bore our passing except with trembling. Perhaps you came to us through war, or study, or shadow, or the alignment of certain snakes. Though each path matters in its kind, the prize is always thus welcome, novitiate, that you are here at all means that you have the worthiness of kings. Seek thy pocket now, and look! There is the first key, glinting with the light of a new dawn. Night follows day, and so know that this primary insight shall fall alike unto the turbulent evening sea where all faiths are tested. Again, a reassurance even the Usurper went under the lliac before he rose up to claim his fleet. Fear only for a second. Shaken belief is like water for a purpose in the garden of the Dawn we shall breathe whole realities. Enter as Lord Dagon has written come slow and bring four keys. Our Order is based on the principles of his mighty razor Novitiate, Questing Knight, Chaplain, and Master. Let the evil ones burn in its light as if by the excess of our vision. Then shalt our Knowledge go aright. However, recall that your sight is yet narrow, and while you have the invitation, you have not the address. My own summons came through a book Lord Dagon wrote himself in the deserts of rust and wounds. Its name is the Mysterium Xarxes , Aldmeretada aggregate, forefather to the wife of all enigma. Each word is razor-fed and secret, thinner than cataclysms, tarnished like red-drink. That I mention it at all is testament to your new rank, my child. Your name is now cut into its weight. Palace, hut, or cave, you have left all the fog worlds of conception behind. Nu-mantia! Liberty! Rejoice in the promise of paradise! Endlessly it shall form and reform around you, deeds as entities, all-systems only an hour before they bloom to zero sums, flowering like vestments, divine raiment worn to dance at Lord Dagon s golden feet. In his first arm, a storm, his second the rush of playgued rain, the third all the tinder of Anu, and the fourth the very eyes of Padhome. Feel uplifted in thine heart that you have this first key, for it shall strike high and low into the wormrot of false heavens. Roaring I wandered until I grew hoarse with the gospel. I had read the mysteries of Lord Dagon and feeling anew went mad with the overflow. My words found no purchase until I became hidden. These were not words for the common of Tamriel, whose clergy long ago feigned the very existence of the Dawn. Learn from my mistake; know that humility was Mankar Camoran s original wisdom. Come slow, and bring four keys. Offering myself to that daybreak allowed the girdle of grace to contain me. When my voice returned, it spoke with another tongue. After three nights I could speak fire. Red-drink, razor-fed, I had glimpsed the path unto the garden, and knew that to inform others of its harbor I had to first drown myself in search s sea. Know ye that I have found my fleet, and that you are the flagship of my hope. Greetings, novitiate, Mankar Camoran was once you, asleep, unwise, protonymic, but Am No More. Now I sit and wait to feast with thee on all the worlds of this cosmos. Nu-mantia! Liberty!
https://w.atwiki.jp/voice2012/pages/98.html
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ハーフリング 出自 Observant Halfling Observant Halfling 出典 Character Guide 43ページ Your finely honed senses quickly clue you in to danger or trickery. You gain a +1 circumstance bonus to your Perception DC, though not to your Perception checks. 種族特技 1レベル Adroit Manipulation 特技1 Adroit Manipulation アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Mihrini ethnicity You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in Thievery (or another skill of your choice, if you’re already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead. Innocuous 特技1 Innocuous ハーフリング 出典 Character Guide 44ページ 使用権 Jaric ethnicity Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. You gain the trained proficiency rank in Deception (or another skill of your choice, if you’re already trained in Deception). If you fail a Deception check to Create a Diversion, humanoid creatures aren’t aware that you were trying to trick them unless you get a critical failure on your roll. Intuitive Cooperation 特技1 Intuitive Cooperation アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Jaric ethnicity You are accustomed to working alongside others, relying on each other to get by. You gain a +2 circumstance bonus to checks to Aid, and your allies gain a +2 circumstance bonus to checks to Aid you. Unassuming Dedication 特技1 Unassuming Dedication アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Uhlam ethnicity Your family instilled the values of care and patience into you from a young age. You gain a +1 circumstance bonus to checks to perform a downtime activity. 5レベル Easily Dismissed 特技5 Easily Dismissed アンコモン ハーフリング 出典 Character Guide 44ページ 使用権 Chelaxian nationality You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked. When you are in a crowd or well trafficked urban area, you can attempt to Hide and Sneak, even when observed. On a success, you aren’t hidden or undetected, but other creatures simply don’t take particular notice of you, even though they can see you. You can’t use this ability on observers who have already seen you perform obtrusive or notable actions. If you perform any action other than to Hide or Sneak or otherwise take particularly salient actions (GM’s discretion), observers notice you right away. Halfling Ingenuity 特技5 Halfling Ingenuity ハーフリング 出典 Character Guide 44ページ 前提条件 Halfling Luck While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. You can attempt skill actions that normally require you to be trained even if you aren’t trained in that skill. If you use Halfling Luck when you fail a check for a skill with which you are untrained, you can add a proficiency bonus equal to your level, rather than 0, when you reroll the triggering skill check. You gain a +4 circumstance bonus to this rerolled skill check. Shared Luck (Halfling) 特技5 Shared Luck (Halfling) ハーフリング 出典 Character Guide 45ページ 前提条件 Halfling Luck You are evidence that it’s lucky to travel with a halfling. You can use Halfling Luck when an ally within 30 feet fails a skill check or a saving throw to allow the ally to reroll the triggering check instead of you rerolling your own failed check. As usual, your ally must use the new result, even if it’s worse than their first roll. If you have Guiding Luck, you can’t use Guiding Luck’s effect that applies to attack rolls and Perception checks to use Shared Luck to benefit an ally. 9レベル Cunning Climber 特技9 Cunning Climber ハーフリング 出典 Character Guide 45ページ Whether you are climbing a ship's rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can't. You gain a climb Speed of 10 feet. Fade Away 特技9 Fade Away ハーフリング 出典 Character Guide 45ページ 前提条件 Easily Dismissed Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. You gain invisibility and misdirection as 2nd-level innate occult spells. You can target only yourself with invisibility, and you must be the primary target of misdirection. You can cast each spell once per day. Helpful Halfling 特技9 Helpful Halfling ハーフリング 出典 Character Guide 45ページ When you aid a friend with a task, you find many ways to help and avoid interfering. On a critical success to Aid, you grant your ally a +3 circumstance bonus if you have expert proficiency in the skill (rather than +2), and you grant your ally a +4 circumstance bonus if you have master proficiency (rather than +3). If you roll a critical failure on a check to Aid, you don’t give your ally a –1 circumstance penalty to their check. 13レベル Cobble Dancer 特技13 Cobble Dancer ハーフリング 出典 Character Guide 45ページ You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. While in an outdoor urban environment, you can Step into difficult terrain and enemies in difficult terrain are flat-footed to you. Incredible Luck (Halfling) 特技13 Incredible Luck (Halfling) ハーフリング 出典 Character Guide 45ページ 前提条件 Halfling Luck Even other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have Guiding Luck, you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have Shared Luck, you can still use Halfling Luck on an ally instead of yourself only once per day.
https://w.atwiki.jp/matchmove/pages/60.html
Spinal Path Editing Since it can be tedious to repeatedly change coordinate system setups, SynthEyes can dynamically recompute portions of a solve as you change certain values. Warning this is a really advanced topic. It can be used quickly and easily, especially Align mode, but it can just as quickly reduce your solve to rubble. We’re not kidding, this thing is complicated! First, what is “spinal editing” and why is it called that? Spinal editing is designed to work on an already-solved track, where you have an existing camera or object path to manipulate. The path is the spine that we edit. It is spinal because you can think of the trackers as being attached to it like ribs. If you manipulate the spine, the ribs move in response. You’ll be working on the spine to improve or reposition it. The perspective window s local-coordinate-system and path-relative handles can help make specific adjustments to the camera path. After you have completed an initial solve producing a camera path, you can initiate spinal editing by launching the control panel with the Window/Spinal Editing menu item. This will open a small spinal control panel. You can also enable spinal editing with the Edit/Spinal aligning and Edit/Spinal solving menu items, though then you lose the feedback from the control panel. There are two basic modes, controlled by the button at top left of the spinal control panel Align and Solve. Note that the recalculations done by spinal editing are launched only in response to a specific relatively small set of operations · dragging the camera or object in a 3-D viewport or perspective view, · dragging the “seed point” (lock coordinates) of a properly-configured tracker in a 3-D viewport or perspective view, · changing the field of view spinner on the lens control panel or soft-lock panel. · changing the weight control on the spinal editing dialog. In order for a tracker s seed point to be dragged and used for spinal alignment, it must be set to Lock Point mode. Spinal Align Mode In Align mode, your path is moved around as the coordinate system is repeatedly updated, but the shape of the path and the relationship to the trackers is not affected. The RMS error of the solve is unchanged. This can be a nice way to help get that specific coordinate system alignment you want; it allows a mixture of object and tracker constraints. You can use a combination of locks on the camera and on trackers in the scene. As you drag the camera or tracker, the alignment will be repeatedly recalculated. Use the figure of merit value to keep track of whether you have an overconstrained setup the value is normally very small, such as 0.000002. If it rises much above that, you don’t have a minimal set of constraints (typically it reaches 0.020–0.050). That is not a problem—unless you begin solving with the Constrain checkbox on. Note that all camera and object locks are treated as hard locks by the alignment software. Spinal Solve Mode In Solve mode, you are changing the solve itself, generally by adding constraints on the camera path, then re-solving. The RMS error will always get worse! But it lets you interactively repair weak spots in your solve. The spinal solve performs a Refine operation on your existing solution, meaning that it makes small changes to that solution. If the constraints you add after the initial solve, either directly or by dragging with the spinal solve mode, change the solution too much, then you will get a solution that is “the best solution near the old solution” rather than the best overall solution, which you would obtain by starting the solve from scratch (ie Automatic solving mode). To maintain interactive response rates, the spinal solve panel allows you to terminate the refine operation early—and while dragging you’re just going to be changing things again anyway. When you stop dragging, SynthEyes will perform a last refine cycle to allow the refine to complete, although you can also keep it from taking too long. After you’ve been moving around for a bit, especially if your solves are not completing all the way, you can click the Finish button to launch a final normal Refine cycle (Finish is the same as the Go button on the solver panel). Spinal editing might be used in especially subtle ways on long shots. Match-moving inherently produces local “rate of change” measurements, and small random errors (often amplified by small systematic effects such as lens distortion or off-center optic axis) accumulate to produce small twists in the geometry by the end of a long traveling shot. If you have GPS or survey data you can easily fix this using a few locks. But survey data is not always available. These accumulating errors can be particularly problematic when a long shot loops back onto itself. Suppose a shot starts with a building site for a house, showing the ground where it will be. The shot flies past the house, loops around, then approaches from the side. However, the side view does not include the ground, but only some other details not visible from the front. The inserted house is now seen at an incorrect location, perhaps slanted a bit. The path needs to be bent into shape, and spinal path editing can help you achieve that. Please keep in mind that the results of these manipulated solves are generally not the same result you would obtain if you started the solve again from scratch in Automatic solving mode. You might consider re-starting the solve periodically to make sure you’re not doing a whole lot of work on a marginal solution. Using soft locks and spinal editing mode is a black art made available to those who wish to use it, for whatever results can be obtained with it. It is a tool that affects the solver in a certain way. There is no guarantee that it will do the specific thing that you want at this moment. If it does not do what you think it “should be doing,” it is not a bug.
https://w.atwiki.jp/bemani2dp/pages/1581.html
GENRE TITLE ARTIST bpm notes CLEAR RATE SUPER EUROBEAT BURNING UP FOR YOU SARA 156 600 ? SPと違って意外にノーツが多い。隣接も少しだけ左にあり。今なら☆5/6/7か?(当時は☆4/5とANOTHER) -- 名無しさん (2016-07-02 08 38 27) 名前 コメント
https://w.atwiki.jp/rssiege/pages/92.html
Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
https://w.atwiki.jp/warband/pages/552.html
menu_start_game_0|You prepare yourself to venture forth into a world of deceit and treachery. mno_introduccion|Prelude mno_character_creation|Character Creation mno_go_back|Go back menu_start_phase_2|{s2} mno_westeros_continue|Continue mno_essos_continue|Continue menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue|Continue mno_go_back_dot|Go back. menu_reports|Reports Menu^^^^{s1}^ mno_dplmc_show_economic_report|View prosperity report mno_spy_report|View Spy reports mno_troop_quarters|Troop Quarters mno_reset_static_wars|Turn off Static Wars mno_view_bank_report|View Banking report. mno_lord_relations|List of known lords by relations mno_courtship_relations|Courtship relations mno_Companions_overview|Companions overview mno_view_faction_relations_report|Faction relations reports mno_view_player_companion_report|Player and companions reports mno_resume_travelling|Resume travelling menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_set_up_game|Please choose your preference. This will change the names and consequences of various outcomes in-game accordingly. mno_yara_greyjoy|I prefer the characters to be named according to the HBO GoT's TV series mno_asha_greyjoy|I prefer the characters to be named according to the ASOIAF book's menu_set_up_wars|Please choose your scenario ^^Static wars Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings. ^^Sandbox The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband. mno_static_wars|Static Wars mno_normal_wars|Sandbox menu_set_up_wounds|Are you a man or a mouse ^^Realistic wound system This is the way the mod is meant to be played and depicts the true nature of the setting. It also provides an extra layer of strategy. ^^Basic wound system Be forever known as the wimp, a wimpy little mouse.^^Choose wisely as this cannot be changed during the game. mno_yes_wounds|I am a man mno_no_wounds|I am a mouse menu_set_up_start_location_man|Where are you heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_head_to_westeros|I am heading to Westeros mno_head_to_essos|I am a heading to Essos menu_set_up_start_location_mouse|Where is the wimpy little mouse heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_westeros_start|I am heading to Westeros mno_essos_start|I am a heading to Essos menu_start_game_1|Welcome, adventurer to A World of Ice and Fire. Before your thrown into a world of torture and treachery you must create your character. mno_start|Create Character mno_quit|Cancel menu_start_character_1|You were born quite some time ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A Dothraki. mno_start_nomad|Free Folk. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A Hunter. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building your settlement. There is enough materials collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time need 6 hours. mno_refuge_here|Ok go ahead. menu_camp_cheat|Select a cheat mno_testing_cheats|Cheats fast use. mno_camp_cheat_change_weather|Change weather. mno_back_to_camp_menu|Head Back. menu_cheat_testing_cheats1|Select a cheat mno_camp_action_4|Back to the camp menu. menu_camp_action|Choose an action mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_action_export_import|Export/import NPCs. mno_camp_cheat|CHEAT MENU. mno_jump_to_scene|debug test scene menu mno_camp_smoke_food|Smoke some raw food in your inventory. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join your ranks as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_fishing|Try to catch some fish.^^Fishermen can be easy prey for bandits, but there has been rumours of all sorts of lost treasures being pulled out of the oceans from those brave enough to hang around to find them. mno_fish_yes|Yes mno_fish_no|No menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_export_import_npcs|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_npc13|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. menu_simple_encounter|{s2}^^ You have {reg10} troops ready to fight in your name against their {reg11}.^^{s7}^{s4}^{s15} mno_change_commander_simple_encounter|Change commander(Current commander {s7}). mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defence! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. mno_force_presentation|Assess nearby forces. mno_begin_duel|Begin the duel menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to stop the enemy advancing. mno_leave_behind|OK. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_change_commander_join_battle|Change commander(Current commander {s7}). mno_join_attack_plan|Plan your attack with the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town centre. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 stags). menu_player_lair_menus|You are at {s10}, your very own settlement, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet at my settlement mno_guarida_rename|Rename your settlement mno_lair_interior|Go to the settlement's hall mno_lair_interior_door|Gate to your settlement mno_visit_tavern_lair|Go to the tavern mno_visit_tavern_lair_door|Door to the tavern. mno_lair_buildings_improve|Talk to your captain mno_lair_buildings_improve_door|Gate to your settlement mno_hirelair_staff|Hire staff mno_lair_inspect|Take a walk around your settlement mno_lair_inspect_door|Go to the square mno_mylair_station_troops|Manage the garrison mno_demoler_lair|Demolish your settlement. mno_lair_wait|Wait here for some time mno_see_ships|See the ships mno_embarkre|Embark mno_lair_leave|Leave... mno_lair_leave_door|Leave Area menu_demoler_lairm|Are you sure you want to demolish your settlement? mno_demoler_yes|Yes ({reg1} stags). mno_demoler_no|Return. menu_salt_mine|You arrive at a small mining camp. The Westerlands are not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities.^^^ {s1} mno_wander_the_camp|Wander around the camp. mno_wander_the_camp_door|Exit to the camp. mno_work_mines|Volunteer to work in the mines{s1}. mno_add_prisoners|Leave some prisoners to work in the mines or station some guards here. menu_slave_labor|{s1} menu_iron_mine|You arrive at a small iron mining camp.^^^ {s1} menu_slave_labor2|{s1} menu_obsidian_spot|{s2} mno_set_up_mine_yes|I want to start building the mine. menu_obsidian_mine|You arrive at the obsidian mine. mno_walk_the_mines|Walk around the mine. mno_rest_here|Rest here for some time. menu_hollow_hill|You arrive at Hollow Hill. mno_enter|Enter mno_service_recruit|Ask if anyone is willing to join you and your men. menu_wildling_farm|{s3} mno_approach_the_farm|Approach the farm. menu_wildling_farm_safe|You arrive at a farmstead. mno_approach_the_farmstead|Approach the farmstead. menu_water_gardens|You arrive at the Water Gardens. A private retreat for the rulers of Dorne. The Water Gardens are pleasant in autumn with hot days and cool nights. The salt breeze blows in from the sea, and there are fountains and pools to admire and play in. mno_enter_the_gardens|Enter the gardens. menu_warlords_camp|{s3} mno_approach_the_camp|Approach the camp menu_reed_slavers_camp|{s3} menu_freeing_a_brother_failed|{s2} mno_you_have_died|You have died. menu_crasters_keep_quest|You arrive at Craster's Keep. mno_approach_the_keep|Approach the keep. menu_crasters_keep|You arrive at Craster's Keep. menu_red_wedding_interior|{s3} mno_enter_the_hall|Enter the hall. menu_red_wedding_exterior|You arrive at The Twins. mno_approach_the_celebrations|Approach the celebrations. menu_bridge_of_skulls|{s3} mno_approach|Approach. menu_inn_of_the_kneeling_man|You arrive at the Inn of the Kneeling Man. mno_approach_the_inn|Approach the Inn. mno_rest_here_other|Rest here for some time {s1}. menu_old_stone_bridge|You arrive at the Old Stone Bridge Inn. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. mno_approach_the_manse|Approach the manse. menu_ruined_castle|You have come across a ruined castle. There are many scattered throughout the known world, most destroyed by the Valyrian's using the full might of their dragons in an attempt to eradicate their foes. Long ago this castle was known as Qarthigar and its village Taelon. ^Using the correct tools and knowledge you could possibly rebuild this one. Be careful though, raiders or slavers could be using this place as their own. mno_claim_for_yourself|Claim this place for yourself and attempt to rebuild this ruin. mno_choice_1_2|Leave this place alone. menu_harbours|{s0} mno_harbour_scene|Take a walk around the harbour. mno_choice_1_1|Leave. menu_natural_harbours|{s0} mno_natural_harbour_scene|Take a walk around the harbour. menu_shandystone|Shandystone is an abandoned holdfast which was abandoned when the well went dry. It has fluted columns and triple arches. menu_crasters_keep_old|Craster's Keep sits atop a low hill with an earthen dike around it. There is at least one gate on the south west side of the compound and a stream runs around the north end of the hill. Inside the dike, there is also a midden heap, pigsty and sheepfold. The keep itself is a daub-and-wattle hall that is long and low, made with logs and roofed with sod and big enough to hold thirty to fifty men at best. The door to the hall is made of two flaps of deer hide. The hall is a single room, with a sleeping loft above reached by a pair of splintery ladders. Only Craster has a chair inside, and all others sit on benches. menu_queenscrown|Queenscrown is an abandoned tower holdfast. The tower's merlons are painted gold and the remnants of an inn and village can still be seen. menu_boneway|The Boneway is the popular name for what is formally known as the Stone Way. There are only two passes through the red mountains of Dorne, this being one of them. menu_brokenarm|You have reached the Broken Arm. A long spur of land that stretches into the narrow sea. ^Legend says that, before it was broken, the Arm was a land bridge connecting Westeros and Essos but the Children of the Forest called down the waters in an attempt to stem the flow of First Men from Essos into Westeros. menu_naggashill|You have come across Nagga's hill. Said to be built from the remains of the first sea dragon killed by the Grey King. Nagga's hill is the site of the GreyKing's Hall, where the ironborn would once choose their kings through kingmoots. menu_oldstones|You discover the remnants of an ancient castle that once belonged to House Mudd. Its original name has long been lost though the local small folk have given it the new name, Oldstones. menu_morne|Morne was the seat of petty kings who ruled from the eastern shore of Tarth in what is now the stormlands. Having examined the castle's ruins, Maester Hubert writes in the Kin of the Stag that Morne was of Andal origin, not of First Men. menu_tumbledown|You have discovered Tumbledown Tower, an ancient watchtower that has been abandoned for a long time. The stones that make the tower have fallen from their places and are overgrown with moss and ivy. menu_hoare_castle|You discover the remnants of an ancient castle that once belonged to House Hoare when they ruled as king's of the Iron Islands.^^King Harmund III Hoare was overthrown by the priests of the Drowned God, who imprisoned the king in Hoare Castle, crowned his brother, Hagon, and mutilated their mother, Queen Lelia Lannister. In retaliation, House Lannister invaded the Iron Islands. The Lannister commander, Ser Aubrey Crakehall, defeated King Hagon the Heartless, gave the gift of mercy to Harmund in the dungeon, and ordered that the castle be razed to the ground. menu_castamere|You have discovered Castamere, a ruined castle which was once the seat of House Reyne.^^Named after a nearby pool of blue water, Castamere began as a mine like Casterly Rock. After building curtain walls to guard the entrance with two stout towers, the Reynes constructed keeps and halls. As the gold and silver dried up, the mine below was widened and converted into halls, galleries, bedchambers, and a vast underground ballroom. While the surface fortifications resembled those of a minor lord or landed knight, nine-tenths of the castle was subterranean. menu_tarbeck_hall|You have discovered Tarbeck Hall, once the seat of House Tarbeck. You take note of the remnants of an aged keep, towers and a curtain wall. menu_whitewalls|You discover the remnants of an old castle that once belonged to House Butterwell.^^The castle was said to have been costly to build and was nicknamed Milkhouse by those who lived near, mainly due to it's pale walls.^Its walls, keep, and towers were made of white stone quarried in the Vale of Arryn, while its floors and pillars were crafted from white marble veined with gold and the rafters carved from the trunks of weirwoods. The castle had a great hall, a sept, a gatehouse, yards, a kennel, kitchens, a cellar, and a well. menu_dragon_1|You have found the lair of Silverwing, the dragon of Alysanne Targaryen and Ulf the White.^^Silverwing was one of only four dragons still alive at the end of the Dance of the Dragons. Although accustomed to men, Silverwing became wild during the reign of Aegon III Targaryen, and eventually made her lair here, on an island in Red Lake. menu_mammoth|You have found some remains of a large mammoth.^^Mammoths are large with great tusks. They are large enough to be ridden by giants, or to carry tall wooden towers with people inside upon their backs. They are known to roam the woods beyond the wall but while there used to be many mammoths in Westeros, now only a few hundred still exist. menu_iron_legion_camp|You have discovered what seems to be a ship wreck. You can see men camped here. mno_speak_to_the_captain|Approach the Captain. menu_tower_of_joy|You have arrived at the ruins of the Tower of Joy. mno_approach_the_ruins|Approach the ruins. menu_wildling_cave|You arrive at a cave... menu_iniau_hideout|You arrive at the deep forest. menu_quarry1|You arrive at a quarry. mno_wander_around_site|Wander around the site. mno_work_quarry|I wish to work in the quarry{s1}. menu_norvos_temple_visit|You arrive at the temple of the bearded priests. mno_walk_the_grounds|Walk around the grounds. mno_walk_the_grounds_door|Leave. mno_visit_temple_halls|Visit the temple Halls. mno_visit_temple_halls_door|To the temple hall. mno_pillage_bearded_priest_temple|Raze the Temple of the Bearded Priests. menu_temple_visit|You arrive at a temple of R'hllor. mno_monasterio_recruit|Ask if anyone here will join you. mno_pray_to_temple|Pray and donate a tribute of 150 silver stags to the temple. mno_donate_temple|Pray and make a generous donation of 500 stags to the temple. mno_convertir_rhllor|Convert to R'hllor. This will require several days and 4000 stags. mno_pillage_temple|Pillage the temple of R'hllor. menu_septry_visit|You arrive at a Septry. You could see at a distance each face of the God portrayed delicately with art and fine stones. mno_visit_septry_halls|Visit the septry halls. mno_visit_septry_halls_door|To the septry hall. mno_pray_to_septry|Pray and donate a tribute of 150 silver stags to the Septry. mno_donate_septry|Pray and make a generous donation of 500 stags to the Septry. mno_convertir_fos|Convert to The Faith of the Seven. This will require several days and 4000 stags. mno_pillage_septry|Pillage the septry. menu_wolf_den|You arrive at a wolf den. It smells like something has died here recently. As you move closer you can start to hear noises, scurrying in the bushes and the wind howling through the trees. Do you dare continue... mno_leave_quickly|Leave quickly menu_giants_lair|You arrive at a lair. As you move closer you can start to hear noises, large thuds on the ground and huge roaring. Do you dare continue... menu_Crossroads_visit|You arrive at the Crossroads Inn, also sometimes called the Old Inn. mno_enter_crossroads_inn|Continue to the Crossroads Inn. mno_enter_crossroads_inn_interior|Enter the Crossroads Inn. mno_enter_crossroads_inn_interior_door|Enter the Crossroads Inn. mno_tavern_recruit|Ask around the tavern if anyone wants to join you. menu_test_scene|You enter the test scene. mno_choose_castle_or_town|choose a castle or town mno_jump|Jump to scene mno_enter_scene_1|1 mno_enter_scene_2|2 mno_enter_scene_3|3 mno_enter_scene_4|4 mno_enter_scene_5|5 mno_enter_scene_6|6 mno_enter_scene_7|7 mno_enter_scene_8|8 mno_enter_scene_9|9 menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_change_commander_besiegers_camp_with_allies|Change commander(Current commander {s7}). mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you cautiously.^^{s10} mno_request_shelter|Request entry to the castle. mno_persuade_center_surrender_with_town_lord|You and {s11} persuade them to surrender. mno_take_lord_as_hostage|You offer an exchange for the surrender of {s12} for {s11}'s safe return. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_lift_siege|Abandon the attack. menu_persuade_center_surrender|{reg30?You and {s11} have succeeded. The Commander of {s12} has surrendered without bloodshed! Your attempts to pressure the Commander of {s12} to surrender has emerged fruitless. It seems {s11} didn't cooperate with you.({reg13}).} menu_persuade_center_surrender_2|{s20}^^{reg30?{s12} agreed to surrender in exchange for {s11}'s safe return The Commander at {s12} has rejected your offer of a trade.} menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy will be to cause famine and lower morale.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Defences build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defences try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defences of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Loot and destroy crops and farms nearby. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of enemy reinforcements. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} ^{s20} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_change_commander_castle_besiege|Change commander(Current commander {s7}). mno_castle_lead_attack|The hour has arrived. Lead your soldiers in the assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. mno_build_battering_ram|Build a battering ram and equipment to prepare the assault on the fortress . Assaults are unpredictable, and may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. menu_boar_herd|You encounter some boars. mno_boar_kill|Hunt some of the animals. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the animals. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_castle_besiege_inner_battle|{s1} menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_battering_ram|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram and other equipment for the assault will take {reg4} hours. mno_build_battering_ram_cont|Start building the battering ram. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defences. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^^Doing this will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Building defences protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the defences will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 stags for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men_to_fate|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_worst_fears|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. mno_regreso_lucha|Victory! menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavourable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_avenge_the_insult|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Ser}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_castle_taken_without_bloodshed|Nothing to see here. menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town castle}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town castle}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town castle}. mno_saqueo_normal|Plunder the {reg2?town castle} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town castle} is plundered. You have collected {reg7} stags. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town castle} is plundered. You have collected {reg7} stags. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not yet recovered from being looted. menu_bearded_priest_temple_loot_continue|The once grand Temple of the Bearded Priests is in ruins. There is a note nailed to a piece of wood which reads...^^ Fear not my fellow priests, the perpetrator of the heinous crime will be found and will be brought to justice.^High Bearded Priest Calypso Eranelar. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_change_commander_siege_defender|Change commander(Current commander {s7}). mno_siege_defender_plan|Plan your defence. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} {s15} mno_village_manage|Manage this village. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_dplmc_village_elder_meeting_denied|You have not met the village elder yet. mno_recruit_volunteers|Recruit Volunteers. mno_recruit_forzosamente|Forcible recruitment. mno_village_center|Go to the village centre. mno_village_center_door|Door to the village centre. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_guest_wait|The villagers invite you to rest here as their honoured guest. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst_continue|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_perform_basic_work|Perform some very basic work for the village (be a farmer). mno_village_leave|Leave... menu_work_for_village_option|Are you sure you want to work for this village? mno_yes_i_am_sure|Yes I am sure. mno_changed_my_mind|Actually, I have changed my mind. menu_village_basic_work|{s3} menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough stags mno_recruit_them|Recruit them for {reg6} silver stags. menu_recruit_volunteers1|Your men take the villagers by force. mno_let_them_keep_it|Continue menu_recruit_volunteers2|{s18} mno_continue_not_enough_gold_to_equip|I don't have enough money to equip them. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_sod1|Incite the people to worship the Drowned God. mno_center_build_sod2|Plant a weirwood tree. mno_center_build_sod3|Build a temple to worship R'hllor. mno_center_build_sod5|Build a Septry to worship the Seven Faced God. mno_center_build_sod10|Build a Septry to worship the Seven Faced God. mno_center_build_sod16|Incite the people to worship the Drowned God. mno_center_build_sod17|Plant a weirwood to worship the Old Gods. mno_center_build_sod18|Build a shrine to R'hllor. mno_center_build_sod41|Build a blacksmith. mno_center_build_sod42|Build a guild hall. mno_center_build_sod43|Build a library. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} silver stags and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_cancel_order|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} silver stags. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_yosi_yes|Yes. mno_yono_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall mno_castle_castle_door|To the lord's hall. mno_join_tournament|Join the Competitions mno_town_castle|Visit the lord's hall mno_town_castle_door|To the lord's hall. mno_town_center|Stroll through town mno_town_center_door|To the town. mno_town_tavern|{s1} mno_town_tavern_door|To the tavern. mno_town_merchant|Speak with the merchant mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds mno_town_arena_door|To the arena. mno_town_dungeon|Never Enter the prison mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your {s3} mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals mno_travel|Travel to another port mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle} mno_walled_center_move_court|Move your court here mno_castle_station_troops|Manage the garrison mno_castle_wait|Wait here for some time mno_castle_wait_door|Bed. mno_town_alley|Other activities mno_town_visit_port|See the ships mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} mno_banquete_mead|My men deserve a feast. Buy mead and food mno_banquete_mead_door|Buy mead and food. mno_set_sail|Sail from port mno_set_sail_door|Set sail. mno_town_leave|Leave mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_masopciones|The town is a hive of activity. You wish to... mno_boar_king|Present the slain boar to the small council mno_town_bank|Check the Iron Bank ledger mno_bank_of_braavos|Enter the Iron Bank mno_town_land|Visit the land registry mno_town_brothel_braavos|Visit the Happy Port mno_town_brothel_winterfell|Visit the Brothel mno_town_brothel_kings_landing|Visit Chataya's Brothel mno_town_brothel_stoney_sept|Visit the Peach mno_oldtown_citadel|Visit the Citadel mno_sept_of_baelor|Visit the Great Sept of Baelor mno_alchemists_guild|Visit the Alchemists Guildhall mno_house_of_black_and_white|Visit the House of Black and White mno_town_recruit|Ask if anyone wants to join you mno_entertaiment|Attempt a music performance or speech mno_dplmc_guild_master_meeting|Meet the Guild Master mno_dplmc_guild_master_meeting_denied|You have not met the Guild Master yet menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} silver stags. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_opciones|Tournament Options mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} silver stags on yourself, and if you win, you will earn {reg2} silver stags. } How much do you want to bet? mno_bet_100_denars|500 silver stags. mno_bet_50_denars|100 silver stags. mno_bet_20_denars|50 silver stags. mno_bet_10_denars|25 silver stags. mno_bet_5_denars|10 silver stags. menu_tournament_bet_confirm|If you bet {reg1} silver stags, you will earn {reg2} silver stags if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} silver stags in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} silver stags as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_monasterio_saqueado|The septons blood soaked ground and their bodies are fed to the crows. An easy victory, a great reward ... but you have created new enemies among the Faith. menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3_bury|Leave the loot, but use the time to bury the dead. mno_loot_3_burn|Leave the loot, but use the time to burn the dead. menu_landing_point_encounter|Do you wish to disembark? mno_disembark_no|No. menu_landet_ships_encounter|Do you wish to embark? mno_reembark_no|No. menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} stags. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} silver stags^Tariff Income {reg2} silver stags^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Trade your battle trophies. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armour merchant. mno_trade_with_faction_merchant|Trade with the faction blacksmith. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_trade|You trade your battle trophies. mno_trade_trophy_a|Trade in your battle trophy. mno_trade_trophy_b|Trade in your war trophy. mno_trade_trophy_c|Trade in your epic trophy menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognize you and raise the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} silver stags if you are willing to sell them {s1} ({s3}). mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_player_executed|{s2} menu_captivity_wilderness_taken_prisoner|{s2} menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} silver stags of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the Rumours are true, you do know one thing -- this seemingly minor incident has raised passions among the people of {s4}, making it easier for them to go to war against {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings Within the Seven Kingdoms will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_kurleket|Appoint {s10} mno_appoint_thoros|Appoint {s10} mno_appoint_dacey|Appoint {s10} mno_appoint_wunwun|Appoint {s10} mno_appoint_dongo|Appoint {s10} mno_appoint_son|Appoint {s10} mno_appoint_daughter|Appoint {s10} mno_appoint_fat_son|Appoint {s10} mno_appoint_brog_matter|Appoint {s10} mno_appoint_reed_matter|Appoint {s10} mno_appoint_obara_sand|Appoint {s10} mno_appoint_nymeria_sand|Appoint {s10} mno_appoint_tyrene_sand|Appoint {s10} mno_appoint_khiarai|Appoint {s10} mno_appoint_bronson|Appoint {s10} mno_appoint_dirk|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!^^The settlement is surrounded and under siege. Its warriors must cower behind the walls rather than face the enemy with blades in their hands! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Seven Kingdoms and Essos has been Conquered by One Ruler^^{s1} has defeated all rivals. You are now King to the whole of the Known World!. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing ploughs to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two kingdoms have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_woman1|Tell the woman to inform her mistress that you will come shortly mno_continue_woman2|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse|Go with the nurse mno_nurse_1|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_skirmish_party|The skirmishers have returned from their assignment. ^The party leader reports that {reg5} men were lost during the engagement. menu_spy_party| One of your spies has returned. menu_spy_report|{s1} menu_spy_sabotage|{s4} mno_cancel_mission| Return mno_rescue_town_center| mno_rescue_town_center_door|Door to town centre menu_rescue_defeat|After unknown hours in {s8}'s dungeon, {s9} menu_spy_confirm|Your spy in {s1} sends word that he will perform the mission within the next 12 hours. menu_wilderness_trade|Your messenger is ready to trade with {s7}. mno_trade_with_party|Trade menu_wilderness_duel_win|You have beaten {s1} in a duel, proving yourself to be an honourable and formidable opponent.^The lords of the realm will surely take note of your victory. menu_wilderness_duel_lose|You have been defeated in a duel with {s1}.^Although you have upheld your honour, your reputation with the lords of the realm has suffered. menu_messenger_return|stub menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest close to you.^ Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^ They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^ The evening progresses, many men are drunk as vats, shouting and singing as loud as their voices will let them. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^ Others slip off to pay for the company of women, you see your wealthiest generals with three or maybe four whores at a time.^ Behind you a bard sings of your power and deeds. You act like a lord, you are a lord... a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout. You're not one to pass up a good time. mno_banquete_ok2|You stay sober, taste the drink nearest to you, but no more than necessary. menu_comprar_cattle2|There are {reg5} heads of cattle, each for {reg6} silver stags. How many do you want to buy? mno_cattle_ok|One. mno_cattle_ok2|Five mno_cattle_ok3|Forget it. menu_auto_return_to_map|stub mno_continue_1|Attack the camp... mno_leave_no_attack|Leave mno_leave_victory|Continue mno_leave_defeat|Continue menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honour, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honour mno_decline|Decline the honour menu_start_phase_3|{s16}^That brief moment of sanction soon passes when suddenly you hear the sounds of marching foot soldiers, men, women and children screaming. The smell of death is strong and you've lingered long enough to now find yourself amongst the carnage... menu_start_phase_4|{s11} mno_continue_awake|A group of surviving Northern soldiers were seen heading to the sewers likely to regroup. You decide to meet-up with them. mno_continue_awake_2|You eventually awake to the sounds of voices and wonder where you are... menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some fine velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honour of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} silver stags. menu_introduccion_1|If you wish to survive in this world, I recommend that you listen carefully...^^Westeros, Dark times has befell this once fine land, pushing the continent again into turmoil. Filled with the rotting smell of death, with rivers flowing red from blood of fallen foes and tortured victims. ^^To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his Bannerman he is now ruling and declared King of The North and Trident. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.Although the Lannisters are ruled by Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a King. mno_introduccion_yes|Continue menu_introduccion_1_1|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war.^^Heading south King Renly Baratheon, Warden of the South, High Marshal of the Reach and Lord of Storms End plans to take the Throne for himself.^^King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. mno_introduccion_yes2|Continue menu_introduccion_2|A GAME OF THRONES PRESENTS mno_introduccion_yes3|Continue menu_introduccion_3|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors, the Dothraki Hordes known as Khalasars!...^^The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it.^^Rape and death is rife in these parts and one would do well to stay well away....^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk on the continents of Westeros and Essos! mno_lets_go|Let's go. menu_dplmc_economic_report|{s0} mno_dplmc_backec|Continue menu_camp_smoking_food|What food will you smoke? Some of it may get lost in the process, and it will take some time. mno_smoke_fish|I will smoke my meat. mno_smoke_boar_meat|I will smoke my boar meat. mno_smoke_wolf_meat|I will smoke my wolf meat. mno_smoke_coat_meat|I will smoke my goat meat. mno_smoke_coat_2_meat|I will smoke my goat meat. mno_smoke_cattle_meat|I will smoke my beef. mno_smoke_venison|I will smoke my venison. mno_smoke_pork|I will smoke my pork. mno_smoke_pollo|I will smoke my chicken. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request an audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, never mind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust the prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|Whilst serving you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_encontrar_guarida|Fortification Management Menu. mno_camp_build_watchtower|Build an Outpost. It costs 25000 Silver Stags to build a Outpost. mno_fort_rename|Rename your Outpost. mno_camp_demolish_watchtower|Remove your Outpost. This will cost 5000 Silver Stags. mno_camp_end_watchtower|Return to your camp. menu_contratar_personal|Fortification Staff Recruitment Menu. mno_contratar_hoar|Hire a whore. This will cost you 1500 Silver Stags. mno_despedir_hoar|Ask the whore to leave. You shall need to pay her 500 Silver Stags. mno_hire_maester|Hire a maester. This will cost you 2000 Silver Stags. mno_sack_maester|Dismiss your maester. You shall need to pay 500 Silver Stags. mno_contratar_sacerdote|Hire a Septon. This will cost you 1200 Silver Stags. mno_despedir_sacerdote|Dismiss the Septon. You will need to pay 500 Silver Stags. mno_contratar_pagano|Hire a follower of the Old Gods. This will cost you 1200 Silver Stags. mno_dismiss_pagano|Dismiss the follower of the Old Gods. You will need to pay him 500 Silver Stags. mno_hire_drowned_man|Hire a follower of the Drowned God. This will cost you 1200 Silver Stags. mno_dismiss_drowned_man|Dismiss the Drowned Man. You will need to pay him 500 Silver Stags. mno_hire_lol|Hire a Red Priest. This will cost you 1200 Silver Stags. mno_dismiss_lol|Dismiss the Red Priest. You shall need to pay him 500 Silver Stags. mno_return_principal|Return. menu_choose_music|What do you want to do? mno_simple|I want to perform a simple piece of music.(This will take you 1 hour) mno_medium|I want to perform a mediocre piece of music.(This will take you 3 hours) mno_complex|I want to perform a complex piece of music.(This will take you 5 hours) mno_lordly|I want to perform a lordly piece of music.(This will take you 15 hours) mno_royal|I want to perform a royal piece of music.(This will take you 35 hours) mno_speech|I want to give a speech.(This will take you 3 hours) menu_perform_music|{s0} menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards the {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} stags.^^{s4}^ mno_backho|Leave. menu_saquear_monasterio_failed|Your attempts to sack and raze {s3} has been unsuccessful. Unfortunately your deeds have not gone unnoticed. menu_temple_of_the_bearded_priests_plunder_failed|Your attempt to sack and raze the {s3} has been unsuccessful. Unfortunately, your deeds will not go unnoticed.. menu_temple_of_the_bearded_priests_plundered|You have chosen to sack and raze the {s3}. Much of the Bearded Priests and their followers within the temple are slaughtered. Unsurprisingly, there is much plunder to be had by all.^Norvos and its populace are up in arms at such a sacrilegious offense. A large army led by the High Bearded Priest Calypso Eranelar has rallied the remnants of their order and is headed your way with a vengeance.^^You plunder spoils of war worth {reg3} stags.^ menu_panel_comandante|Before the battle begins you decide to mno_choice_1|Impassion your men with a rousing speech. mno_choice_2|Call your enemy forward for a duel of honour. mno_choice_3|Skirmishers Send your men to hinder the enemy's advance. mno_choice_5|Do nothing. menu_escaramuza_1|{reg59?Lady Ser}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6|Back. menu_lucha_1_p|The general of your enemy stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7|Accept. mno_defendiendo_8|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1|Back. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms. A bad omen.^Maybe you should not fight today. menu_sacrificio_2|As you look down onto the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed. ^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife in the neck of the animal it escapes from your hands and runs a few yards before collapsing, facing the enemy. A bad omen. ^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal you discover a silver pendant ring. A good omen. ^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing, nerves betray you and are unable to articulate a single word. menu_discurso_1|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From this day to the ending of the world, but we in it shall be remembered; We few, we brothers of bravery shall prevail; for anyone who sheds his blood with me today shall be my brother.' mno_defendiendo_excellent|Excellent speech. Back. menu_discurso_2|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general the Known World has ever seen!' mno_defendiendo_normal|Normal speech. Back. menu_discurso_3|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'And to think that right now, across the Known lands, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand, our own toil about to begin - our own sweat and blood poised to run - and for what? For honour! For glory! For your King!' mno_defendiendo_good|Good speech. Back. menu_discurso_4|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From across the known world we have travelled to meet our destinies on this field of battle, in this moment in time. Long after we have all expired, men will sing our names in the songs of our greatness, found here in these fields!' menu_discurso_5|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My brothers! Once you were born; later, you grew into men. Yesterday we marched. Today we fight! Today we spill the blood of our host, and bring him to ruin. Today we smash his shields. All the days of your lives have led to this. Today we conquer or fall together as brothers. Tonight we feast at the table of the enemy!' menu_discurso_6|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Men! My brothers! We marched many days, your prize awaits you. The prize, of glory, is at hand in the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight!' menu_discurso_7|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are the free men! None can assault our lands and stand to tell the tale. The host before us is great, but they do not fight for their homes, but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' menu_discurso_8|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'We stand before our enemy, ready for battle. Draw your sword! Hold your spear! This shield-wall is our home. Let us welcome our enemy! Let him come! Let the shield-walls fall! All that is needed is your own arm and your own heart. Within this shield-wall you stand, my brothers. I know that within the breast of each man here is a fire so bright that I wage these walls protect our foes and not us! Our doom will be glory! No man can take it unless you give it to him.' menu_discurso_9|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Come, men! Let us go forth and face our foe on the Field of Battle! With men like you, our shield-wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make the slaughter, every man a hero, every man a True Man! This day we will gut the ravens!' menu_discurso_10|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid to piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with my Titans. Men! Fate awaits us, it's time to seize it!' menu_discurso_11|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. Who dies, he will be with our god. Who dies not, his name will be honoured. I will go first, and what I do, you do. And God is my witness, I will never leave you, my brothers and knights!'. menu_discurso_12|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'The sun will set on our enemy this evening, and we will rise as rays of sun on a spring day. You may be nervous and trembling now, but your shaking hands is nothing compared to theirs. They are but autumn leaves in the wind, and we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears and be the thunder that topples their tree. This land is ours, these woods, these hills, these fields, and so it will be season after season, year after year, forever and forever!' menu_viking_duel_win|The duel is over, and you have defeated {s1}. Bards will talk about your victory, and the fame of your feat will spread by word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of bards, men will remember your name only as that of the beaten. menu_town_recruit_troops|There's a group of noblemen gathering in the main square. {s18} You have {reg15} silver stags to try to hire them. menu_town_recruit_troops2|Nobody is available for hire. menu_town_recruit_troops3|A local Lord and his retinue are available for hire. You count 11 men in total costing 7000 Stags. mno_hire_them|Hire them. mno_not_enough_room|You don't have enough room in your party. mno_back_to_town_menu_no_thanks|No Thanks. menu_refugee_recruit_troops1|There are some widows and orphans interested in joining to try and find a new life with your soldiers. mno_take_them|Take them in. menu_refugee_recruit_troops2|Nobody wants join to you. menu_refugee_recruit_troops3|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops4|There are some men from the Brotherhood interested in joining your army. They will cost 450 Stags. menu_refugee_recruit_troops12|Some widows and orphans would like to join you. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops42|There's a Septon and some other men who worship the Seven interested in joining your army. They will cost 400 Stags. menu_recruit_red_priests|There's some red priests that are willing to join you for 400 silver stags. menu_crossroads_recruit_troops12|A local Lord and his retinue are available for hire. You count 11 men in total costing 4000 Stags. menu_crossroads_recruit_troops22|It seems nobody wants to join you. menu_crossroads_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_crossroads_recruit_troops42|A local Lord and his retinue are available for hire. You count 16 mounted men in total costing 7000 Stags. menu_notification_kingdom_restoration|Rebellion!!!^^ People of the defeated kingdom of {s13} have taken up their weapons and {s14} gets a fief from {s12}, {s13} is restored! Long live the King! menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue|Continue menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 silver stags mno_dplmc_demand_8000|Demand 8000 silver stags mno_dplmc_demand_castle|Demand {s2}. menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} silver stags. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your Master of Coin to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a Master of Coin who resides at you court for a weekly salary of 15 silver stags. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_without_master_of_coin|Proceed without a Master of Coin. menu_dplmc_chamberlain_confirm|The Master of Coin can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a Master of Laws who resides at you court for a weekly salary of 15 silver stags. He will recruit new troops and provide information about your army and advise you on legal matters. mno_dplmc_continue_without_master_of_laws|Proceed without a Master of Laws. menu_dplmc_constable_confirm|Your Master of Laws can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a Master of Whisperers who resides at you court for a weekly salary of 20 silver stags. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_without_master_of_whispers|Proceed without Master of Whisperers. menu_dplmc_chancellor_confirm|The Master of Whisperers can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} silver stags for safe conduct. mno_dplmc_comply_treasury|Comply and instruct your Master of Coin to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_torneo_opciones|Preferences mno_disable_avdificultad|Click to Disable Expert difficulty. mno_enable_avdificultad|Click to Enable Expert difficulty. mno_tonero_back|Back... menu_threaten_war|{s1} threatens war.^^{s3} of the {s1} sends word that {reg4?she he} will declare war on your kingdom if you do not immediately hand over {s2} to {reg4?her him}. {s2} is currently owned by {s4}. mno_give|Agree to give up the town. mno_dontgive|Refuse to be intimidated. menu_event_01|A bard composed a song about your noble deeds. mno_choice_01_1|Excellent! mno_choice_01_2|Reward him with 200 silver stags. Let his song be played across the land. mno_choice_01_3|Noble deeds? A song? Bring me this fool's head! menu_event_02|Tales of your honour has spread across the known world. Everywhere you go, your procession is surrounded by beggars. mno_choice_02_1|Allocate 200 silver stags for an alms fund. mno_choice_02_2|Ignore them. mno_choice_02_3|Beggars huh? Guards! Bring me each ones head on a platter! menu_event_03|A young noble spreads rumours you are a good for nothing Bastard. Accusations of such could not be good for your image. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|You care not of these accusations. mno_choice_03_3|You send an assassin to despatch of him costing 300 Stags. menu_event_04|You encounter one of your soldiers wives. She begs you to release her husband from his contract. The harvest was poor this year and his wages can't feed the whole family. If he could come back and work on the field they might survive. mno_choice_04_1|This can't be! Here take 200 silver stags. mno_choice_04_2|A contract must not be broken! mno_choice_04_3|Why starve when my army could use the services of such a pretty young girl? menu_event_05|A local naysayer is spreading false rumours about you. While most of the stories are just pure nonsense, sooner or later people will believe those stories. mno_choice_05_1|Let him speak what he wants. Every man has his rights. mno_choice_05_2|Tell the small council to spread opposite rumours to counter his lies. (300 silver stags). mno_choice_05_3|Ask him to stop. 100 silver stags might help him to forget what he said. mno_choice_05_4|Throw him into the dungeon. Insulting me is a crime. mno_choice_05_5|Silence him permanently and seize his house and properties. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. mno_choice_06_1|Begin an investigation and compensate the peasants for their loss. mno_choice_06_2|Rush the town guards to control the mob from spreading and turning into a riot. mno_choice_06_3|Demand the peasants silence and collect their overdue taxes. menu_event_07|A single rider, poor and unarmed, approaches your party. Intercepted by your men he presents himself as a troubadour from {s1} and requests your permission to compose an ode about your magnificence and generosity. Your men exchange glances and then look at you waiting for an answer. You... mno_choice_07_1|Grant such permission to the troubadour and fill the man's pockets with with gold (1000 silver stags). mno_choice_07_2|Grant permission and hand a purse with 100 silver stags to the man. mno_choice_07_3|Allow the troubadour to compose the ode but offer him no payment. mno_choice_07_4|Order your men to remove the beggar. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from {s1} and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in {s1} in his honour. You... mno_choice_08_1|Agree to such a request. mno_choice_08_2|Refuse to such a request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. What do you do? mno_choice_09_1|Free the animal. mno_choice_09_2|Clench the snare and kill the animal! mno_choice_09_3|Pass by the animal and ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. What do you do? mno_choice_10_1|Free the peasant. mno_choice_10_2|Pass by the peasant. mno_choice_10_3|Kill the peasant menu_event_101|You receive news that a group of young nobles wish to join you. But they want more pay than the rest of your troops for their condition. mno_choice_101_1|They are welcome. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. They look as though they may have some good loot. menu_event_102|You are a famous leader, and you receive news a group of women express an interest in becoming camp followers. mno_choice_102_1|They are welcome. mno_choice_102_2|I do not need more troops. menu_event_103|You are a famous leader, and you receive news a group of bards wish to join you and make the path more merry. mno_choice_103_1|They are welcome. mno_choice_103_2|I do not need more troops. menu_event_11|The kin of a soldier (a regular freeman) slain in one of your battles brings a suit against you requesting compensation of 200 silver stags. What do you do? mno_choice_11_1|Pay the compensation mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of the drunkard slain by your men in a fight brings a suit against you requesting compensation of 500 silver stags. What do you do? mno_choice_12_1|Pay the compensation mno_choice_12_2|Refuse to pay mno_choice_12_3|Refuse to answer the case at all menu_event_13|You come across some night's watch deserters. mno_choice_13_1|You offer them a place in your party. mno_choice_13_2|You ignore them and pass them by. mno_choice_13_3|You send them back to the wall. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. mno_choice_14_1|You will not tolerate indecency amongst your men! Brand the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|It is a hard world, and a man will take what he can. Tell the farmer that he is lucky that is all the man did! menu_event_15|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_15_1|Grab and eat some. mno_choice_15_2|Give them to your men to eat. mno_choice_15_3|Pass by them. menu_event_16|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_16_1|Grab and eat some. mno_choice_16_2|Give them to your men to eat. mno_choice_16_3|Pass by them. menu_event_17|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_17_1|Grab and eat some. mno_choice_17_2|Give them to your men to eat. mno_choice_17_3|Pass by them. menu_event_18|A Septons wife wants to see you alone while her husband is away. mno_choice_18_1|You agree. mno_choice_18_2|You send one of your men in your place. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of Septons who are being attacked by bandits. mno_choice_19_1|Rush to the aid of the Septons to teach those bastard bandits not to disturb the business of The Seven. mno_choice_19_2|Aid the bandits to slaughter the scum of The Seven. menu_event_20|You happen to find a purse filled with coins. mno_choice_20_1|You gift the purse to the Night's Watch. mno_choice_20_2|You keep the purse for yourself. menu_event_21|You come across a whore and her bastard child. mno_choice_21_1|Its just a whore and its bastard, kill them! mno_choice_21_2|Give them 150 Silver Stags to help them on their way. mno_choice_21_3|Leave them be. menu_event_22|You come across a bandit attacking a merchant. mno_choice_22_1|Chase the Bandit away. mno_choice_22_2|Assist the Bandit. menu_event_23|Your fame and popularity has attracted some freeriders to your cause. mno_choice_23_1|Accept them to join your party. mno_choice_23_2|I don't need more men. menu_event_24|You spot a poor man on the road, he looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him and if he doesn't get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_24_1|This world is harsh, give him nothing. mno_choice_24_2|Give him enough coins for a small meal, at least he will live. 50 stags. mno_choice_24_3|Give him enough coins to eat for a week. 350 stags. mno_choice_24_4|Give him enough coins to eat for a month. 1400 stags. mno_choice_24_5|Suggest he joins your army where he will be fed and watered in exchange for his services. menu_event_25|You encounter a small child dressed in rags and looking very hungry. He walks up to you and begs for some food; his family's crops produced no yields and they have no money. mno_choice_25_1|Life's not fair, give him nothing. mno_choice_25_2|Give the boy a handful of gold. 100 stags. mno_choice_25_3|Give the boy a sack of gold. 600 stags menu_event_26|A group of Ironmen approach your camp. They are rugged and bloodied from their last pillage. As your men reach for their arms, the Ironborn soldiers put down their weapons and say they come in peace. Their captain approaches you and asks if they may join you. mno_choice_26_1|Of course! Anyone is welcome to join me and my men. mno_choice_26_2|I'm sorry, we have no room for your kind! mno_choice_26_3|Prove yourselves worthy by raiding a village and bringing me the chiefs head! mno_choice_26_4|Kill them all! menu_event_27|A Begging Brother follows your army. mno_choice_27_1|Thank the Seven Gods. Leave him be! mno_choice_27_2|Offer him a place in your company!. mno_choice_27_3|Scum! Run him down and take his head! menu_event_28|A whimpering scruffy dog runs out in front of you. It looks malnourished, weak and covered in dirt. What should you do? mno_choice_28_1|It's just a stray dog, keep moving and ignore it. mno_choice_28_2|Your a sadist and hate animals. Beat it to an inch of its life and leave it on the roadside. mno_choice_28_3|Your troops are hungry and you feel they will be angry if you pass up the opportunity for a good meal. mno_choice_28_4|Take the dog as your pet, maybe he could become a good war dog one day. menu_event_29|You come across a camp housing some refugees. mno_choice_29_1|Pass by the camp. mno_choice_29_2|Give the refugees some coins. 200 stags. mno_choice_29_3|Loot the camp, rape the women and slaughter the rest! menu_event_30|You come across some Red Priests praying to their lord and burning a man alive... You could hear the screams of the man from a distance.. mno_choice_30_1|Pass by trying to ignore what's happening. mno_choice_30_2|Go and pay tribute to the Lord of Light. 200 stags. mno_choice_30_3|In an attempt to rescue the man you kill the Red Priests and put the fire out! menu_event_31|Some of your enemies have taken refuge in a nearby Septry after being defeated in battle.It seems the Septon their has given them sanctuary. mno_choice_31_1|Bah! You have enough prisoners and loot to satisfy yourself. mno_choice_31_2|Offer a pledge of safety to your enemies. Assure them you will treat them well. Offer a donation to the seven faced God. 100 stags. mno_choice_31_3|What? Go inside and slaughter them, kill any Septon who interferes. You cannot allow these dogs to escape your justice! menu_event_32|You come across the grave of an old forgotten warrior. mno_choice_32_1|Loot and pillage the grave. mno_choice_32_2|Pay for a new grave marker mno_choice_32_3|Tend to the grave and pay your respects menu_event_33|Whilst travelling you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers for a small fee to convince his master to overlook your notoriety for incessant raping, pillaging and general debauchery and instead depict you as something closer to a virtuous saint, a crusader for the poor and oppressed or a heroic champion - whichever you prefer. mno_choice_33_1|You decide to ignore his muttering. You are content to let history be the judge. mno_choice_33_2|You pay the young scholar 300 stags and mention you will be back in due course to inspect the manuscript. mno_choice_33_3|You gladly pay the scholar 500 stags, a little more for his troubles. mno_choice_33_4|After listening impatiently to the scholar, you scold the scholar remarking that you have never heard a more pathetic scam in your life. menu_event_34|You pass through a local village which appears down on its luck.To give the village a boost you announce that you will sponsor a sewing and embroidery contest for the gentle lady folk of the village and will reward handsomely the one who can produce the brightest, most fashionable yet suitably manly new tunic. mno_choice_34_1|Reward the village 500 stags for their efforts and declare the prettiest girl in village to be the winner instructing her where your tent is. mno_choice_34_2|You cast your eyes disappointingly, scold the village elder for not treating the matter seriously declaring that these rags are not fit for dishcloths, you storm out of the village. mno_choice_34_3|You collect various coloured tunics brought to you and amusingly think to yourself these would be good to cloth your hounds in winter or for some type of hound race derby, you compliment the village elder. menu_event_35|While reviewing the latest reconnaissance reports with your lieutenants, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle down on your own land with some local buxom wench and spend the rest of your days fucking your wife and hunting boars.To which one of the more smart aleck lieutenants retorts that this was hardly likely as your body odour was legendary forcing them to pay double to each lady of the night you took a fancy to and it's well known that you're unable to catch a cold let alone hunt a boar. mno_choice_35_1|Laugh heartedly with his witty comment, while secretly making a mental note that you must send him deep into enemy territory on an 'important mission'. mno_choice_35_2|You glare at your young lieutenant and your mood suddenly turns for the worse though later on reflection you realise that he was probably right. mno_choice_35_3|You manage to force a smile while your comrades laughter surrounds you. You decide this young comedian would be funnier with his head on a spike. menu_event_36|You come across what are evidently stray cattle from a nearby village mno_choice_36_1|Return the animals to the village and ask for no reward. mno_choice_36_2|Return the animals. For a price. mno_choice_36_3|Dinner! Round up and slaughter the animals. menu_event_37|A traveller tells you where to find a small group of settlers. mno_choice_37_1|You attack the small group, easily slaughtering your hapless foes from an ambush, leaving few survivors. mno_choice_37_2|Demand tribute for crossing YOUR land. mno_choice_37_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_37_4|Help them on their way, giving them food and 200 stags to see them through. mno_choice_37_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_38|You come across a family being raped and pillaged by soldiers. mno_choice_38_1|You join in paying particular attention to the teenage girl with long blonde hair. Once content you slaughter the rest. mno_choice_38_2|Pass them by ignoring the screams and the cries for help. mno_choice_38_3|Disperse the soldiers and let them leave with their lives. mno_choice_38_4|You slaughter the soldiers and help the family on their way, giving them food and gold. menu_event_39|A traveller tells you where to find a band of Qohorik settlers. mno_choice_39_1|You attack the small caravan, easily slaughtering the hapless peasants from an ambush, leaving few survivors. mno_choice_39_2|Demand tribute for crossing your land. mno_choice_39_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_39_4|Help them on their way, giving them food and 200 stags. mno_choice_39_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_40|One of your soldiers rapes the daughter of a local elder. mno_choice_40_1|Ignore the situation. mno_choice_40_2|Punish the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay compensation to the local elder. menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. mno_choice_41_1|Take his kit and his gold, he was after all just a soldier, a mere pawn and all he owns belongs to you. mno_choice_41_2|Give the soldier's belongings to his family. mno_choice_41_3|Give the soldier's belongings to his family and hold a funeral in his name at the cost of 250 stags. menu_event_42|One of your new recruits dies from an illness. He carries both a Faith of the Seven symbol and a symbol of a fiery heart. No one knows which he was aligned to the most. mno_choice_42_1|Do you put his sword in his hand and burn him? mno_choice_42_2|Lay him to rest and pray to The Seven Faced God. mno_choice_42_3|Just leave him lying there in fear of doing wrong. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|Destroy the contaminated supplies immediately. mno_choice_01_2a|I cannot leave my men without food. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. Your men are now dying. This could have been prevented with sanitation! mno_choice_02_1b|Hire a maester for 1000 stags to try to help the sick. mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death lingers within your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the maester you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death lingers within your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|The plague has spread across your camp because of rats. Many of your men have died and the rest are very unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 stags). mno_choice_05_3e|Reward them with a night off and money to spend at the nearest brothel. 200 silver stags might help. mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Ser}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by setting up blockades.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers with 500 stags to pay them off. mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 stags). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 stags. I don't want more desertions. mno_choice_08_2h|Offer 800 stags to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters amongst my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold in the north is bitter and soon takes it's toll. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Continue. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter. The farmer wishes payment in compensation of 100 silver stags. What do you do? mno_choice_12_1j|Pay the farmer his compensation. mno_choice_12_2j|Pay the compensation and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution build defences). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution build defences). menu_event_siege_15|We were attacked by an enemy force while raiding neighbouring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution build defences). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution build defences). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution build defences). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for a little fun. mno_choice_18_1b|You ask for the most beautiful woman to be sent to your tent. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our defences, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our walls are strong. menu_no_defendiendo|The enemy has overcome our defences and burned our small camps and checkpoints.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the defences again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our defences.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defences and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your defences. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Ser}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks has come to our defences. He says he is an exile from the settlement that we are besieging and he wants revenge on his masters. mno_choice_23_1b|Allow him to join your party. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself costing 100 stags. mno_choice_25_3b|Hire dancers for your men costing 500 stags. menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry, we have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village and bringing me the elders head! mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_well_done_an_officer|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 stags). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay compensation to the officer (1000 stags). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_event_01_juicio|Two farmers, one very tall and lanky, the other short and stocky, were presented to you to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated an auroch belonging to the other farmer.The stocky farmer said the calf was his because it was his auroch giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull, or at least financial compensation. mno_choice_01_1n|The stocky farmer is correct. The calf is his, just as the auroch is. mno_choice_01_2n|The tall farmer is correct. The bull is his and the calf too. mno_choice_01_3n|The owner of the auroch keeps the calf and pays compensation of 30 silver stags to the owner of the bull. mno_choice_01_4n|Neither farmer is right. I'll take the calf for myself! mno_choice_01_5n|Neither farmer is right. kill the calf and distribute its meat to the both of them. menu_event_02_juicio|My lord, we have captured some men responsible for attacking one of your messengers, who is now lying seriously injured in bed. This doesn't show us in good light, the messenger was under your protection. The attacker however does have an interesting story. His wish was to tell it to you before his execution.^^Prisoner talk My lord I would have never thought of attacking your messenger but.. That man wished to sleep with my young daughter for the night, of course this offer was refused, we are not barbarians! However he never accepted the answer, entered my house with his three friends and robbed my dear daughter, laughing that my king will never believe a commoner's word. I tried what I could and though I regret that I seriously injured him while he was under your personal protection, a father must protect his only child! Please be reasonable to your humble servant! mno_choice_02_1n|The messenger was under my protection. You and your family will be executed at dawn, all your belongings confiscated! mno_choice_02_2n|The messenger is important, but I will be reasonable with you Your family will not be punished, it is only you who will hang. mno_choice_02_3n|While the messenger is important, I would have done the same. You can go, the king has spoken! mno_choice_02_4n|A disgrace! Out with that bastard messenger from my city, how can he abuse my loyal followers?! menu_event_03_juicio|You summon two men to decide a dispute between them. One is a lord, while the other is a man sworn to this lord. It seems that the Lord didn't have enough tribute to pay his man, so the oath-bound man took his Lord's daughter to his own bed and had his way with her. mno_choice_03_1n|Punish the oath-man, he violated his Lord's honour. mno_choice_03_2n|Punish the Lord, he failed in his duty as a Lord. mno_choice_03_3n|Ask to see the daughter, and when she is brought forth, you decide it was punishment enough that the oath-man had to sleep with her. Hire the oath-man for your own war band. mno_choice_03_4n|Compensate the Lord yourself for this crime, and pay the oath-man for the Lord's dereliction of duty. This will cost you 500 Stags. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that among the men, there is much dissatisfaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Pay the men and give them expensive rings. This will cost 1000 Stags. mno_choice_04_2n|Tell the men that they are released from their oaths if they are so stupid and savage to question the wisdom of your leadership. mno_choice_04_3n|Kill the man who approached you in front of your men and state there shall be no more talk of sedition. mno_choice_04_4n|You promise to change your leadership style, and from now on all spoils shall be shared in favour of your men. menu_event_05_juicio|After too much feasting with your lords and your affection to red arbor wine, people have started to notice your health is flailing. Your advisor's warn your enemies may see this as weakness and an excuse to try and rid yourself of your 'problems'. mno_choice_05_1n|Carry on as you are. Besides who are these advisor's trying to tell me what's right! mno_choice_05_2n|You decide its time to detox and increase your training schedule. You pay 300 stags for extra training. mno_choice_05_3n|Exist entirely on bowls of beans and lentils, you develop a foul temper and often execute men who comment on your health. menu_event_06_juicio|Your wife tarries with a youth of soft skin and curls. Indeed your wife even calls him a young stallion it is rumoured. Whilst it is OK for you to practise your sword craft among the populace, for your wife to taint your marriage in such a manner is... mno_choice_06_1n|Leave your wife be, she is happy and you see no need to ruin such splendour (perhaps the heir to the throne is not your child). mno_choice_06_2n|No man dis-honours the King, have the youth seized castrated and killed. mno_choice_06_3n|Move in your mother to keep an eye on the queen (perhaps the heir to the throne is not your child). menu_event_07_juicio|The crops so far this year has withered miserably under the sun. There are many who fear if things do not improve then starvation may take hold. What should we do, my Lord? mno_choice_07_1n|I cannot spare any grain as I have to feed my household.. besides, there are feasts to be had. mno_choice_07_2n|Distribute some wagons of grain to my people, it is the most I can spare. mno_choice_07_3n|Import grain from across the Narrow Sea, let there be enough for all my people. You are advised this will cost 1100 Stags. mno_choice_07_4n|Let them rot! Serves them right for not tending to their crops carefully enough! menu_event_08_juicio|One of your lords approaches you stating he has a bastard son (who he favours) who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy however, it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling young man do you. mno_choice_08_1n|Allow him to join your bodyguard thus appalling your other bodyguards. mno_choice_08_2n|Ask for payment to grease the deal. mno_choice_08_3n|Refuse outright stating the boy has no place in war. menu_event_09_juicio|Two proposals come before you one day. One is a scholarly young lisping maester called Maester Gilhurst who proposes the building of more Citadels and a fund to be set aside to buy and maintain books of knowledge, although his case is eloquent, the delivery is less so.Another man comes forward. A hulking great bearded warrior of a man who makes the maester visibly wince in his shadow. He suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose Maester Gilhurst stating that a wise king has need of books far more than the sword. You're advised this will cost 1200 Stags. mno_choice_09_2n|Choose the warrior, stating that books have no place in this age of war. You're advised this will cost 800 Stags. mno_choice_09_3n|State a kingdom needs both men of knowledge and men of war. You're advised this will cost 2200 Stags. mno_choice_9_4n|I'm not interested. menu_event_10_juicio|The local people of {s1} has kidnapped and mercy killed a child due to her having greyscale. The father is distraught and implores you to take action! He explains he was trying to get help for the child when the local villagers burst into his home and took his child. What will you do? mno_choice_10_1n|The girl was as good as dead, let it lie and tell the man to go home. mno_choice_10_2n|You refuse to tolerate such a barbaric act so you round up the perpetrators and hang them in the village square. mno_choice_10_3n|This is no affair of yours. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked near your coast. What do you do? mno_choice_11_1n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, kill them. mno_choice_11_2n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, recruit them. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A messenger arrives at your courtroom. You allow him to speak, in which he starts to tell dire news. 'My lord, our village is in great danger! The populace has some kind of strange sickness, they can hardly move but just sweat and vomit. The local maesters have no cure and the lord of the village will not let anyone leave until you send your orders!' mno_choice_12_1n|Dire news indeed! The quarantine should stay, but I will send you my best maester to help. mno_choice_12_2n|Dire news indeed! We cannot risk our best maester. The quarantine should stay, and we will examine the survivors when this epidemic is over. menu_event_13_juicio|Your guards bring you a man accused of raping a child. He has been very badly beaten yet it is still unclear whether he committed the crime or not. What are you to do with him. mno_choice_13_1n|Have him hung! mno_choice_13_2n|You feel the man has suffered enough and allow him to go free. mno_choice_13_3n|Devote time and resources giving the man a fair trial. This will cost you 500 Stags. menu_event_14_juicio|One day, a loyal noble warrior comes to you with a request. 'My lord, I am in a very bad situation. I have spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot give a proper present with her to the husband'. mno_choice_14_1n|Here is 800 Stags. Take this small amount of gold for your faithful service. mno_choice_14_2n|Everyone should plan ahead, you should have known it is time to marry off your daughter. I will help you now, though this is the last. Here's 400 Stags. mno_choice_14_3n|No, you must pay for yourself! menu_event_15_juicio|A small troupe of poor fellows following the faith of the seven ask for refuge and in return they say they will join your army. One explains they had been attacked and have been fleeing a large force. mno_choice_15_1n|Bah, we will not have the likes of these poisoning the men and women in my army. Send them on their way. mno_choice_15_2n|Unfortunately we barely have enough food to feed ourselves, sorry. mno_choice_15_3n|OK, we shall give you refuge and you shall be fed well. You estimate this will cost you 2000 Stags. menu_event_16_juicio|You were having a feast with your companions when a messenger of the guild masters court comes to your attention. 'My great King, there is a situation in the town that needs your council.' You step outside taking your holstered weapon with you.^^There is a great deal of rumble among the crowd, but when you appear, silence befalls the audience. A man bows to you and asks permission to speak, of which you give. He goes on to say My lord please hear a case worthy of a kings wisdom. There are two women who claim to be the mother of this child, neither desist.^You say to the crowd 'Let their faces be known and let this forgo'. Two women show up, one in plain clothes and another in rags. You say 'If neither agree, the children will be in the dead sea' You direct your guards to cut the child in half and give one half to one woman and the other half to the other woman.The woman in rags screams and says 'No please my great king, let the other women have the child. Just please don't hurt him' You stare at her and say 'Your are the rightful mother and this child belongs to you', and the other woman.. mno_choice_16_1n|will be imprisoned for lying, for it is the greatest sin. mno_choice_16_2n|will loose her head, there is no mercy for liars. mno_choice_16_3n|Give her and the crowd a speech about honesty and honour and let her live. menu_event_17_juicio|Your advisor, streaked with dirt and sunburnt arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation for sure.' mno_choice_17_1n|And if I reduce taxes I will have to release men from their oaths, and our enemies would overrun us. Better an empty gut than a cut throat. mno_choice_17_2n|Then reduce the tax. You're advised this will cost 2000 Stags. menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men from a nearby kingdom have raided your holdings, carrying off women, cattle and grain. He is spattered with blood and stinks of burnt thatch. mno_choice_18_1n|Gather my men! We'll avenge this insult with their blood! (Raiding is expensive). mno_choice_18_2n|There is nothing to be done here. Away with you, mongrel! mno_choice_18_3n|There will be war. You have done well to report this to me. Take this money and rebuild your village. mno_choice_18_4n|How can I be sure it wasn't a band of outlaws or pirates? There is little I can do for you. Take this to compensate some of your losses. menu_event_19_juicio|A begging brother has been spotted preaching in this area. The locals are unhappy with this and expect action to be taken. mno_choice_19_1n|Banish the begging brother, exiling him to your enemy's lands. mno_choice_19_2n|Torture the begging brother then have his head put on a spike. mno_choice_19_3n|Allow it to continue. menu_event_20_juicio|An Septon approaches you, he tells you that most of the inhabitants from a village of yours where he was introducing The Seven Faced God have taken up arms and attacked him and his followers. He explains he wanted to 'remove' a tree which they worshipped as fools of the Old Gods. mno_choice_20_1n|This Septon is right. Turn this tree into spikes and trophy those Old God worshipping fools heads upon them! mno_choice_20_2n|This Septon is wrong. Remove the heads of his and his followers in support of the Old Gods. mno_choice_20_3|This Septon is wrong. You force the Faith of the Seven to leave this village. mno_choice_20_4n|Do nothing. menu_event_21_juicio|A man has travelled to your kingdom from the fighting pits of Mereen, it turns out he's escaped his master and is looking for salvation. What are you to do with him. mno_choice_21_1n|You feel he must be a good warrior if he managed to escape this far with his life, so you decide to take him into your army. mno_choice_21_2n|The man is a coward and you send for his master. mno_choice_21_3n|Slavery is not something you want to encourage. You let the man live a free life in your kingdom and deal with the consequences of the master. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men who has died recently was her husband. She has asked for assistance to take care of her deceased husband. mno_choice_22_1n|Give her monetary assistance and send for a maester. You decide to aid her with 500 Stags. mno_choice_22_2n|Do Nothing. menu_event_23_juicio|Your advisor approaches you with a request, 'My lord, would it not show your great mercy and honour by providing for those who have suffered while serving under you? We have dozens of maimed, lamed and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to join your side in battle. mno_choice_23_1n|Bah! Those orphans and warriors were too unskilled to defend themselves, they deserve to rot. mno_choice_23_2n|Send those outcasts my regards, but I regret there is nothing I can do for them. mno_choice_23_3n|I agree, we should support our veterans and their families, just this once as I am feeling generous. You send 500 Stags. mno_choice_23_4n|This is a tragedy! Immediately open my coffers and make it kingdom policy that all families shall receive support from their King. You agree to send 2000 Stags. menu_event_24_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was a influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. mno_choice_24_1n|Ignoring the evidence, you settle in your man's favour, actually saying that he was acting on your orders. mno_choice_24_2n|The evidence is clear, the jury agrees, and the accused is found guilty and has his hands cut off for theft. mno_choice_24_3n|You claim both parties are in the wrong, exiling them and confiscating all material pertaining to the case. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_ferry_encounter_as_marshal|You are currently marshal. You attempt to rent a ship. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls1|Embark. mno_reembark_nols1|Wait. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_the_ship|Leave the ship behind. menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_print_ships|Your ships with ship type, name, quality and wood type ^{s10} menu_stannis_quest_event_menu|You see a raven fall in the distance. It looks like it may have been injured.^Should you go and investigate? mno_starting_quest_choice_1|It could be important, I will go find the raven. mno_starting_quest_choice_2|Its looks as if it has been hit by an arrow, I had best keep away. menu_mutiny_at_crasters_keep_request|You have received a message from the Lord Commander of the Night's Watch. He has asked if you would meet with him.^Should you go? mno_crasters_quest_choice_1|Sure, let's go. mno_crasters_quest_choice_2|I'm too busy. menu_find_raven_event_menu|You find the raven and notice tied to it is a small piece of parchment with the seal of the Hand of the King.^ The letter reads ^^ This letter is for the urgent attention of Lord Stannis Baratheon.^^ It is of great shame that I write you this letter. I Lord Eddard Stark, Hand of the King and Protector of the realm have news of your brothers passing this morning. Due to the bastards of King Robert Baratheon, you Lord Stannis Baratheon are the rightful heir to the throne and the one true King of the Seven Kingdoms. As soon as you arrive in King's Landing I will surrender my position and pass all titles to you. ^^You decide to... mno_find_raven_choice_1|Take the letter to King Stannis Baratheon. mno_find_raven_choice_2|Throw away the letter and never mention it again. mno_find_raven_choice_3|Take the letter to Lord Tywin Lannister. menu_ned_dead_event_menu|You capture a passing raven and notice tied to it a small piece of parchment wrapped in golden string.^^ The letter reads ^^^ I pronounce the Lord Eddard Stark, Lord of Winterfell and Warden of the North has been beheaded due to treasonous acts towards your King. As Eddard's heir Lord Robb Stark has in turn been announced as the King in the North. menu_red_wedding_event_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ Lord Paramount Edmure Tully is to be married at The Twins within the next couple of days. With the inclusion of host King Robb Stark we shall be holding a feast in celebration. This is a formal invitation for {playername} to attend these festivities.^ It should be noted that all honoured guests shall be welcome within Lord Walder Frey's walls and at his table. He extends to you his hospitality and protection in the light of the Seven.^^^ You shall attend as a loyalist to... mno_red_wedding_choice_1|Tully or Stark. mno_red_wedding_choice_2|Frey. menu_red_wedding_event_complete_menu|It looks as though the attack has been suppressed. menu_red_wedding_event_complete2_menu|The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_red_wedding_event_missed_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_dothraki_event|Rumours have reached you from the lands of Essos.^^ Khal Pono has united the Dothraki Horde and has announced himself as the Stallion that will mount the world. menu_varys_invasion|One of your commanders has news delivered by a raven. He goes on to read...^^ King Aegon Targaryen has landed with his host in the Stormlands! He seeks to reclaim the Iron Throne, which is his by right. He has made claim he will be generous to his supporters and anyone else fortunate to be loyal to House Targaryen. menu_varys_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_varys_dual_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_white_walkers_invade|One of your commanders has news delivered by a raven. He goes on to read...^^ Creatures known as White Walkers have been spotted with hordes of the undead. They are heading towards the Wall. Any man that can wield a sword, spear or stick is urged to gather in the north and await further instructions. Winter has come! menu_free_folk_event_menu|Your captain captures a passing raven and noticed tied to it a piece of paper.^^ The paper reads ^^^ The Wildlings have seized control of the wall and the lands surrounding it. We fear they will continue marching further South, aid must be sent before we are overwhelmed. You hear someone shout 'By the old gods and the new, winter is coming!' menu_robb_stark_marraige|You capture a passing raven. It holds a letter which reads ^^ House Stark of The North would like to announce that our King Robb Stark King in the North has bewed a woman claimed to be from Volantis by the name of Talisa Maegyr. menu_boar_king_quest|As you present the slain boar to the small council you are renounced a hero!^ You are told people will sing your name from here to the far ends of the known world and you will be known as the hero that avenged a Kings death. You receive a small donation for your loyalty to the throne. menu_riverrun_taken_by_westerlands|Riverrun has fallen to the forces of the Westerlands causing the Frey's to turn cloak and renounce their allegiance to the North. menu_ironborn_start_war_north|It seems Lord Balon Greyjoy has crowned himself as King of the Iron Islands and once again sits the Seastone Chair. He has consequently started sending raiding parties to attack the northern coasts. menu_westerlands_start_war_riverlands|The Westerlands have invaded the Riverlands in retaliation to the kidnapping of Tyrion Lannister. Lannister outriders and sellswords have been spotted putting the Riverlands to the torch. menu_westerlands_start_peace_reach|Lord Petyr Baelish has negotiated a fresh alliance between the Westerlands and the Reach. menu_dragonstone_start_war_westerlands|Lord Stannis Baratheon has decided to strike out against the Westerlands and take back the crown which he believes is rightfully his. menu_king_of_seven_kingdoms|{s2} menu_not_king_of_seven_kingdoms|You have lost the Capital of the Seven Kingdoms and thus have lost your claim to the Iron Throne. menu_wolf_den_stark|As you move closer you find a wolf looking up at you. You notice this one is different to the other wolves you have seen, he looks stronger and much larger.^ You realise this is a Dire Wolf pup and decide to take him into your party, after all, he may become useful. The pup must be fed in order to be trained and to become bigger and stronger. menu_wolf_den_win|You go to finish off the last of the wolves and butcher any meat available. menu_wolf_den_lose|You have been heavily wounded by the wolves.^^ Your companions manage to drag you to safety. menu_giants_lair_wildling|The giants have been beaten! ^Whilst looking among the casualties you notice a couple of giants are still alive. They are impressed with your victory and would like to join your party. menu_giants_lair_win|You finish off any giants still breathing. menu_giants_lair_lose|You have been heavily wounded by the giants.^^ Your companions manage to drag you to safety. menu_static_wars_off_menu|Are you sure you really want to turn off the static wars?^Remember they cannot be turned back on again. mno_no|Actually, I have changed my mind. menu_war_for_the_dawn|You are approached by a large company of men dressed in the red robes of Rhllor. One of the men breaks off from the others and approaches to speak to you further in private. menu_warlord_to_justice|You are approached by a group of desperate appearing peasants. A haggard but noble appearing old man approaches you out of the group. menu_freeing_a_brother|Brog comes galloping up beside you with a frenzied look in his eyes. menu_special_wildling_recruitment|Out of the billowing snow a group of giants approach. It seems your legend has grown and tales have spread beyond the Wall of your victories and courage.^The group of giants are interested in joining your warband. mno_yes|You welcome them into your party. mno_turn_away|You turn them away. menu_special_dorne_recruitment|You see the dust of sand being kicked up in the distance. It seems your legend has grown and tales have spread throughout the south of your victories and courage.^Emerging from the dust are several warriors that are interested in joining your warband. menu_messenger_system|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_error_1|Continue menu_messenger_system2|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_Lazeras_banking_menu|Here you can deposit stags and earn interest over time, or withdraw any stags already deposited. ^^You currently have {reg6} stags deposited here. mno_give_deposit|Deposit 1000 stags mno_give_deposit_10k|Deposit 10000 stags mno_give_deposit_100k|Deposit 100000 stags mno_take_deposit|Withdraw 1000 stags mno_take_deposit_10k|Withdraw 10000 stags mno_take_deposit_100k|Withdraw 100000 stags mno_take_deposit_all|Withdraw all
https://w.atwiki.jp/warband/pages/347.html
dlga_start blocked_agent|This person seems busy. Maybe I should move on... dlga_blocked_agent close_window|I'm sorry. I didn't mean to disturb you. dlga_blocked_agent close_window.1|[Just Leave] dlga_dog_talk_2 close_window|Heel! dlga_dog_talk_2 close_window.1|Go, {s1}, go! dlga_dog_talk_2 close_window.2|{s1}, stay! dlga_dog_talk_2 dog_talk_pretrain|Here, I have something for you ... dlga_dog_talk_2 close_window.3|I'll call you... dlga_dog_talk_2 close_window.4|Bad dog! Go away! I don't want you any more! dlga_dog_talk_2 close_window.5|Drop it! dlga_start dog_talk_recruit| dlga_dog_talk_recruit dog_talk_1|Here, have a sausage! dlga_dog_talk_recruit close_window|Good dog! dlga_dog_talk_recruit close_window.1|Away! dlga_dog_talk_pretrain dog_talk_train|Here, I have something for you ... dlga_dog_talk_train dog_talk_pretrain|You don't look healthy. Here, have a {s7}! dlga_dog_talk_train dog_talk_pretrain.1|Here, this {s7} will make you stronger! dlga_dog_talk_train dog_talk_pretrain.2|I want you to be tougher. Here is some {s7}. It's good for you! dlga_dog_talk_train dog_talk_pretrain.3|You are too thin. Here, have some {s7}! dlga_dog_talk_train dog_talk_pretrain.4|You could be faster, my friend. Here is some {s7} for you! dlga_dog_talk_train dog_talk_pretrain.5|Here is some {s7} for your teeth! dlga_dog_talk_train dog_talk_1|I have no more food for you. dlga_dog_talk_train dog_talk_1.1|That's all for today. dlga_start close_window.1|You should go down to your mother and drop off something she can use on her way to Walhalla. dlga_start close_window.2|I'm waiting for somebody who is coming with a girl. Have you seen them? dlga_start close_window.3|Ah, you are {playername}. Thonkrik told me you would come here. Get on the ship. My men and I will show you how easily she sails. dlga_start port_chief_travel|Heill! Are you looking to travel to another town? dlga_start close_window.4|Please wait for everybody to board the ship. dlga_port_chief2 port_chief3|What do you need? dlga_port_chief3 port_chief_fleet1|Greetings. I have come to join the fleet of Sven Bull Neck and Harald Haraldsson that will travel to Englaland. dlga_port_chief3 port_chief_bodoletter1|A man named Atli Eiriksson left this port some time ago. Do you know where he was going? dlga_port_chief3 port_chief_pieles|I have given the skins to Hogni, now it's your turn. Where is Atli Eiriksson? dlga_port_chief3 port_chief_catach|I was at Gleann Da Loch and took 'The Cathach of Colum Cille.' dlga_port_chief3 port_chief_catach32|Unfortunately, Gleann Da Loch is too far. Would you take money instead? dlga_port_chief3 port_chief_svenlair|You know what I want. Where is the hideout of Sven Bull Neck? dlga_port_chief3 port_chief_buy_ship|I want to buy a ship. dlga_port_chief_buy_ship close_window|Follow me! dlga_port_chief3 port_chief_info_main|I have some questions about ships and sea travel. dlga_port_chief_info_main port_chief_info_main_1|What do you want to know? dlga_port_chief_info_main_1 port_chief_info_a_1|Why do people go to sea? dlga_port_chief_info_main_1 port_chief_info_b_1|How do I find my way at sea? dlga_port_chief_info_main_1 port_chief_info_c_1|What do I need to know if I want to buy a ship? dlga_port_chief_info_main_1 port_chief_info_d_1|What makes a ship fast? dlga_port_chief_info_main_1 port_chief2|That's all I wanted to know. Thanks! dlga_port_chief_info_a_1 port_chief_info_main|You can earn a lot of money if you trade goods or slaves across the sea. Others use it for raiding settlements. Finally, no Viking will respect you as a leader if you don't have a good ship. dlga_port_chief_info_b_1 port_chief_info_main|Look at the sun at day. Rest at night. The better you are at finding your way, the faster you travel. dlga_port_chief_info_c_1 port_chief_info_c_2|First, you need to know what type of ship you want. If you want to trade, then a Knorr may be a good choice. They have much room for cargo, but they are not very fast. The Snekkja, the Skei and the Busse are fast warships and are able to carry many troops. The Karvi is something in-between. If you only have a few men, then a small ship like a Byrding would perhaps suit you better. dlga_port_chief_info_c_2 port_chief_info_main|The second important factor is the type of wood the ship is made from. Ships made out of oak wood are the best ships, but are also expensive. Beech is cheaper, but it rots faster. dlga_port_chief_info_d_1 port_chief_info_main|The wind -- if you place your sails in a position to catch it best. If there is no wind at all, then your crew has to row. More rowers will make the ship faster. If you have more than one ship in your fleet, then your fleet will only be as fast as your slowest ship. A skilled Navigator can also make your fleet faster. dlga_port_chief3 port_chief_travel|I want to travel to another port. dlga_port_chief_travel close_window|I'm sorry. There are currently no passenger ships in this port that can transport a marshal and his whole army. dlga_port_chief_travel close_window.1|I'm sorry. There are currently no passenger ships in this port that can transport your party and the trader with his whole cargo. dlga_port_chief_travel port_chief_travel_2|From here, one may travel to ports in Friese, Danmark, Northvegr and Englaland. Where do you want to go? dlga_port_chief_travel port_chief_travel_2.1|From here, one may travel to ports in Englaland and Eriuland. Where do you want to go? dlga_port_chief_travel close_window.2|I am sorry. There are currently no passenger ships in this port. dlga_port_chief_travel_2 close_window|I changed my mind. dlga_port_chief_travel_3 port_chief_travel_4|You want to travel to {s1}? {s2} dlga_port_chief_travel_4 port_chief_travel_5|Let's start! dlga_port_chief_travel_5 close_window|Follow me! dlga_port_chief3 port_chief_pick_up_ship1|Is my ship ready yet? dlga_port_chief_pick_up_ship1 port_chief2|My men and I are still working on it. Come back in {reg1} days. dlga_port_chief_pick_up_ship1 port_chief_pick_up_ship2|The ship is ready! Do you want us to launch it? dlga_port_chief_pick_up_ship2 port_chief_pick_up_ship3|Yes! dlga_port_chief_pick_up_ship2 port_chief2|No, not yet. dlga_port_chief_pick_up_ship3 port_chief2|Sorry, your sea-king skill isn't high enough to add an additional ship to your current fleet in this port. dlga_port_chief_pick_up_ship3 close_window|Well, take a look at it and give it a name. dlga_port_chief_pick_up_ship3 port_chief2.1|There is not enough room left in the port for another ship. dlga_port_chief3 port_chief_build_ship_main|I want you to build me a ship. dlga_port_chief_build_ship_main port_chief_build_ship_main_1|What kind of ship do you want to have? dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2|I just need a little Byrding. dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.1|I want a Knorr for trading. dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.2|A good attack Snekkja! dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.3|I'm interested in a double-sized warship. A Skeid, please. dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.4|I have many warriors. Can you build a Busse for me? dlga_port_chief_build_ship_main_1 port_chief_build_ship_main_2.5|I need a good, all-around ship. I want a Karvi. dlga_port_chief_build_ship_main_1 port_chief2|I changed my mind. dlga_port_chief_build_ship_main_2 port_chief_build_ship_main|Sorry, I'm not skilled enough. Only the Norse are able to build a {s11}. dlga_port_chief_build_ship_main_2 port_chief_info_main_3|What kind of wood would you like to use? dlga_port_chief_info_main_3 port_chief_build_ship_main_4|Oak wood. I want quality. dlga_port_chief_info_main_3 port_chief_build_ship_main_4.1|Pine would be fine. dlga_port_chief_info_main_3 port_chief_build_ship_main_4.2|I don't want to spend so much money. I want ash wood. dlga_port_chief_info_main_3 port_chief2|I changed my mind. dlga_port_chief_build_ship_main_4 port_chief_build_ship_main_5|To build your {s11} out of {s12} wood I ask {reg11} peningas for my work. {s2}It will take {reg12} days to build this ship. dlga_port_chief_build_ship_main_5 port_chief_build_ship_main_6|Build this ship for me! dlga_port_chief_build_ship_main_5 port_chief_build_ship_missing_1|Err, does it look like I am a merchant? I don't have these things with me. dlga_port_chief_build_ship_missing_1 port_chief2|Sorry, but I can't finish your ship without these materials. Buy them and come back once you have everything ready. dlga_port_chief_build_ship_main_5 port_chief_build_ship_missing_2|I don't have enough peningas right now. dlga_port_chief_build_ship_missing_2 port_chief2|Sorry, but I need to feed my family and pay the workers. When you get the money, then come back and see me. dlga_port_chief_build_ship_main_5 port_chief_build_ship_missing_3|I will consider this and may come back later. dlga_port_chief_build_ship_missing_3 port_chief2|Take your time, but trust me. My ships are worth every pening. dlga_port_chief_build_ship_main_6 port_chief2|Very well! Come back in {reg12} days. dlga_port_chief3 close_window|Nothing, for now. Farewell. dlga_port_chief_fleet1 port_chief_fleet2|{s2}^^Heill, {playername}. I see you have made a name for yourself in this land. It makes me happy to think that my business with you has helped in this. That should deserve a line or two in any saga about you! The fleet of Sven and Harald is across the bay. It numbers fifty boats, many of them war ships, totalling over 800 men. Have you finished your affairs in Danmark? Are you ready to leave? I warrant you won't be back soon! dlga_port_chief_fleet2 the_fleetmt1|Yes, let's get started. Let's board my men. dlga_the_fleetmt1 close_window|Well, good luck Vinr. Although you can see many boats here, most of the fleet is anchored over in the bay, outside the city. Join them as soon as you feel ready! dlga_port_chief_fleet2 port_chief2|No, I need to finish some things. I will be back. dlga_port_chief_catach port_chief_catach2|{s2}^^Well, give me the book, and I will tell you what you asked about. dlga_port_chief_catach2 port_chief_catach31|Here, take it. Now, Sven's hideout? dlga_port_chief_catach2 port_chief_catach32|Unfortunately, I lost the book. Would you take money instead? dlga_port_chief_catach32 port_chief_catach4|My client will not be happy, and people will know you're not reliable. My client would've paid me 10,000 peningas for the book. Do you have that kind of money? dlga_port_chief_catach4 port_chief_catach5|I've got the money. Here, take it, and tell me where Sven is! dlga_port_chief_catach4 port_chief2|Unfortunately, no. I will be back as soon as I have it. dlga_port_chief_catach5 port_chief_catach5_1|Oh my, you're a rich {reg59?woman man}! The hideout is here, in Danmark, southeast of Ribe, up the river. Far thu vel. dlga_port_chief_catach5_1 port_chief2|Thank you. dlga_port_chief_catach31 port_chief_catach31_1|Well, thank you. The hideout is here, in Danmark, southeast of Ribe, up the river. Far thu vel. dlga_port_chief_catach31_1 port_chief2|Thank you. dlga_port_chief_svenlair port_chief_svenlair2|{s2}^^Why so loud, friend? Nobody in port needs to know what we are talking about. I see someone has told you about me. That's fine. It's how businesses thrive.^^Well, you want to know the location. It is not hard to get, but it has a cost, of course, and not a cheap one. Bull Neck Sven is a dangerous man. dlga_port_chief_svenlair2 port_chief_svenlair3|{s2}^^Listen carefully. Fortunately, I need someone like you. I need you to become, hmm, a 'raider' of sort, and go to Eriuland. I have a client who wants a book kept in a monastery there as a relic. The monastery is called Gleann Da Loch. The name of the book is the 'The Cathach of Colum Cille.' I am really only interested in the book. Anything else you take is yours. Bring me that book, and you will know where Sven Bull Neck is hiding. dlga_port_chief_svenlair3 port_chief_svenlair31|Sounds good! I'll bring you the book. I will see you soon. dlga_port_chief_svenlair3 port_chief_svenlair32|I neither plunder monasteries nor kill monks. dlga_port_chief_svenlair3 port_chief_svenlair33|I prefer to forget about that book and offer peningas for the information. dlga_port_chief_svenlair31 close_window|Well, I'll be here. I suggest you repair and provision your ship. The trip to Eriuland is long. And bring enough men, for the Eriu war enough on each other to have become quite good at it. Far thu vel. dlga_port_chief_svenlair32 close_window|Then buy the book. I do not care how you get it. Just bring it. And I suggest you repair and provision your ship. The trip to Eriuland is long. And bring enough men, for the Godelic war enough on each other to have become quite good at it. Far thu vel. dlga_port_chief_svenlair33 port_chief_svenlair4|Well, isn't that an interesting option? My client offers me 10,000 peningas for the book. Do you have that kind of money? dlga_port_chief_svenlair4 port_chief_svenlair5|I've got the money. Take it, and tell me where Sven is hiding. dlga_port_chief_svenlair4 port_chief_svenlair31|Unfortunately, not that kind of money. I'll bring the book. I will see you soon. dlga_port_chief_svenlair5 port_chief_svenlair5_1|Oh, my, you're a rich man! The hideout is here, in Danmark, southeast of Ribe, up the river. Far thu vel. dlga_port_chief_svenlair5_1 port_chief2|Thank you. dlga_port_chief_bodoletter1 port_chief_bodoletter2|{s2}^^Why do you always talk so loudly? Well, you know me, I'm a good source of information, but everything has a price. dlga_port_chief_bodoletter2 port_chief_bodoletter3|{s2}^^Listen carefully. This info is especially valuable. We are talking about the number two man in Danmark, Sigurd 'Snake in the Eye.' How about 12,000 peningas? Do you have this kind of money? If not, perhaps you could do me a little favor instead. I have a client who needs to move some furs to Dubh Linn, in Eriuland. Why wouldn't you take the furs for me? In return, I will give you the information. dlga_port_chief_bodoletter3 port_chief_bodoletter_pieles|Well, deal. I will take the skins for you. dlga_port_chief_bodoletter3 port_chief_bodoletter4|Oh, I've got the money. Here it is. Where is he now? dlga_port_chief_bodoletter3 port_chief_bodoletter7|But we're old friends, man. For old business associates, would you not offer a discount? dlga_port_chief_bodoletter3 port_chief_bodoletter3_1|Unfortunately, no. I'll return soon with the money. dlga_port_chief_bodoletter_pieles close_window|Glad to hear that. Go to Dubh Linn and deliver the furs to a man named Hogni. He is the merchant there. You will find him easily. I would suggest carrying other goods, to sell in those distant lands. Once you return here with the receipt, you will get your information. dlga_port_chief_bodoletter3_1 port_chief2|Then come back when you have the money. I have no time for beggars. dlga_port_chief_bodoletter4 port_chief_bodoletter5|Aren't you a rich man! Well, Atli Eiriksson is in Northvegr. At least, that's what one of his men told a whore here. Apparently, Atli carries something important that needs to be hidden...for now. He is hiding in a cave on the north coast of Northvegr, near Hordaland. Far thu vel. dlga_port_chief_bodoletter5 port_chief2|Thank you. dlga_port_chief_bodoletter7 port_chief_bodoletter8|Hmm, well, just this one time, but do not tell anyone, I have my reputation to uphold. Eight thousand peningas, and this info is yours. Got the money? dlga_port_chief_bodoletter8 port_chief_bodoletter9|Yes, I sure do. Take it. Where is he? dlga_port_chief_bodoletter8 port_chief_bodoletter3_1|Unfortunately, no. I'll return soon with the money. dlga_port_chief_bodoletter9 port_chief_bodoletter5|Well, but remember, no more discounts. Well, Atli Eiriksson is in Northvegr. At least, that's what one of his men told a whore here. Apparently, Atli carries something important that needs to be hidden...for now. He has gone to hide in a cave on the north coast of Northvegr, near Hordaland. Far thu vel. dlga_port_chief_pieles port_chief_bodoletter5|I like doing business with you. Well, Atli Eiriksson is in Northvegr. At least, that's what one of his men told a whore here. Apparently, Atli carries something important that needs to be hidden...for now. He has gone to hide in a cave on the north coast of Northvegr, near Hordaland. Far thu vel. dlga_start port_prisoners|Who are you? dlga_port_prisoners port_prisoners_2|Are you looking for a slave trader? {s9} wouldn't prosper without my slaves, so if you have any prisoners of war, I'd be willing to buy them. dlga_port_prisoners_2 port_prisoners_3|I've brought some prisoners. dlga_port_prisoners_2 close_window|Farewell. dlga_port_prisoners_3 port_prisoners_4|Nice to hear. Let's go. dlga_port_prisoners_4 close_window|A pleasure doing business with you. dlga_start port_r_2|Greetings. I'm a veteran captain who monitors activity at the port of {s9}. If you are interested in hiring unemployed sailors, let me know. dlga_port_crew_talk port_r_2|Is there anything else I can do for you? dlga_port_r_2 port_recruitsl|I want to recruit sailors. dlga_port_recruitsl port_crew_talk|There are no available sailors in the port at this time. Come back later, {reg59?madam sir}. dlga_port_recruitsl port_crew_talk.1|I don't think anyone would be interested, {reg59?madam sir}. You need to have more room in your party. dlga_port_recruitsl port_recruits2|I can think of {reg5} who I suspect would jump at the chance if you could pay 40 peningas {reg7?each for their equipment for his equipment}. Does that suit you? dlga_port_recruits2 port_crew_talk|Tell {reg7?them him} to get ready. dlga_port_recruits2 port_crew_talk.1|No, not now. dlga_port_r_2 port_crew_fleetpr|My name is {playername}... dlga_port_crew_fleetpr close_window|Sorry, I'm busy preparing the boats and supplies for a fleet. If you do not need sailors, please leave me alone and come back later. dlga_port_r_2 port_crew_fleet1|My name is {playername}. Aetheling Aelfred sent me. dlga_port_r_2 port_crew_fleet1.1|My name is {playername}. Jarl Rathbarth send me. dlga_port_crew_fleet1 port_crew_fleet2|^^Greetings, {playername}. I was notified about your arrival. You are in charge of a fleet bound for Frankia. There are men, guides and boats waiting for you to join them out of port. dlga_port_crew_fleet2 the_fleetcrew1|Yes, the time has come. Douar-an-Enez awaits me. dlga_the_fleetcrew1 close_window|I was told it would be weeks, even months out, so good luck. Your fleet is waiting for you at the exit of the port. Take your boat and go with them. dlga_port_crew_fleet2 close_window|No, I need to finish some things. I will be back. dlga_port_r_2 close_window|I want to go. Farewell. dlga_start close_window.5|Why are you bothering me? I'm busy! I have no time for people like you. Come back another day. Or better yet, don't.^^--It seems that Sigurd is not willing to receive you now. You'll need to look for another way to find out information about Sven.-- dlga_start kinghorik_quest_danmarkprot|This is a good place away from prying ears. Now, talk. dlga_start kinghorik_quest_revenge4|This is a good place away from prying ears. Now, talk. dlga_start kinghorik_quest_thething1|Heill, {playername}. dlga_start svenbn_hunting1_1|Heill, {playername}, vinr. Thanks to you, today we have won this battle! West Seaxe is now ours! But I guess you care more about Sven Bull Neck's location, right? Well, he got away, but not far. He has taken Readingum and has made a stronghold there, but my men have followed. I have put a hersir in my confidence, Arnvid, in charge of the mission. Meet him at Readingum. His men are at your disposal if you decide to assault the place. dlga_start svenbn_hunting1_1.1|Salve, {playername}! The Danish are on the run and have lost many jarls in this battle. Although there are still many of them left, we have achieved an important victory, and they will not be so bold in the future.^^I have some news for you. Sven Bull Neck has fled back to Readingum and has fortified himself in there. My men, led by a man named Eadric, have followed him. They will be at your disposal when you arrive. The moment is yours! Go to Readingum and settle your accounts with Sven Bull Neck. dlga_start close_window.6|Sorry, this is not a good time to talk. dlga_start close_window.7|Sorry, this is not a good time to talk. dlga_start close_window.8|Sorry, this is not a good time to talk. dlga_start close_window.9|Sorry, this is not a good time to talk. dlga_start close_window.10|Sorry, this is not a good time to talk. dlga_start close_window.11|What do you want? I do not have time for you! Get yourself a priest! dlga_start close_window.12|Mael Bresail wants to talk to you. dlga_start close_window.13|Sorry, this is not a good time to talk. dlga_start conversation_companioncamp|--You find your companion in his usual part of the camp.-- dlga_start close_window.14|I'm busy right now, {playername}. We'll talk later. dlga_start close_window.15|{reg59?Lady Sir}, everything is in order in the camp. dlga_conversation_companioncamp beda_conversationcamp1|My {reg59?lady lord}, sometimes I think, as we travel along the northern lands, what a dismal world we live in. I have read many books, but none of them talks about the violence and many dangers that we go through daily. dlga_beda_conversationcamp1 beda_conversationcamp2|Well, I think the Danish are the hordes of Gog and Magog that will come at the last hour of the world and that the Kingdom of West Seaxe is the last human kingdom trying to fight the inevitable before the Second Coming. dlga_beda_conversationcamp2 beda_conversationcamp3|Err...can you explain that Gog and Magog thing? dlga_beda_conversationcamp2 close_window|Very interesting, but I don't have time for this right now. dlga_beda_conversationcamp3 beda_conversationcamp4|Oh, well, the Bible mentions Gog as a leader of the horde coming from the land of Magog in the far north. In Ezekiel's prophecy, Gog leads a great army of skilled warriors from many different nations. They will attack the nation of men chosen by God, and there will be a great battle that will affect the whole world. I think that this is what is happening now, with all these pagans advancing over Englaland. dlga_beda_conversationcamp4 beda_conversationcamp6|We need to focus on the here and now. When the End comes, I assure you we won't miss it. dlga_beda_conversationcamp4 close_window|You worry too much, and I do not have time for this. dlga_beda_conversationcamp6 close_window|Yes, that's true. I tend to worry too much about things. I will enjoy the day. dlga_conversation_companioncamp egil_conversationcamp1|{playername}, I like you, but sometimes I think you're too naive as a leader. Allow me to give you some advice. dlga_egil_conversationcamp1 egil_conversationcamp2|I don't want to offend you, but I think you should take advantage of my experience. As you know, I grew up in the court of the king. I spend a lot of time in Ribe, where I meet the greatest warlords and their commanders. dlga_egil_conversationcamp2 close_window|I do not need your lessons. dlga_conversation_companioncamp donnachdh_conversationcamp1|Salve warlord, you should know that I'm from Eriu and descend directly from ancient warriors. Even my mother came from the old clan that the hero Cu Chulainn belonged to. dlga_donnachdh_conversationcamp1 donnachdh_conversationcamp2|Eriu is divided into small clans that are grouped under the ones that are more powerful. These form kingdoms, for ages five in number. It is very important for each clan to show its power, and they often fight small wars. We mostly fight against neighboring clans, where rivalry tends to flourish, but many times larger clans lead others to wars between kingdoms, because the most important men of the island aspire to the throne of Tara. Being the master of Tara means you are the high king, Ard Ruire, of all Eriu, and that brings much glory for your clan. dlga_donnachdh_conversationcamp2 donnachdh_conversationcamp3|So many rivalries make things easy for the Vikings. dlga_donnachdh_conversationcamp2 donnachdh_conversationcamp3_2|So many wars produce very tough warriors. dlga_donnachdh_conversationcamp2 donnachdh_conversationcamp3_3|Someone should unite all the clans. dlga_donnachdh_conversationcamp2 close_window|I'm interested very little in this. dlga_donnachdh_conversationcamp3 donnachdh_conversationcamp4|I admit that the Vikings have managed to become strong in some parts of the island, but they are as divided as we are. In fact, I dare say that they are already part of the way we do things in Eriu. It is not uncommon to see Vikings fighting alongside Goidels against other Vikings. The kings of Eriu have taken to hiring them as mercenaries, and Vikings often serve rival clans who face each other. dlga_donnachdh_conversationcamp3_2 donnachdh_conversationcamp4|Yes, that's true. War eliminates the weakest and forces men to learn how fight. It is definitely a good place to get warriors for your army. On the other hand, if you let yourself be entangled by Goidelic politics or you try to become king of Tara, you will realize that the island has certain political traditions and that nothing you do will ever change Eriu. dlga_donnachdh_conversationcamp3_3 donnachdh_conversationcamp4|All men and clans covet the throne of Tara, but really hardly anyone is capable of sitting in it. Those who try tend to have short lives, but always another man and another clan come along, and the cycle continues. If the throne of Tara is ever yours, may you enjoy it as long as possible. Your clan will be famous and respected, but your life will be very short. dlga_donnachdh_conversationcamp4 close_window|Surely, Eriu, or Hibernia, as the Romans called it, is a different land. Forget everything you know, Eriu is different! dlga_conversation_companioncamp donnachdh_dwywei_conv1|Every time I give an order in your name, Dwywei questions my authority among your men. Now she is gathering with some warriors to mutter against me. I do not understand this hate, as we both are from the same kingdom. dlga_donnachdh_dwywei_conv1 donnachdh_dwywei_conv2|The Scots of Dal Riata are bloody traitors. They came from Eriu to take our western lands. Some years ago, we lost our beloved king Bridei fighting against the Norsemen, and most of the Pictish nobility died with him. Then Cinaed mac Ailpin, the king of Dal Riata, disputed the Pictish crown with the surviving members of the seven royal houses of the Picts. dlga_donnachdh_dwywei_conv2 donnachdh_dwywei_conv3|-- She grits her teeth --^^Cinaed defeated us in battle and later met all claimants to the Pictish crown at Scone. They feasted while mead and ale flowed freely. What happened next is known as Mac Ailpin's treason 'the Conqueror' killed all our nobles and became the only claimant for the Pictish Crown. Now his successor, the king of Alban, rules over both the Picts and the Scots. Who can trust in this traitor's race? Me? No! dlga_donnachdh_dwywei_conv3 donnachdh_dwywei_conv4|Stupid and stubborn Picts... dlga_donnachdh_dwywei_conv4 donnachdh_dwywei_conv5|Forget this old enmity. Now you have a common enemy. Together you must face the Norsemen. dlga_donnachdh_dwywei_conv4 donnachdh_dwywei_conv6|I understand your concern about the Scots, but Donnachdh has proven to be a man of honor. dlga_donnachdh_dwywei_conv4 donnachdh_dwywei_conv7|Is this how Scots are? Then I hate them, too. Dirty traitors! dlga_donnachdh_dwywei_conv5 close_window|As you wish. dlga_donnachdh_dwywei_conv6 close_window|I understand that Donnachdh is not guilty of what happened. I'll try being nicer to him. dlga_donnachdh_dwywei_conv7 close_window|I hope, for your sake, that you are kidding, but I don't find you so funny. dlga_conversation_companioncamp morgant_conversationcamp1|{reg59?My lady Sir}, in Cornubia men with guts are a dying breed. In the past, we were a proud people, and our holdings stretched across southern Britannia. Then the Saxons came, and we lost the land. dlga_morgant_conversationcamp1 morgant_conversationcamp2|Now the sea brings the Danish, as previously it did the Angles and the Saxons. Now, the Saxons fear losing this land they took from us to the Danish. Isn't fate ironic? dlga_morgant_conversationcamp2 morgant_conversationcamp3|Sure, but don't bother me about Saxons. They will lose what they stole. dlga_morgant_conversationcamp2 morgant_conversationcamp3_2|The Saxons are strong. They will resist the Danish. dlga_morgant_conversationcamp2 close_window|I have very little interest in this. dlga_morgant_conversationcamp3 morgant_conversationcamp4|It is possible. Maybe God has a sense of humor or our prayers have brought the Danish to punish the Saxons. But who cares? Britannia is lost to the Britons. dlga_morgant_conversationcamp3_2 morgant_conversationcamp4|You mean we were weak? I think not! It is true that we were disunited and unlucky with our kings, but Arthur showed that it was possible to defeat the Saxons. We can only regret that there was no one to pick up his legacy. Britannia is now lost for us. dlga_morgant_conversationcamp4 morgant_conversationcamp5|Britannia will be returned to the Britons. I swear I will do it. dlga_morgant_conversationcamp4 morgant_conversationcamp5_1|Forget the past and focus on the present. dlga_morgant_conversationcamp5 close_window|I appreciate your words, but both of us know that, even if you conquer the whole island, Britannia of today has nothing in common with Britannia of yore. It will not be the same. dlga_morgant_conversationcamp5_1 close_window|Yes, you're right. There is little sense in mourning the past. Let us return to the present. dlga_conversation_companioncamp dwywei_conversationcamp1|{playername}, my parents were important people in Pictland, and their grandparents before them, and all my ancestors. They were descendants on the maternal side -- the one that matters to Picts -- of royal blood. dlga_dwywei_conversationcamp1 dwywei_conversationcamp2|However, there have been many changes in the kingdom known as Alban. Our people are mixing with our old enemies, the Goidels of Dal Riata, and my family was disgraced. I tried to recover our prestige as a warrior, but since the Picts embraced Christ, women have been excluded from this profession more and more each day. Ultimately, I failed, and my family paid with their lives for my failure. dlga_dwywei_conversationcamp2 dwywei_conversationcamp3|I do not normally talk about this, but I would like to say I have found a new family while traveling with you. This helps me to ease the burden of my past. For years, I hated the current kings of Alban. Now I don't care any more. My failure and the new laws of our land brought about the end of my family. I just pray that you don't judge me harshly for my past. dlga_dwywei_conversationcamp3 dwywei_conversationcamp4|What happened is in the past. You are very important to me. dlga_dwywei_conversationcamp3 dwywei_conversationcamp4_2|Thanks for sharing your story with me. I'm glad you found peace with yourself. dlga_dwywei_conversationcamp3 close_window|You caused the death of your family, and you do not want to be judged harshly? Nonsense! dlga_dwywei_conversationcamp4 close_window|--She looks down shyly--^^You are also very important to me. Oh, well, I have things to do. dlga_dwywei_conversationcamp4_2 close_window|Thank you for your understanding. dlga_conversation_companioncamp dwyweiromance_conversationcamp1|{playername}, although you see me fight hard in battles, mark my body with war paint, and scream while I stab our enemies... dlga_dwyweiromance_conversationcamp1 dwyweiromance_conversationcamp3|You know I'm a shy person, right? dlga_dwyweiromance_conversationcamp3 dwyweiromance_conversationcamp4|I did not know that. dlga_dwyweiromance_conversationcamp3 dwyweiromance_conversationcamp4_2|Yes, I know. dlga_dwyweiromance_conversationcamp3 close_window|I have little time now to hear about this. We'll talk later. dlga_dwyweiromance_conversationcamp4 close_window|Oh, I see. Well, well, I... we'll talk another day... dlga_dwyweiromance_conversationcamp4_2 close_window|What I mean is that I can say things, but I want you to know that I admire and appreciate you very much. Well, I do not want to talk more about this. It is cumbersome. We'll talk another day. dlga_conversation_companioncamp dwyweiromance2_conversationcamp1|I need to talk to you, {playername}. It is a very serious issue for me, but I will raise it only once. dlga_dwyweiromance2_conversationcamp1 dwyweiromance2_conversationcamp3|You know I'm interested in you, appreciate you and like you. I think you feel the same way when you look at me, but I'm not sure. Can it be...? dlga_dwyweiromance2_conversationcamp3 dwyweiromance2_conversationcamp4|Yes, Dwywei, I like you a lot. dlga_dwyweiromance2_conversationcamp3 dwyweiromance2_conversationcamp4_2|Sorry, but I'm not interested in you. dlga_dwyweiromance2_conversationcamp4 dwyweiromance2_conversationcamp5|I am happy to hear you say that! I guess this means we're together, yes? dlga_dwyweiromance2_conversationcamp4_2 close_window|I'm sorry, I'm sorry, I feel embarrassed. I thought... I was wrong. Sorry, I will not bother you any more. Now, I have things to do. dlga_dwyweiromance2_conversationcamp5 dwyweiromance2_conversationcamp6|Yes, Dwywei, you are my woman now. dlga_dwyweiromance2_conversationcamp5 dwyweiromance2_conversationcamp7|No. It was just a joke. I'm not interested in you at all. dlga_dwyweiromance2_conversationcamp6 close_window|I am so happy! I love you. I am going to put my things in your tent! dlga_dwyweiromance2_conversationcamp7 close_window|A joke? You're a jerk! What kind of person kids about things like that? Leave me alone. I do not want to see you any more. dlga_conversation_companioncamp reginhard1_conversationcamp1|My friend, some of your men are muttering because the food is disgusting. Do you want their names? dlga_reginhard1_conversationcamp1 reginhard1_conversationcamp2|I really appreciate your concern, Reginhard. dlga_reginhard1_conversationcamp2 reginhard1_conversationcamp3|Well, err... I know you are a generous man. I'm sure you will reward my fidelity someway... You know what I mean, right? dlga_reginhard1_conversationcamp3 close_window|Sure. Take this money and keep me informed. dlga_reginhard1_conversationcamp3 close_window.1|Shut up, you greedy scum. Don't try to cheat me again. dlga_reginhard1_conversationcamp3 close_window.2|I always reward every man as he deserves. Don't forget that. dlga_reginhard1_conversationcamp3 close_window.3|It won't be necessary. Tomorrow the food will be better. dlga_conversation_companioncamp clovis1_conversationcamp1|Warlord, I think it's necessary to train our men more. Haven't you read Vegetius? The ancients knew how to convert simple farmers into great soldiers in just a few days. dlga_clovis1_conversationcamp1 clovis1_conversationcamp2|I can force them to practice harder. Trust me. You will see how I transform them into veteran warriors. dlga_clovis1_conversationcamp2 close_window|Alright, let them sweat, but I want good results. Take these 1000 peningas to reward the best. dlga_clovis1_conversationcamp2 close_window.1|That is a good idea. I appoint you weapon master. dlga_clovis1_conversationcamp2 close_window.2|They are tired; I don't want to force them... for now. But I appreciate your offer. dlga_conversation_companioncamp ceawlin1_conversationcamp1|I want to tell you something important. A war band has to be led by a man of honor, but these times are too hard for mercy. The warriors need a strong leader, someone able to make hard decisions when they are needed. dlga_ceawlin1_conversationcamp1 ceawlin1_conversationcamp2|--You realize some of your men hear the conversation--^^Only a fool can consider mercifulness as weakness. dlga_ceawlin1_conversationcamp2 ceawlin1_conversationcamp3|Just so, but fear converts men into fools. Don't be weak, {playername}. They smell fear, like dogs. dlga_ceawlin1_conversationcamp3 close_window|I appreciate your concern, but I know how to manage my people. dlga_ceawlin1_conversationcamp3 close_window.1|Maybe you are right, my friend. I will follow your advice. dlga_conversation_companioncamp ailchu1_conversationcamp1|I have reconsidered my opinion about Brunhild. Maybe she can be a good warrior after all. Do you know why? dlga_ailchu1_conversationcamp1 ailchu1_conversationcamp2|I am listening. dlga_ailchu1_conversationcamp2 ailchu1_conversationcamp3|Because she can bleed for a week and not die! Ha, ha, ha... Seriously, is she really necessary here? Her constant gossiping gives me headaches. dlga_ailchu1_conversationcamp3 close_window|Seriously, you give me headaches. Yet I keep you... dlga_ailchu1_conversationcamp3 close_window.1|If you are not comfortable here, you are free to go. dlga_ailchu1_conversationcamp3 close_window.2|Maybe a war band is not a good place for her. I'll think about it. dlga_conversation_companioncamp caio_conversationcamp1|In your army, I visit so many places and meet so many people. I didn't realize the world was so big! dlga_caio_conversationcamp1 caio_conversationcamp2|Honestly, my family and I lived in the cave all this time, only going to the Wall to sell goods. Once I visited Bebbanburh, and I thought that was the greatest and most wonderful place. That was nothing compared to the places you take me now. dlga_caio_conversationcamp2 caio_conversationcamp3|And there are still many more places for you to visit. dlga_caio_conversationcamp2 caio_conversationcamp4|Why are you bothering me with this? dlga_caio_conversationcamp3 close_window|I'm sure there are plenty of places to visit. I can only say that joining you was the best decision of my life. I will never return to the cave of my parents. dlga_caio_conversationcamp4 close_window|Ah, excuse me, sorry. I understand that for someone like you, this is very trivial, but for me it's so new. I will not bother you with my silly talk any longer. Farewell. dlga_conversation_companioncamp caio_morgant_conv1|I want to ask to you about... dlga_caio_morgant_conv1 caio_morgant_conv2|Caio is the stupidest man I have ever met. He is always asking about the most basic things. He knows nothing about tactics, and his ignorance puts all of us in danger. dlga_caio_morgant_conv2 caio_morgant_conv3|Excuse me if I have offended you. I just wanted to know what a cuenus is. dlga_caio_morgant_conv3 caio_morgant_conv4|--He is angrier and begins to speak louder--^^Don't you know? dlga_caio_morgant_conv4 caio_morgant_conv5|You have to be patient with Caio. He is a valuable man and learns fast. dlga_caio_morgant_conv4 caio_morgant_conv6|Caio, if you don't come up to scratch soon, you should consider leaving us. dlga_caio_morgant_conv4 close_window|Don't bother me with this foolishness again. dlga_caio_morgant_conv5 close_window|Thank you for your confidence. dlga_caio_morgant_conv6 close_window|I... understand. dlga_conversation_companioncamp brunhild_conversationcamp1|Sometimes when I sleep, I dream of my past life in Doccinga and Kennemer. These nightmares remind me of my time of servitude. dlga_brunhild_conversationcamp1 brunhild_conversationcamp2|I am glad that I have left all that behind. In fact, I hate Friese, and treading its soil brings back dark memories. When we visit Friese on our travels, I only ask you to have patience with me. I will spend most of the time in my tent when we are not walking or fighting, sulking and not wanting to talk to anyone. dlga_brunhild_conversationcamp2 close_window|Now, forgive me, but just talking about it has upset my stomach. I think all these memories make me so depressed that I may never fully heal. dlga_conversation_companioncamp bodo_conversationcamp1|--You note that he is impatient, nervous.--^^Hi {playername}. We've been traveling together for a while, and our friendship, at least for me, is sincere. In fact, I have not trusted anyone like this for years. dlga_bodo_conversationcamp1 bodo_conversationcamp2|Actually, I'm surprised that our relationship is so good. My life has not been easy, especially here in the north, and I find it hard to trust people, but you're winning my trust so easily, it scares me. dlga_bodo_conversationcamp2 bodo_conversationcamp3|It's good to trust others, Bodo. dlga_bodo_conversationcamp2 bodo_conversationcamp3_2|That has happened to me as well. dlga_bodo_conversationcamp2 bodo_conversationcamp4|Keep your distance. You're just a soldier to me. dlga_bodo_conversationcamp3 close_window|Yes, you're right. I should trust myself more. Friendship is normal, not a dangerous shackle. Thanks my friend! dlga_bodo_conversationcamp3_2 close_window|You feel it, too? You see? We are suspicious people, too used to danger and to being deceived. I'll think about it! Thanks for your time. dlga_bodo_conversationcamp4 close_window|Yes, sorry. I was confused, but you've certainly cleared it up for me. dlga_conversation_companioncamp bodo_2conversationcamp1|{playername}, we have to talk! It is complicated. I do not know how to say this, but it needs to be said. dlga_bodo_2conversationcamp1 bodo_2conversationcamp2|Let me be clear, I've noticed how you look at me, and I fear that you're falling for me. I completely understand. I am an attractive man with warrior skills and leadership, but I must warn you that I am a married. I have a woman there in Cantabria and sixteen children. dlga_bodo_2conversationcamp2 bodo_2conversationcamp3|I think you should stop experimenting with mushrooms, Bodo. I have no interest in you. dlga_bodo_2conversationcamp2 bodo_2conversationcamp3_2|It's true. I really like you. dlga_bodo_2conversationcamp2 bodo_2conversationcamp4|Keep your distance, sir. You're a lowly soldier! I hardly even notice your presence. dlga_bodo_2conversationcamp3 close_window|Are you sure? That surprises me, I'm a real man, really macho, who attracts a lot of women. Well, luckily, now I can breathe easier. dlga_bodo_2conversationcamp3_2 bodo_2conversationcamp5|That worries me. You're an attractive woman, but you must know that I'm a married man and I owe it to my wife. I must make it clear that nothing will ever happen between us. dlga_bodo_2conversationcamp4 close_window|Yes, sorry. I was confused, but you've certainly cleared it up for me. dlga_bodo_2conversationcamp5 close_window|I was joking. I do not really like you. You're an ugly pig. dlga_bodo_2conversationcamp5 close_window.1|Do not worry. From now on, our relationship will strictly be that of warlord and soldier. dlga_bodo_2conversationcamp5 close_window.2|No problem, but I will keep your name on my wish list. dlga_conversation_companioncamp solveig_conversationcamp1|For the first time in my life, I feel like I am in a real army. Being a warrior and being beautiful have never made it easy for me to be part of a large group of men, but here you know how to maintain order, and people respect me. dlga_solveig_conversationcamp1 solveig_conversationcamp2|The Danish and Norwegians, and the world in general, do not have a good opinion of a woman who leaves home armed and ready to fight. Exactly for this reason, the skjaldmo are more legend than reality. There are very few like me, and soon there will be none, believe me. dlga_solveig_conversationcamp2 solveig_conversationcamp3|In my army, we do not distinguish between men and women, only between good and bad warriors. dlga_solveig_conversationcamp2 solveig_conversationcamp3_2|You will always be well treated here. dlga_solveig_conversationcamp2 solveig_conversationcamp4|Woman, your place is at home with a husband. dlga_solveig_conversationcamp3 close_window|I know, and I like it here. You must know that you have a loyal follower in me. I am committed to your cause. dlga_solveig_conversationcamp3_2 close_window|Thanks, {playername}. I hope to stay with you for a long time. dlga_solveig_conversationcamp4 close_window|I am confused. On the one hand, you accept me in your army, but on the other hand, you say I should get married and go home. You must be joking. Hah! Good one on old Solveig. dlga_conversation_companioncamp solveig_2conversationcamp1|{playername}, I like you a lot. I must admit that I am drawn to you. dlga_solveig_2conversationcamp1 solveig_2conversationcamp2|As you know, I chose the path of war. I keep my virginity in order to protect myself from love and men. It is not an easy way; it's not a comfortable way, but it has its laws, and if I break these, my life will become meaningless. My arms are my only husbands, and my shield is my home. I need you to respect that or I'll have to leave your company. dlga_solveig_2conversationcamp2 solveig_2conversationcamp3|I respect that, Solveig, and I am not really attracted to you. dlga_solveig_2conversationcamp2 solveig_2conversationcamp4|Sorry, Solveig, but I'm in love with you. dlga_solveig_2conversationcamp3 close_window|Well, part of me regrets that my feelings are not reciprocated, but the other part is happy to continue serving under your banner. I need to analyze these feelings. Good luck, friend. dlga_solveig_2conversationcamp4 solveig_2conversationcamp5|I understand. We love each other, but we can't be together. If I give in to this, I will end up locked away on a farm looking after 10 kids, and I could not bear that. I was born to be free and live an intense life. I want to enjoy the same freedoms as a man. I think it would be the best if I leave. dlga_solveig_2conversationcamp5 solveig_2conversationcamp6|Don't leave, Solveig. We will never discuss this again, and I shall restrain myself. dlga_solveig_2conversationcamp5 solveig_2conversationcamp7|Yes, it is best that you leave. dlga_solveig_2conversationcamp6 close_window|I also want to stay. Let's not talk about it and keep our distance. From now on, I will put my tent as far away from yours as possible. Farewell. dlga_solveig_2conversationcamp7 close_window|Yes, I think that is most appropriate. Good luck, friend. May the fates accept you. dlga_conversation_companioncamp asbjorn_conversationcamp1|It's interesting how Christian priests speak about the end of the world. It is very similar to what the Danish think. In both cases, we do not know when it will come, but we're sure it will. In both cases, it will be a catastrophe of epic proportions and of huge armies fighting in a devastated world. dlga_asbjorn_conversationcamp1 asbjorn_conversationcamp2|But they think differently about other things. For the Danish, a large tree, called Yggdrasil, holds the nine worlds. The principal world is Asgard, where the gods live and which is governed by Odin and his wife Frigg. It can only be reached by the Rainbow Bridge, named Bifrost and guarded by Heimdal. dlga_asbjorn_conversationcamp2 asbjorn_conversationcamp3|Tell me more. dlga_asbjorn_conversationcamp2 close_window|Very interesting, but I have no time to listen. Farewell. dlga_asbjorn_conversationcamp3 asbjorn_conversationcamp4|Another world is the ice land of Jotunheim, where a giant lives, banished there by our gods, the Aesir. There are also Alfheim, home of the elves, and Svartalfaheim, inhabited by dark elves and dwarves. We are in Midgard, the Middle Earth, inhabited by men. Below is the dark world of Niflheim, inhabited by the dragon Nidhogg, who has been gnawing at the roots of Yggdrasil from the beginning of time. Someday the roots will all be eaten and Yggdrasil will fall, starting Ragnarok. dlga_asbjorn_conversationcamp4 asbjorn_conversationcamp5|Tell me more. dlga_asbjorn_conversationcamp4 close_window|Very interesting, but I have no time to listen. Farewell. dlga_asbjorn_conversationcamp5 asbjorn_conversationcamp6|At the end of time, Loki, his monsters and the dead will advance on the other worlds. Heimdall will sound his horn from the Rainbow Bridge, and gods and men will tremble with fear, for they will know that their time has come. A battle of gigantic proportions, the Ragnarok, will occur in which the gods and men will clash against the hosts of evil. The gods will lose, because it is well predicted, and their world will be destroyed by chaos. Odin will be swallowed up by the wolf Fenrir. dlga_asbjorn_conversationcamp6 asbjorn_conversationcamp7|Well, {playername}, I guess it's not a very promising fate, but it teaches us that, no matter what we do, we are doomed. Therefore, it is best to enjoy each new day thoroughly. dlga_asbjorn_conversationcamp7 close_window|Fate is inexorable, Asbjorn. dlga_asbjorn_conversationcamp7 close_window.1|I make my own destiny, Asbjorn. dlga_conversation_companioncamp helgi_conversationcamp1|{playername}, as you know, a long time ago I was in the land of Rus in the east. I travelled all through the far lands of the Slavs. I had good boots and became rich, until fate twisted things and brought me west. dlga_helgi_conversationcamp1 helgi_conversationcamp2|What I didn't tell you is that I suffered for love. I fell in love with the wife of a jarl, and she fell in love with me. We kept our love a secret, but someone betrayed us. The jarl killed his wife and put a price on my head, but I did not flee... dlga_helgi_conversationcamp2 helgi_conversationcamp4|I am listening. dlga_helgi_conversationcamp2 close_window|No more talking. You have to keep your hands off other people's wives. dlga_helgi_conversationcamp4 helgi_conversationcamp5|I painted my face black and dressed in dark clothes. That night, I broke into his farm and killed him in his sleep. Then I fled to the west, where nobody knew me. Although everything I told you before was true, this is the real reason I'm here with you today. However, I have discovered that you are a great leader that I like to follow. dlga_helgi_conversationcamp5 close_window|Thank you for your honesty. dlga_helgi_conversationcamp5 close_window.1|Nice story, but you have to keep your hands off other people's wives. dlga_conversation_companioncamp helgiromance_conversationcamp1|After the death of Helgi, the woman I was in love with, I thought it was impossible to fall in love again, {playername}. dlga_helgiromance_conversationcamp1 helgiromance_conversationcamp3|I think the old wound has finally healed, and I'm ready for a new relationship. dlga_helgiromance_conversationcamp3 helgiromance_conversationcamp4|I am happy to hear that. dlga_helgiromance_conversationcamp3 close_window|Well, we will see if your fight better in the shield wall now. dlga_helgiromance_conversationcamp4 close_window|I'm glad to hear that you are happy about it. dlga_conversation_companioncamp helgiromance2_conversationcamp1|I need to talk, {playername}. It is a very serious issue for me, but I will only raise it once. dlga_helgiromance2_conversationcamp1 helgiromance2_conversationcamp3|You know, I'm interested in you, appreciate you and like you. I think you feel the same way when you look at me, but I'm not sure. dlga_helgiromance2_conversationcamp3 helgiromance2_conversationcamp4|Yes, Helgi, I like you a lot. dlga_helgiromance2_conversationcamp3 helgiromance2_conversationcamp4_2|Sorry, but I'm not interested in you. dlga_helgiromance2_conversationcamp4 helgiromance2_conversationcamp5|I am happy to hear you say that! After Helgi's death, I did not think I could fall in love again, but here we are. I think we will be fine. dlga_helgiromance2_conversationcamp4_2 close_window|I'm sorry! I'm sorry! I feel embarrassed. I thought... I was wrong. Sorry, I will not bother you any more about this. I have better things to do. dlga_helgiromance2_conversationcamp5 helgiromance2_conversationcamp6|Yes, we can be together, but please stop mentioning Helgi. dlga_helgiromance2_conversationcamp5 helgiromance2_conversationcamp7|No. It was just a joke. I'm not interested in you at all. dlga_helgiromance2_conversationcamp6 close_window|I am so happy. I love you. Let me go and move my things to your tent! dlga_helgiromance2_conversationcamp7 close_window|Save your stupid jokes for yourself, you bitch! Get lost! dlga_conversation_companioncamp agathinos_conversationcamp1|Salve {playername}! My friend and I were just talking about you. We were discussing whether you're just a warlord or if you have ambitions of being Brytenwalda. Oh, sorry to be rude. Here, please meet Heraclio. dlga_agathinos_conversationcamp1 agathinos_conversationcamp2|--Agathinos changes his voice, making it sharp--^^Salve {playername}, I am Heraclio from Nicea. dlga_agathinos_conversationcamp2 agathinos_conversationcamp3|Agathinos, what does this mean? dlga_agathinos_conversationcamp2 agathinos_conversationcamp3.1|Salve Heraclio. dlga_agathinos_conversationcamp2 close_window|Have you been eating mushrooms again? Maybe you need some sleep. dlga_agathinos_conversationcamp3 agathinos_conversationcamp4|Heraclio is spending a few days with us before returning to Nicea. I haven't seen him for a very long time -- not since those painful, torturous days as slaves of the Norwegians. He will leave soon, but he wanted to meet you before he goes. dlga_agathinos_conversationcamp4 agathinos_conversationcamp5|It's high time I finally met you, Heraclio. dlga_agathinos_conversationcamp4 close_window|I have no time for this. Farewell. dlga_agathinos_conversationcamp5 agathinos_conversationcamp6|--Agathinos changes his voice, making it sharp--^^My brother from another mother, the illustrious engineer Agathinos, has told me a lot about you. He thinks you'll be Brytenwalda, but I think that you're just a warlord. dlga_agathinos_conversationcamp6 agathinos_conversationcamp7|Agathinos is right. I will be Brytenwalda someday. dlga_agathinos_conversationcamp6 agathinos_conversationcamp7.1|You are right. I am simply a man of war. dlga_agathinos_conversationcamp7 close_window|--Before your eyes, Agathinos starts arguing with himself, changing his voice and without paying much attention to you.-- dlga_conversation_companioncamp brunhildvsegil_conv1|Are you serious, Egil? Did you really make out with a camp follower? I thought you were different and that you really cared about us, but now I see I was wrong. You are just a bastard in every meaning. dlga_brunhildvsegil_conv1 brunhildvsegil_conv2|Brunhild, Honey, you are just a slave and I'm the son of the king. Our story can't be real. We were just having fun, nothing else. I thought you knew that. You would have to be an idiot to think you can have a king's son just like that. You will always be my favourite, but I have and I will always have my good times with others... Who knows? Maybe someday I will find a lady to marry. dlga_brunhildvsegil_conv2 brunhildvsegil_conv3|Calm down! dlga_brunhildvsegil_conv2 brunhildvsegil_conv3.1|(Say nothing) dlga_brunhildvsegil_conv3 brunhildvsegil_conv4|Do you really think that? You are not so superior to me. Your father might be a king, but your mother was nothing but a slave, like me. You will never get anyone better than me, and you will lose me if your attitude doesn't change. dlga_brunhildvsegil_conv4 brunhildvsegil_conv5|I don't need to be officially recognised as an heir. Everyone knows that I'm the son of the king of Danmark. Every single lady in the kingdom sighs for me. Don't get me wrong, I love you and I really like what we have, but I can have so much more. dlga_brunhildvsegil_conv5 close_window|...^^--Nothing to do here. You run while you can.-- dlga_conversation_companioncamp clovisvshegil_conv1|You people think that strong arms can win any battle, but it's not always the case. A good formation or a smart strategy is much more important than bold warriors. Even in a duel, the strength of a soldier is not the key factor that makes him win or lose. dlga_clovisvshegil_conv1 clovisvshegil_conv2|That is what you weak people always think, and that's why we, the bravest soldiers of all Svia, or even just simple Danes, pillage your lands. If you spent more time training and becoming good warriors instead of dancing around one another, you would have a real kingdom instead of those tiny lands you have in Frankia... for now. dlga_clovisvshegil_conv2 clovisvshegil_conv3|Try to come openly, without any surprises, and we'll see what happens. I swear that your undisciplined men will fall in a few moments and that none of you would survive, because you don't know when one needs to retreat. dlga_clovisvshegil_conv3 clovisvshegil_conv4|Ha! Cowards! We prefer to be brave and dead instead of being shamed as losers. Victory or death! dlga_clovisvshegil_conv4 clovisvshegil_conv5|Frankia makes better warriors than Svia. dlga_clovisvshegil_conv4 clovisvshegil_conv5_2|Svia makes better warriors than Frankia. dlga_clovisvshegil_conv4 clovisvshegil_conv5_3|I think you both are wrong. A good army needs both strict discipline and strong warriors. dlga_clovisvshegil_conv5 clovisvshegil_conv6|Ha! The Warlord thinks like me. dlga_clovisvshegil_conv6 close_window|I'll spare further words. dlga_clovisvshegil_conv5_2 clovisvshegil_conv6_2|Exactly. Ha! dlga_clovisvshegil_conv6_2 close_window|Who was asking? I thought this was a private discussion. dlga_conversation_companioncamp bedavsagathinos_conv1|--Agathinos stares with great interest at one of the women from the camp...-- dlga_bedavsagathinos_conv1 bedavsagathinos_conv2|--...Brunhild.-- dlga_bedavsagathinos_conv2 bedavsagathinos_conv3|--Spits on the ground.--^^The Greeks are lustful people. dlga_bedavsagathinos_conv3 bedavsagathinos_conv4|What makes you think so? dlga_bedavsagathinos_conv4 bedavsagathinos_conv5|Even your priests live in sin. The Council of Elvira forbade clerics to cohabit with their wives. Otherwise, how can they celebrate the daily Eucharist? If they yield to the temptation of the flesh, what you can expect from their flock? dlga_bedavsagathinos_conv5 bedavsagathinos_conv6|Do not confuse celibacy with continence. The Council of Elvira did not forbid marriage to the clergy, just the sharing of a bed before sacred offices. dlga_bedavsagathinos_conv6 bedavsagathinos_conv7|Sex is a carnal act. That takes us away from the path of Christ. Virginity is an obligation for any true man of God. Am I not right, {playername}? dlga_bedavsagathinos_conv7 bedavsagathinos_conv8|I agree with you, Bede. These people have to be perverts. dlga_bedavsagathinos_conv7 bedavsagathinos_conv9|And what's wrong with sex? I know priests with more children than Noah. dlga_bedavsagathinos_conv7 bedavsagathinos_conv10|I don't want to get involved. This is an argument between you and Agathinos. dlga_bedavsagathinos_conv8 close_window|Well said. You step fully and still in the kingdom of heaven. dlga_bedavsagathinos_conv9 bedavsagathinos_conv9_2|Ha! That was good! dlga_bedavsagathinos_conv9_2 close_window|Why do I even bother? I'm surrounded by lust. dlga_bedavsagathinos_conv10 close_window|I asked you because I thought you were a brave man and not a coward who evades a straight answer. Farewell. dlga_start ragnarssons_1|I have sent a notice of your arrival to the sons of Ragnar. You are bold to come through all these Mercians. Who sent you? dlga_start alfredthegreat1|Emissary of the Danish, I present you to Aelfred of West Seaxe, son of Aethelwulf, Aetheling, Ealdorman, God loved, and brother of and designated successor to the great Athelred, king of West Seaxe and Brytenwalda. Bow to someone who is above you. dlga_start close_window.16|Sorry, this is not a good time to talk. The leaders are up in the center of the village. dlga_start close_window.17|I am keeping watch. dlga_start close_window.18|I am keeping watch. dlga_start close_window.19|I am keeping watch. dlga_start close_window.20|I am keeping watch. dlga_start close_window.21|I am just a servant. You must talk to Ulf, my {reg59?lady lord}. dlga_award_fief_to_vassal award_fief_to_vassal_defer|I wish to defer the appointment of a lord until I take the counsel of my subjects there. dlga_award_fief_to_vassal award_fief_to_vassal_defer.1|I wish to defer the appointment of a lord until I have finished... determining its value. dlga_award_fief_to_vassal_defer close_window|As you wish, {reg59?my lady my lord}. You may decide this matter at a later date. dlga_award_fief_to_vassal award_fief_to_vassal_2|My idea is just to sack the place and leave. dlga_award_fief_to_vassal award_fief_to_vassal_2.1|My idea is to devastate the place completely and leave. dlga_award_fief_to_vassal_2 close_window|As you wish, {reg59?my lady my lord}. dlga_award_fief_to_vassal_2 close_window.1|As you wish, {reg59?my lady my lord}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_award_fief_to_vassal_2 close_window.2|As you wish, {reg59?my lady my lord}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_award_fief_to_vassal_2 close_window.3|We have no possibility of doing this. The men insist that we devastate this site and leave, {reg59?my lady my lord}. dlga_event_triggered center_captured_rebellion|{s1} is not being managed by anyone. Whom shall I put in charge? dlga_center_captured_rebellion center_captured_rebellion_2.1|Please {s65}, I want to have {s1} for myself. (fiefs {s0}) dlga_center_captured_rebellion center_captured_rebellion_2.2|{s66}, you should have {s1} for yourself. (fiefs {s0}) dlga_center_captured_rebellion_2 close_window|Hmmm. All right, {playername}. I value your counsel highly. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_start fighter_talk|Hello there. We are polishing off our combat skills here with a bit of sparring practice. You look like you could use a bit of training. Why don't you join us, and we can show you a few tricks. If you need explanation of any combat concepts, just ask, and I will do my best to fill you in. dlga_start fighter_talk.1|What do you want to practice? dlga_fighter_pretalk fighter_talk|Tell me what kind of practice you want. dlga_fighter_talk fighter_talk_train_attack|I want to practice attacking. dlga_fighter_talk fighter_talk_train_parry|I want to practice blocking with my weapon. dlga_fighter_talk fighter_talk_train_combat|Let's do some sparring practice. dlga_fighter_talk close_window|[Leave] dlga_fighter_talk_train_attack fighter_talk_train_attack_2|All right. There are four principle directions for attacking. These are overhead swing, right swing, left swing and thrust. Now, I will tell you which direction to attack from and you must try to do the correct attack. ^^(Move your mouse while you press the left mouse button to specify attack direction. For example, to execute an overhead attack, move the mouse up at the instant you press the left mouse button. The icons on your screen will help you do the correct action.) dlga_fighter_talk_train_attack_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_attack_2 fighter_pretalk|Actually, I want to do something else. dlga_fighter_talk_train_parry fighter_talk_train_parry_2|Unlike a shield, blocking with a weapon can only stop attacks coming from one direction. For example if you block up, you'll deflect overhead attacks, but you can still be hit by side swings or thrust attacks. ^^(You must press and hold down the right mouse button to block.) dlga_fighter_talk_train_parry_2 fighter_talk_train_parry_3|I'll now attack you with different types of strokes, and I will wait until you do the correct block before attacking. Try to do the correct block as soon as you can. ^^(This practice is easy to do with the 'automatic block direction' setting, which is the default. If you go to the Options menu and change the defend direction control to 'mouse movement' or 'keyboard,' you'll need to manually choose block direction. This is much more challenging, but makes the game much more interesting. This practice can be very useful if you use manual blocking.) dlga_fighter_talk_train_parry_3 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_parry_3 fighter_pretalk|Actually, I want to do something else. dlga_fighter_talk_train_combat fighter_talk_train_combat_2a|Sparring is an excellent way to prepare for actual combat. We'll fight each other with non-lethal weapons now, until one of us falls to the ground. You can get some bruises of course, but better that than being cut down in the real thing. dlga_fighter_talk_train_combat fighter_talk_train_combat_2|Sparring is an excellent way to prepare for actual combat. We'll fight each other with non-lethal weapons now, until one of us falls to the ground. You can get some bruises of course, but better that than being cut down in the real thing. dlga_fighter_talk_train_combat_2 close_window|Let's begin then. I am ready. dlga_fighter_talk_train_combat_2a fighter_talk_train_combat_2b|Let's begin then. I am ready. dlga_fighter_talk_train_combat_2b close_window|Good luck. dlga_fighter_talk_train_combat_2 fighter_pretalk|Actually, I want to do something else. dlga_fighter_talk_train_combat_2a fighter_pretalk|Actually, I want to do something else. dlga_start fighter_parry_try_again|Good. You were able to block my attacks successfully. You may repeat this practice and try to get faster each time, until you are confident of your defense skills. Do you want to have another go? dlga_start fighter_parry_try_again.1|Well that didn't go too well, did it? (Remember, you must press and hold down the right mouse button to keep your block effective.) Do you want to try again? dlga_fighter_parry_try_again fighter_talk_train_parry|Yes. Let's try again. dlga_fighter_parry_try_again fighter_talk_leave_parry|No, I think I am done for now. dlga_start fighter_parry_warn|Hey! We are practicing blocking, mate! You are supposed to block my attacks, not attack me back. dlga_fighter_parry_warn fighter_talk_train_parry|I am sorry. Let's try once again. dlga_fighter_parry_warn fighter_talk_leave_parry|Sorry. I must leave this practice now. dlga_fighter_talk_leave_parry close_window|All right. As you wish. dlga_start fighter_combat_try_again|Well that didn't go too well, did it? Don't feel bad, and try not to do same mistakes next time. Do you want to have a go again? dlga_fighter_combat_try_again fighter_talk_train_combat|Yes. Let's do another round. dlga_fighter_combat_try_again fighter_talk_leave_combat|No. That was enough for me. dlga_fighter_talk_leave_combat close_window|Well, all right. Talk to me again if you change your mind. dlga_start fighter_combat_try_again.1|Hey, that was good sparring. You defeated me, but next time I'll be more careful. Do you want to have a go again? dlga_start fighter_talk.2|Very good. You have learned how to attack from any direction you want. If you like, we can try this again or move to a different exercise. dlga_start archer_challenge_2|Not bad. Not bad at all! You seem to have grasped the basics of archery. Now, try to do the same thing with a sling. Take the sling and the sling rocks over there and shoot those three targets. The sling is much easier to use with compared with the bow, but you need to reload it after each shot. dlga_start archer_challenge_2.1|Good. You didn't have too much difficulty using the sling either. Next, you will learn to use throwing weapons. Pick up the javelins you see over there and try to hit those three targets. dlga_start ranged_end2|Train every day, and in time, you will be as good as the best marksmen. dlga_ranged_end2 close_window|You can go talk with the melee fighters or the horsemanship trainer if you haven't already done so. They can teach you important skills too. dlga_start ranged_end|Well, with that you have received the basic skills to use all three types of ranged weapons. The rest will come with practice. Train every day, and in time, you will be as good as the best marksmen. dlga_ranged_end close_window|Now you can go talk with the melee fighters or the horsemanship trainer if you haven't already done so. They can teach you important skills too. dlga_start archer_talk2|Good day to you, young fellow. I spend my days training the men of the jarl of Kennemer in the art of archery. If you need a bow and javelins to practice, let me know, and I'll rent them to you both for 10 peningas. dlga_archer_talk2 archer_challenge2|Yes, I wish to practice my archery with your men (pay 10 peningas). dlga_archer_talk2 close_window|No, not now. dlga_archer_challenge2 close_window|Nice to do business with you. dlga_start archer_talk|Good day to you, young fellow. I spend my days teaching about ranged weapons to anyone that is willing to learn. If you need a tutor, let me know and I'll teach you how to use the bow, the sling and the javelin. dlga_archer_talk archer_challenge|Yes, show me how to use ranged weapons. dlga_archer_talk close_window|No, not now. dlga_archer_challenge archer_challenge_2|All right. Your first training will be in archery. The bow is a difficult weapon to master, but once you are sufficiently good at it, you will be able to shoot quickly and with great power. Go pick up the bow and arrows you see over there now and shoot those targets. dlga_archer_challenge_2 close_window|All right, I am ready. dlga_archer_challenge_2 close_window.1|Wait just a moment. I want to do something else first. dlga_start horseman_melee_challenge_2|I hope you enjoyed the ride. Now we move on to something a bit more difficult. Grab the lance you see over there and ride around the course hitting each target at least once. dlga_start horseman_melee_challenge_2.1|Good! You have been able to hit all targets on horseback. That's no easy feat for a starter. Your next challenge will be using a bow and arrows to shoot at the archery targets by the road. You need to put an arrow to each target to consider yourself successful. dlga_start horsemanship_end2|You were good. Keep riding and practicing each day, and in time, you will be an expert horseman. dlga_horsemanship_end2 close_window|Now, you can go talk with the melee fighters or the archery trainer, if you haven't already done so. You need to learn everything you can to be prepared when you have to defend yourself. dlga_start horsemanship_end|Keep riding and practicing each day, and in time, you will be an expert horseman. dlga_horsemanship_end close_window|You can also go talk with the melee fighters or the archery trainer, if you haven't already done so. You need to learn everything you can to be prepared when you have to defend yourself. dlga_start horseman_talk2|Good day! I have come here for some riding practice, but my old bones are aching badly, so I decided to give myself a rest today. If you would like to practice your horsemanship, you can take my horse here. The exercise would be good for her. dlga_horseman_talk2 horseman_challenge2|Yes, thank you for lending me your horse. dlga_horseman_talk2 close_window|No, not now. dlga_horseman_challenge2 close_window|No problem. Good luck. dlga_start horseman_talk|Good day! I have come here for some riding practice, but my old bones are aching badly so I decided to give myself a rest today. If you would like to practice your horsemanship, you can take my horse here. The exercise would be good for her. dlga_horseman_talk horseman_challenge|Yes, I would like to practice riding. dlga_horseman_talk close_window|Um, maybe later. dlga_horseman_challenge horseman_melee_challenge_2|Good. Now, I will give you a few exercises that'll teach you riding and horseback weapon use. Your first assignment is simple. Just take your horse for a ride around the course. Go as slow or as fast as you like. Come back when you feel confident as a rider and I'll give you some tougher exercises. dlga_horseman_melee_challenge_2 close_window|All right, I am ready. dlga_horseman_melee_challenge_2 close_window.1|Just a moment. I need to do something else first. dlga_tutorial_troop_default close_window|Hey, I am trying to practice here. Go and talk with the archery trainer if you need guidance about ranged weapons. dlga_start lord_prison_break_confirm_3|Is there a change of plans? dlga_start lord_prison_break|What's going on? dlga_start comp_prison_break|What's going on? dlga_comp_prison_break comp_prison_break1|I've come to break you out of here. dlga_comp_prison_break comp_prison_break1a|You are free to rejoin my party, friend. dlga_comp_prison_break1 close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_comp_prison_break1a close_window|Thank the heavens you came! Let me get my things collected, and I will rejoin you as soon as I can. dlga_start drunk_response|What are you looking at? dlga_start drunk_response.1|Are you looking at me? dlga_player_duel_response close_window|Such a waste... dlga_player_duel_response close_window.1|Better him than me dlga_drunk_response drunk_fight_start|I'm not sure... Some sort of animal, clearly dlga_drunk_response drunk_fight_start.1|Excuse me. Please accept my apologies dlga_drunk_fight_start close_window|I'll wipe that smirk right off your face! dlga_drunk_response drunk_player_high_renown|Do you have any idea who I am? dlga_drunk_player_high_renown drunk_fight_start|Do I care? dlga_drunk_player_high_renown drunk_player_high_renown|Emmm... Actually... Yes, yes, I do know who you are, my {reg59?lady lord}. Please forgive me, your grace -- it must be the drink. I'll be leaving, now... dlga_drunk_player_high_renown drunk_fight_start.1|Why, if you want a fight, you shall have one! dlga_drunk_player_high_renown close_window|I thought as much. Now, remove yourself from here. dlga_start fistfight_response|You look like a {reg59?lady fellow} who can take a few hard knocks -- and deal them out, too. I have a business proposition for you. dlga_fistfight_response fistfight_response_2|How's that? dlga_fistfight_response_2 fistfight_response_2a|Good -- I'm glad you're interested. Here's the plan... It's a little complicated, so listen well. dlga_fistfight_response_2a fistfight_response_3|You and this other fellow will start up a fight here. No weapons, no armor -- I'll sit back and take bets, and split the profits with the winner. If we make a loss, then I'll cover it. You have nothing to lose -- except a bit of blood, of course. dlga_fistfight_response_3 fistfight_response_4|However, we can't organize this like one of those nice arena bouts, where everyone places their bets beforehand. People will walk in, drawn by the noise, and put a pening or two on whichever one of your two they think is winning. I'll give 'em even odds -- anything else is going to be too tricky for someone who's already on his third flagon of ale. dlga_fistfight_response_4 fistfight_response_4a|So, as you can see, the trick is to stretch things out for as long as possible where it looks like you're losing, and people bet against you -- and then come back fast, and win, before the betting can turn. The best way to make money is for you to be battered almost to the floor, and then jump back off your feet and take your opponent down. However, you have to win in the end, in order for me, and you, to make money. dlga_fistfight_response_4a fistfight_response_5|Moreover, you can't stretch the fight out too long, or people will suspect a fix. So, one of you has to take a punch every so often. I don't care whose blood is spilled, but there has to be some blood. dlga_fistfight_response_5 fistfight_response_5a|One more thing. My mate, your opponent, doesn't take to well to complexity, so he's just going to come straight at you. It's up to you to supply the artistry. dlga_fistfight_response_5a fistfight_response_confirm|So, what do you think? dlga_fistfight_response_confirm close_window.1|I have better things to do dlga_start ramun_introduce_1|Good day to you, {reg59?lassie young man}. dlga_ramun_introduce_1 ramun_introduce_2|Forgive me. You look like a trader, but I see no merchandise. dlga_ramun_introduce_1 close_window|Never mind. dlga_ramun_introduce_2 ramun_introduce_3|A trader? Oh, aye, I certainly am that. My merchandise is a bit different from most, however. It has to be fed and watered twice a day and tries to run away if I turn my back. dlga_ramun_introduce_3 ramun_introduce_4|Livestock? dlga_ramun_introduce_4 ramun_introduce_5|Close enough. I like to call myself the man who keeps every boat on this ocean moving. Boats are driven by oars, you see, and oars need men to pull them or they stop. That's where I come in. dlga_ramun_introduce_5 ramun_introduce_6|Galley slaves. dlga_ramun_introduce_6 ramun_introduce_7|Now you're catching on! A trading port like this couldn't survive without them. The ships lose a few hands on every voyage, so there's always a high demand. The captains come to me and they pay well. dlga_ramun_introduce_7 ramun_introduce_8|Where do the slaves come from? dlga_ramun_introduce_8 ramun_introduce_9|Mostly I deal in convicted criminals bought from the authorities. Others are prisoners of war from various nations, or people unable to pay their debts, brought to me because I offer the best prices. However, on occasion I'll buy from privateers and other... 'individuals.' You can't be picky about your suppliers in this line of work. You wouldn't happen to have any prisoners with you, would you? dlga_ramun_introduce_9 ramun_introduce_10|Me? dlga_ramun_introduce_10 ramun_introduce_11|Why not? If you intend to set foot outside this town, you're going to cross swords with someone sooner or later. And, God willing, you'll come out on top. Why not make some extra money off the whole thing? Take them alive, bring them back to me, and I'll pay you fifty peningas for each head. Don't much care who they are or where they come from. dlga_ramun_introduce_11 ramun_introduce_12|Hmm. I'll think about it. dlga_ramun_introduce_12 close_window|Do think about it! There's a lot of silver to be made, no mistake. More than enough for the both of us. dlga_start ramun_talk|Hello, {playername}. dlga_ramun_pre_talk ramun_talk|Anything else? dlga_ramun_talk ramun_sell_prisoners|I've brought you some prisoners. Would you like a look? dlga_ramun_sell_prisoners ramun_sell_prisoners_2|Let me see what you have... dlga_ramun_sell_prisoners_2 close_window|A pleasure doing business with you. dlga_ramun_talk ramun_ask_about_capturing|How do I take somebody as prisoner? dlga_ramun_talk ramun_ask_about_capturing.1|Can you tell me again about capturing prisoners? dlga_ramun_ask_about_capturing ramun_have_blunt_weapon|You're new to this, aren't you? Let me explain it in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club, rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see? I'm assuming you have a blunt weapon with you... dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_yes|Of course. dlga_ramun_have_blunt_weapon ramun_have_blunt_weapon_no|As a matter of fact, I don't. dlga_ramun_have_blunt_weapon_yes ramun_ask_about_capturing_2|Good. Then all you need to do is beat the bugger down with your weapon, and when the fighting's over you clap him in irons. It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use, but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. I don't have many requirements in my merchandise, but I do insist they be breathing when I buy them. dlga_ramun_have_blunt_weapon_no ramun_have_blunt_weapon_no_2|No? Heh, well, this must be your lucky day. I have an old club lying around that I was going to throw away. It's a bit battered, but still good enough to bash someone until he stops moving. Here, have it. dlga_ramun_have_blunt_weapon_no_2 ramun_have_blunt_weapon_yes|Thanks, man. Perhaps I may try my hand at it. dlga_ramun_ask_about_capturing ramun_ask_about_capturing_2|Alright, I'll try and explain it again in simple terms. The basic rule of taking someone prisoner is knocking him down with a blunt weapon, like a mace or a club, rather than cutting him open with a sword. That way he goes to sleep for a little while rather than bleeding to death, you see? It's a bit different for nobles and such, they tend to be protected enough that it won't matter what kind of weapon you use, but your average rabble-rouser will bleed like a stuck pig if you get him with something sharp. dlga_ramun_ask_about_capturing_2 ramun_ask_about_capturing_3|Alright, I think I understand. Anything else? dlga_ramun_ask_about_capturing_3 ramun_ask_about_capturing_4|Well, it's not as simple as all that. Blunt weapons don't do as much damage as sharp ones, so they won't bring your enemies down as quickly. And trust me, given the chance, most of the scum you run across would just as soon kill you as look at you, so don't expect any courtesy when you pull out a club instead of a sword. Moreover, having to drag prisoners to and fro will slow down your party, which is why some people simply set their prisoners free after the fighting's done. It's madness. How could anyone turn down all that silver, eh? dlga_ramun_ask_about_capturing_4 ramun_ask_about_capturing_5|Are you done? dlga_ramun_ask_about_capturing_5 ramun_ask_about_capturing_7|Just one final thing. Managing prisoners safely is not an easy thing to do, you could call it a skill in itself. If you want to capture a lot of prisoners, you should try and learn the tricks of it yourself, or you won't be able to hang on to a single man you catch. dlga_ramun_ask_about_capturing_7 ramun_pre_talk|Thanks, I'll keep it in mind. dlga_ramun_talk ramun_ask_prisoners|Is there anything else I can do with my prisoners? dlga_ramun_ask_prisoners ramun_pre_talk|If you are so inclined, you can interrogate your prisoners while camping, and offer them a chance to join your army. That of course will lower the morale of your army, and some prisoners will agree to join you just to run away back to their families. If you have a figure of authority among your prisoners, such as a Bandit Leader you can ask him to form a band out of your prisoners (you must have more than 50), and send them to raid one of your enemy's villages, or attack them directly in exchange for freedom. But the best way is always for you to sell your prisoners to me. dlga_ramun_talk ramun_leave|I'd better be going. dlga_ramun_leave close_window|Remember, any prisoners you've got, bring them to me. I'll pay you good silver for every one. dlga_start nurse_talk|I humbly request that your lordship keep his hands where I can see them. dlga_nurse_talk close_window|No problem. dlga_nurse_talk nurse_talk1|Can you tell me what it takes to convince your lady to marry me? dlga_nurse_talk1 nurse_talk2|I would gladly tell your lordship, if he finds 25 peningas in his pock..., purse. dlga_nurse_talk2 close_window|Don't think I want to pay you. dlga_nurse_talk2 nurse_talk3|Here you are. Now, speak! dlga_nurse_talk3 close_window|Thank you, your lordship. To be considered as a potential groom, you have to be a person of stature, a pledged vassal or a renowned warrior. At the very least, you should have as much renown as junior lords. Secondly, you must have good relations with the lady, and her father or guardian. Lastly, the most important component is chemistry. The chemistry between you and the lady will largely depend on your charisma, so being ugly, fat, or having a cheap beer or pickle breath would hardly come handy. If you get refused the first time, don't despair, their ladyships are known for playing hard to get, wait a few days and try again. With high persuasion, and charisma, you will eventually prevail, and the lady will agree to get married. Then go and talk to her father or guardian, and get an official blessing from him. dlga_start manhunter_talk_b|We have not come to talk, {reg59?girlie mate}. It's time for swords. dlga_start manhunter_talk_b.1|Hey, you there! Have you seen any outlaws around here? dlga_manhunter_talk_b manhunter_talk_b1|Yes, they went this way some time ago. dlga_manhunter_talk_b1 close_window|I knew it! Come on, lads! Let's go get these bastards! Thanks a lot, friend. dlga_manhunter_talk_b manhunter_talk_b2|No, haven't seen any outlaws lately. dlga_manhunter_talk_b2 close_window|Bah. They're holed up in this country like rats, but we'll smoke them out sooner or later. dlga_manhunter_talk_b manhunter_talk_b3|I wish to collect on the bounties of some criminals I have captured. dlga_manhunter_talk_b3 close_window|There's your bounty. Now me and the lads are going to hunt down more criminals. dlga_manhunter_talk_b manhunter_talk_b4|You scum pillage and enslave people. You deserve death. dlga_manhunter_talk_b4 close_window|How dare you! Prepare to die. dlga_manhunter_talk_b manhunter_talk_b1close|Good luck. Farewell. dlga_manhunter_talk_b1close close_window|Farewell. dlga_looters_2 close_window|I'm not afraid of you lot. Fight me if you dare! dlga_looters_2 close_window.1|You'll have nothing of mine but cold steel, scum. dlga_looters_2 looters_2bribe|Do you have any idea whom you are talking to? I will not kill you if you join me. dlga_looters_2bribe close_window|I care very little who you are. It is time for you to die. dlga_looters_2bribe looters_2bribeg|Yes, I've heard of you. They say the men of your party enjoy the best loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_looters_2bribe looters_2bribere|Yes, I've heard of you. They say you pay well. We would consider your offer to sign up for {reg0} peningas. dlga_looters_2bribere close_window|I cannot imagine fighting without warriors of such fine quality by my side. Welcome to my army. dlga_looters_2bribere looters_bribe12|I don't have enough money... dlga_looters_2bribere looters_bribe12.1|Oho! The way I see it, you should be paying me for such an opportunity. Forget it! dlga_looters_2bribeg close_window|Why, you're just the sort of company I have been seeking so hard to find! dlga_looters_2bribeg looters_bribe13|Never mind. It was just the mead talking. dlga_looters_bribe12 close_window|Oh, we've got plenty of payment for you, buttercup. dlga_looters_bribe13 close_window|That's funny. Now my spear has something to say to you. dlga_looters_2 close_window.2|We'll leave you in peace. dlga_start village_farmer_talk|My {reg59?lady lord}, we're only poor farmers from the village of {s11}. {reg1?We are taking our products to the market at {s12}. We are returning from the market at {s12} back to our village.} dlga_village_farmer_talk farmer_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_village_farmer_talk close_window|We'll see how poor you are after I take what you've got! dlga_village_farmer_talk close_window.1|Carry on, then. Farewell. dlga_start sea_king_talk|Ahoy! I'm a lord from {s1}, but my only fief is the sea. What do you want? dlga_start sea_king_talk.1|Ahoy there! I'm a lord from {s1}, but my only fief is the sea. Seeing how that is, I reckon you're tresspassing on it! dlga_start sea_king_talk.2|Ahoy there! I'm a lord from {s1}, but my only fief is the sea. Seeing how that is, I reckon you're tresspassing on it! dlga_sea_king_talk close_window|Prepare your crew! We will fight! dlga_sea_king_talk close_window.1|I give you greeting, since I'm a friend of your kingdom. dlga_sea_king_talk close_window.2|Nothing, I take my leave now. dlga_start fisher_talk|My {reg59?lady lord}, we're only poor fishermen from {s11}. dlga_fisher_talk close_window|We'll see how poor you are after I take what you've got! dlga_fisher_talk fisher_talk_1|Is fishing important for {s11}? dlga_fisher_talk close_window.1|Carry on, then. Farewell. dlga_fisher_talk_1 fisher_talk_2|{s11} has a {s21} fishing fleet. Usually we {s22}produce enough salt to preserve the fish the fleet brings to port. dlga_fisher_talk_2 close_window|Very well. That's all I wanted to know. dlga_start traveller_ship_talk|Good day, my {reg59?lady lord}. We're sailing from {s11} to {s12}. dlga_traveller_ship_talk close_window|I will board your ship and take all you've got! dlga_traveller_ship_talk close_window.1|Very well. That's all I wanted to know. dlga_start traveller_ship_talk.1|Good day, my {reg59?lady lord}. We're trading slaves from {s11} to {s12}. dlga_start close_window.25|{playername}, the jarl of Kennemer sends greetings! As does Death! dlga_start wessex_patrol1|{s2}^^Stop! dlga_wessex_patrol1 wessex_patrol2|Let us through. We are emissaries. We come to meet with Aelfred of West Seaxe. dlga_wessex_patrol1 wessex_patrol3|(Attack the Saxon patrol) dlga_wessex_patrol1 wessex_patrol2.1|(Continue on your way, dodging the Saxon patrol) dlga_wessex_patrol2 close_window|--The Saxons move out of your way, allowing you to proceed.-- dlga_wessex_patrol2 close_window.1|I know who you are, {playername}. My brother was among those foragers that you attacked. I do not care if you're an emissary or not, you're going to pay for killing my brother. dlga_wessex_patrol3 close_window|To arms, they attack! dlga_start foragers_mission_talk|Stop! Who are you and what do you want? dlga_foragers_mission_talk close_window|Today is a good day to die, scum! dlga_foragers_mission_talk foragers_mission_talk2|Listen, the sons of Ragnar want you dead. Turn back to your camp. dlga_foragers_mission_talk2 foragers_mission_talk3|To arms! It's a trap! The Danish attack us! To arms, West Seaxe! dlga_foragers_mission_talk3 close_window|But... dlga_start close_window.26|Heill! Men in the farm, we have a prisoner for you! dlga_start sven_party1|{playername}, Thank goodness you came! You do not remember me, but I'm one of the king's men who are defending the village. We are few. Thonkrik promised us that you were coming, but we did not believe him. Nobody else has come to our aid. I have been ordered to travel to the king, to urge him to send troops. However, I fear that I won't be in time, because the Viking ships are already approaching. dlga_sven_party1 close_window|Continue on your way and tell the king it is I that defend Doccinga, not his jarl. dlga_sven_party1 close_window.1|Forget your task. All men are needed in Doccinga. dlga_start thiaderd2|I do not know who you are, traveler, but my men are around you and will not hesitate to kill you if you keep moving. This is our land. Now go back the way you came. dlga_start thiader_battle|To arms, my men. Kill them all! dlga_thiaderd2 thiaderd_reginhard1|Are you Thiaderd? My name is {playername}. I want to talk. dlga_thiaderd2 thiaderd_reginhard2|Thiaderd the Rebel? {s4} sends you his greetings. It is time to die. dlga_thiaderd2 thiaderd_reginhard3|Well, I do not want to face you. I'm leaving. dlga_thiaderd_reginhard1 thiaderd_reginhard31|Thiaderd, I am here, your faithful Reginhard. {playername} offered to escort me so I can explain what happened with your brother. dlga_thiaderd_reginhard2 thiaderd_reginhard21|No, stop! I need to talk to Thiaderd! dlga_thiaderd_reginhard3 thiaderd_reginhard31|Stop, Thiaderd! I am here, your faithful Reginhard. {playername} offered to escort me so I can explain what happened with your brother. dlga_thiaderd_reginhard31 thiader_battle|That man with you is Reginhard? Damn traitor! You are rather too bold to come here after what you did to my brother. First, we will kill your friends and then cut the blood eagle on you, as did your jarl to my brother! To arms my men! Kill them all! dlga_thiaderd_reginhard21 thiader_battle|Damn! Reginhard the Betrayer is with you! Reginhard, you will pay dearly for bringing the jarl's men here! To arms my men! Kill them all! dlga_thiader_battle close_window|What? dlga_start minister_issues|I am at your service, {reg59?my lady my lord} dlga_start close_window.27|It has been an honor to serve you, {reg59?my lady my lord} dlga_start member_castellan_talk|Yes, {playername}? What can I do for you? dlga_member_castellan_pretalk member_castellan_talk|Anything else? dlga_member_castellan_talk member_review_castle_garrison|I want to review the castle garrison. dlga_member_review_castle_garrison member_castellan_pretalk|Of course. Here are our lists. Let me know of any changes you require... dlga_member_castellan_talk member_review_castellan_equipment|Let me see your equipment. dlga_member_review_castellan_equipment member_castellan_pretalk|Very well, it's all here... dlga_member_castellan_talk member_castellan_join|I want you to abandon the castle and join my party. dlga_member_castellan_join close_window|I've grown quite fond of the place, but if it is your wish, {playername}, I'll come with you. dlga_member_castellan_join member_castellan_pretalk|Where would we sleep? You're dragging a whole army with you, {playername}! There's not room for all of us. dlga_member_castellan_talk close_window|[Leave] dlga_start close_window.28|[Enemies take positions against your army. The battle starts.] dlga_start close_window.29|[Enemies take positions against your army. The battle starts.] dlga_member_chat kidnapped_girl_chat_1|Are we home yet? dlga_kidnapped_girl_chat_1 kidnapped_girl_chat_2|Not yet. dlga_kidnapped_girl_chat_2 close_window|I can't wait to get back. I've missed my family so much. I'd give anything to see them again. dlga_member_chat member_lady_1|{playername}, when do you think we can reach our destination? dlga_member_lady_1 member_lady_2a|We still have a long way ahead of us. dlga_member_lady_1 member_lady_2b|Very soon. We're almost there. dlga_member_lady_2a close_window|Ah, I am going to enjoy the road for a while longer then. I won't complain. I find riding out in the open so much more pleasant than sitting in the castle all day. You know, I envy you. You can live like this all the time. dlga_member_lady_2b close_window|That's good news. Not that I don't like your company, but I did miss my little luxuries. Still I am sorry that I'll leave you soon. You must promise me, you'll come visit me when you can. dlga_member_chat supported_pretender_talk|Greetings, {playername}, my first and foremost vassal. I await your counsel. dlga_supported_pretender_pretalk supported_pretender_talk|Anything else? dlga_supported_pretender_talk pretender_progress|What do you think about our progress so far? dlga_pretender_progress pretender_progress_2|{reg11?We have {reg11} lords on our side We have no lord with us yet}, whereas {reg21?{s9} still has {reg21} lords supporting him {s9} has no loyal lords left}. {reg19?We control {reg13?{reg13} towns } {reg14?{reg14} castles } {reg15?and {reg15} villages } We don't control any settlements}, while {reg29?they have {reg23?{reg23} towns } {reg24?{reg24} castles } {reg25?and {reg25} villages } they have no remaining settlements}. Overall, {s30}. dlga_pretender_progress_2 supported_pretender_pretalk|Then, we must keep fighting and rally our supporters! dlga_pretender_progress_2 pretender_quit_rebel_confirm|It seems this rebellion is not going anywhere. We must give up. dlga_pretender_quit_rebel_confirm pretender_quit_rebel_confirm_2|{playername}, you can't abandon me now. Are you serious? dlga_pretender_quit_rebel_confirm_2 pretender_quit_rebel_confirm_3|Indeed, I am. I can't support you any longer. dlga_pretender_quit_rebel_confirm_2 supported_pretender_pretalk|I was jesting. I will fight for you until we succeed. dlga_pretender_quit_rebel_confirm_3 pretender_quit_rebel_confirm_4|Are you absolutely sure? I will never forgive you if you abandon my cause. dlga_pretender_quit_rebel_confirm_4 pretender_quit_rebel|I am sure. dlga_pretender_quit_rebel_confirm_4 supported_pretender_pretalk|Let me think about this some more. dlga_pretender_quit_rebel close_window|So be it. Then my cause is lost. There is only one thing to do for me now. I will travel away from these islands to continental Europe, never to come back. With me gone, you may try to make your peace with {s4}. dlga_supported_pretender_talk supported_pretender_equip|{reg65?My lady My lord}, would you allow me to check out your equipment? dlga_supported_pretender_equip supported_pretender_pretalk|Very well, it's all here... dlga_supported_pretender_talk pretneder_view_char_requested|If it would please you, can you tell me about your skills? dlga_pretneder_view_char_requested supported_pretender_pretalk|Well, all right. dlga_supported_pretender_talk supported_pretender_grant_fief|I suggest that you decide who should hold a fief that does not have a lord. dlga_supported_pretender_grant_fief supported_pretender_grant_fief_select|Which fief did you have in mind? dlga_supported_pretender_grant_fief_choose_recipient center_captured_rebellion|Who should receive it? dlga_supported_pretender_grant_fief_select supported_pretender_pretalk|Never mind. dlga_supported_pretender_talk close_window|Let us keep going, {reg65?my lady sir}. dlga_do_member_trade member_talk|Anything else? dlga_member_pretalk member_talk|Anything else? dlga_member_chat member_talk|Yes, {s5}? dlga_member_talk member_direct_campaign|As marshal, I wish you to send a message to the vassals of the realm dlga_member_talk member_trade|Let me see your equipment. dlga_member_trade do_member_trade|Very well, it's all here... dlga_member_talk morrigan_namegodness|Tell me about Morrigan. dlga_morrigan_namegodness member_talk|--She smiles weakly.--^^I'm the Phantom Queen. I'm the one who selects the fallen in battle. In the shape of a crow, flying above the warriors, I take joy in bodies bathed in blood but scorn the corpses wounded in their backs.^^I'm a goddess of the ancient peoples, the same that built the cromlechs long before the sea began to vomit black sails. And I will prevail long after all of you fall into darkness. dlga_member_talk morrigan_songplayer|Sing for me. I want to hear your song again. dlga_morrigan_songplayer member_talk|--She smiles.--^^Very well. dlga_member_talk morrigan_storytoplayer|How did you end up leading a band of bears and wolves? dlga_morrigan_storytoplayer morrigan_storytoplayer2|When I was alone and desperate, they came to me. It may seem strange, but without the protection of those men that you destroyed, I would have been dead by now. They were my father's men. They took on the skins of beasts and gave me the name of the old goddess, Morrigan, to cause our enemies to fear. dlga_morrigan_storytoplayer2 morrigan_storytoplayer3|Away from civilization, after I had left everything behind to save myself, they had to kill to survive. That hard life made them crazy and turned them into true beasts. There were times when even I was afraid.^^I loved those men, and for that alone, I hate you for killing them. At the same time, I appreciate you for freeing me from becoming what they became. dlga_morrigan_storytoplayer3 member_talk|Anything else? dlga_member_talk morrigan_storygrandchildren|I want to talk about Flaithbertach's grandchildren. dlga_morrigan_storygrandchildren morrigan_storygrandchildren2|The children of my brother? I heard he had died, but I cannot believe it. dlga_morrigan_storygrandchildren2 morrigan_storygrandchildren3|It is not a rumor. I discovered where they were hiding and told Mael Bresail. dlga_morrigan_storygrandchildren2 morrigan_storygrandchildren4|It is a rumor. I gave orders to hide them. They are safe. dlga_morrigan_storygrandchildren2 morrigan_storygrandchildren2_ter|We ought to talk about this another time. dlga_morrigan_storygrandchildren2_ter member_talk|Very well. dlga_morrigan_storygrandchildren3 morrigan_storygrandchildren3_1|You did what? I should have suspected. You killed my brother and left his children at the mercy of murderers. You're nothing but scum like Mael Bresail. Why not kill me too? dlga_morrigan_storygrandchildren3_1 morrigan_storygrandchildren3_2|Maybe I shall. dlga_morrigan_storygrandchildren3_1 morrigan_storygrandchildren3_2.1|I... I was cheated by Mael Bresail. dlga_morrigan_storygrandchildren3_2 member_talk|Leave me alone. I want to mourn my loss. Soon you will discover what sort of man you've been helping. dlga_morrigan_storygrandchildren4 member_talk|You cannot understand how happy I am to hear those words. The children of my brother are still alive! Thank you so much. You're a better person than I expected. dlga_member_talk morrigan_romanceoptions_f1|[Kiss her.] dlga_member_talk morrigan_romanceoptions_f2|My lady, my tent makes a poor palace without you. I pray you would find me worthy to exalt it. dlga_morrigan_romanceoptions_f1 member_talk|[Her lips are to yours.] dlga_morrigan_romanceoptions_f2 member_talk|[Morrigan winks while she smiles at you knowingly.]^^ Wait for me when the whole camp is quiet. I'll be there, my love. dlga_member_talk morrigan_romanceoptions|You are a remarkable woman. I could fall in love with you. dlga_morrigan_romanceoptions morrigan_flirt1|--Morrigan looks at you with curiosity, as if waiting for you to take the next step.--^^[ Current Morrigan reluctance {reg0} ] dlga_morrigan_flirt1 morrigan_flirt1_1|You are a beauty, Morrigan. dlga_morrigan_flirt1 morrigan_flirt1_2|Your parents were wrong to leave you orphaned. dlga_morrigan_flirt1 morrigan_flirt1_3|[Take her hand and smile.] dlga_morrigan_flirt1 morrigan_flirt1_1.1|[You look deeply into her eyes.] dlga_morrigan_flirt1 morrigan_flirt1_3.1|I'm glad to have you with us. dlga_morrigan_flirt1_2 morrigan_storytoplayer3|You are either crazy or simply stupid. Forget me. dlga_morrigan_flirt1_1 morrigan_flirt1|[She looks at you and smiles. It looks that you've made a good impression.] dlga_morrigan_flirt1_3 morrigan_flirt1|[She smiles] dlga_morrigan_flirt1 morrigan_flirt2_3|What do you think about me? dlga_morrigan_flirt1 morrigan_flirt2_2|I have a precious ring in my possession. Would you like it? dlga_morrigan_flirt1 morrigan_flirt2_1|I was only joking about being afraid to enter your lair. dlga_morrigan_flirt1 morrigan_flirt1_2.1|Why not come by my tent tonight? dlga_morrigan_flirt1 morrigan_flirt2_4|So... Do you like to hunt? dlga_morrigan_flirt2_1 morrigan_flirtreluctanceupdate|--She laughs.--^^ I usually cause that feeling. dlga_morrigan_flirt2_2 morrigan_flirtreluctanceupdate|Thank you. It's a pretty gift. I love rings. dlga_morrigan_flirt2_3 morrigan_flirtreluctanceupdate|Why do you ask that? Are you so insecure? I prefer bold people! dlga_morrigan_flirt2_4 morrigan_flirtreluctanceupdate|Years ago, I would have said no, but since then, it was the hunt that allowed me to eat many days. I love hunting now. dlga_morrigan_flirtreluctanceupdate morrigan_storytoplayer3|We have nothing more to say. dlga_morrigan_flirtreluctanceupdate morrigan_flirt1|[ Current Morrigan reluctance {reg0} ] dlga_morrigan_flirt1 morrigan_flirt3_1|So just how did your parents die? dlga_morrigan_flirt1 morrigan_flirt3_2|[Gently touch her face.] dlga_morrigan_flirt1 morrigan_flirt3_3|[Kiss her.] dlga_morrigan_flirt1 morrigan_flirt3_4|I have a valuable bracelet in my possession. Would you like it? dlga_morrigan_flirt1 morrigan_flirt3_5|What do you like to do for fun? dlga_morrigan_flirt3_1 morrigan_storytoplayer3|I do not want to talk about it. dlga_morrigan_flirt3_2 morrigan_flirtreluctanceupdate|[She smiles and looks at you.] dlga_morrigan_flirt3_3 morrigan_flirtreluctanceupdate|Warlord, much as I like you, I do not want to kiss you. dlga_morrigan_flirt3_4 morrigan_flirtreluctanceupdate|I am not just one of your warriors. Keep this for your men. dlga_morrigan_flirt3_5 morrigan_flirtreluctanceupdate|Right now, I am having fun being with you. dlga_morrigan_flirt1 morrigan_flirt4_1|So, a beautiful woman like you must be married. dlga_morrigan_flirt1 morrigan_flirt4_2|You're the most beautiful woman I've ever seen. dlga_morrigan_flirt1 morrigan_flirt4_3|[Touch her face and kiss her.] dlga_morrigan_flirt1 morrigan_flirt4_4|[Smell her hair.] dlga_morrigan_flirt1 morrigan_flirt4_5|[Hold her hands.] dlga_morrigan_flirt4_1 morrigan_flirtreluctanceupdate|That would have been nice, but how could I be married if I spent my life fleeing? dlga_morrigan_flirt4_2 morrigan_flirtreluctanceupdate|I do not think so. I know there are women who are more beautiful. dlga_morrigan_flirt4_3 morrigan_flirtreluctanceupdate|[Her lips are to yours.] dlga_morrigan_flirt4_4 morrigan_flirtreluctanceupdate|What are you doing? Behaving like a wolf! Get away from me! dlga_morrigan_flirt4_5 morrigan_flirtreluctanceupdate|[She smiles at you and blushes.] dlga_morrigan_flirt1 morrigan_flirtsuccess|My lady, my tent makes a poor palace without you. I pray you would find me worthy to exalt it. dlga_morrigan_flirtsuccess morrigan_flirtsuccess2|Wait for me when the whole camp is quiet. I'll be there, my love. dlga_morrigan_flirtsuccess2 morrigan_storytoplayer3|[Morrigan winks while she smiles at you knowingly. You realize she is in love with you.] dlga_morrigan_flirt1 morrigan_storytoplayer3|Sorry, I have other things to do. dlga_member_talk view_member_char_requested|What can you tell me about your skills? dlga_view_member_char_requested do_member_view_char|All right, let me tell you... dlga_member_talk member_separate|We need to separate for a while. dlga_member_talk com_regalo6|(Give warrior rings and bracelets valued at 3000 peningas) dlga_com_regalo6 do_member_trade|Thank you, I am proud to receive these rewards. dlga_member_talk member_separate.1|Leave now. dlga_member_separate member_separate_confirm|Oh really? Then this game will probably fail at some point. Is that what you want? **warning** dlga_member_separate member_separate_confirm.1|Oh really? Well, I'm not just going to wait around here. I'm going to go to the towns to look for other work. Is that what you want? dlga_member_separate companion_quitting|Actually, there is something I need to tell you. dlga_member_separate_confirm member_separate_yes|That's right. We need to part ways. dlga_member_separate_confirm do_member_trade|No, I'd rather have you at my side. dlga_member_separate_yes close_window|Well. I'll be off, then. Look me up if you need me. dlga_member_talk member_question|I'd like to ask you something. dlga_member_talk close_window|Never mind. dlga_member_question member_question_2|Very well. What did you want to ask? dlga_member_question_2 member_morale|How do you feel about the way things are going in this company? dlga_member_question_2 member_background_recap|Tell me your story again. dlga_member_question_2 member_kingsupport_1|I suppose you know that I aspire to be {reg59?queen king} of this land? dlga_member_question_2 member_intelgathering_1|Do you have any connections that we could use to our advantage? dlga_member_question_2 member_improverels_1|I would like to improve my relations with a settlement. dlga_member_question_2 member_fief_grant_1|Would you be interested in holding a fief? dlga_member_question_2 close_window|Never mind. dlga_member_background_recap_3 do_member_trade|Then shortly after, I joined up with you. dlga_do_member_view_char member_talk|Anything else? dlga_member_kingsupport_1 do_member_trade|Um... Yes. I had heard. dlga_member_kingsupport_1a member_kingsupport_2|Would you then support my cause? dlga_member_kingsupport_1a do_member_trade|Very good. I shall keep that in mind. dlga_member_kingsupport_2 do_member_trade|I would, {s21}. Moreover, I have a proposal on how I might help you attain your throne. However, you recently sent {s22} off on a similar mission. Perhaps we should wait for a couple of weeks to avoid drawing too much attention to ourselves. dlga_member_kingsupport_3a member_kingsupport_4|Very good. You do that dlga_member_kingsupport_3a do_member_trade|On second thought, stay with me for a while dlga_member_kingsupport_4 close_window|Farewell then, {s21}, for a little while dlga_member_improverels_1 member_improverels_2|What settlement do you have in mind? dlga_member_improverels_2 do_member_trade|Actually, forget about this, maybe later. dlga_member_improverels_3 close_window|Very well. I will travel there and try to improve your relations with {s4}, {s21}. dlga_member_intelgathering_3 member_intelgathering_4|Splendid idea -- you do that. dlga_member_intelgathering_3 do_member_trade|Actually, hold off for now. dlga_member_intelgathering_4 close_window|Good. I should be ready to report in about five days. Farewell then, {s21}, for a little while. dlga_merchant_quest_4_start close_window|It's time, lads! Up and at them! dlga_start relative_saved_1a|Stop! You bring many boats with you. Who are you, and what do you want? dlga_relative_saved_1a relative_saved_1b1|My name is {playername}. Are you the army from the Kingdom of Asturias? dlga_relative_saved_1a relative_saved_1b2|My name is {playername}. I come in accordance with the agreements with West Seaxe. dlga_relative_saved_1a relative_saved_1b2.1|My name is {playername}. I come to negotiate on behalf of the sons of Ragnar. dlga_relative_saved_1b1 relative_saved_1b2|Yes, and if you know who we are, you can only come from West Seaxe. dlga_relative_saved_1b2 relative_saved_1b3|I see. Well, my job is not to trust anyone, but stay alert. If your fleet moves, we will attack you. You'll go with two or three men to our ship, and we will take you to the village to talk to our leaders. Five of our men will go to your ship as hostages to guarantee your safety. dlga_relative_saved_1b3 close_window|Let's go! dlga_start bandit_leader_1a|Ay! Spare me! Spare my life! Let me go, and I'll go far away from here, and learn an honest trade, and you'll never hear of me again! dlga_bandit_leader_1a bandit_leader_1b|I'll spare your life -- but in exchange, I want information. Either you or your mates kidnapped the brother of a prominent merchant in town. Tell me where you're hiding him, and give me your word that you'll stop troubling the people of these parts, and you can go free. dlga_start looter_leader_1|What do you want? dlga_looter_leader_1 looter_leader_2|I've been looking for you. Tell me where you keep your prisoners, and I'll let you go. dlga_looter_leader_1 close_window|Nothing. We'll leave you in peace. dlga_looter_leader_2 looter_leader_3|Hah! Those prisoners are only going free if you pay their ransom. Did you bring any silver? dlga_looter_leader_3 close_window|No, but I brought steel. dlga_bandit_leader_1b close_window|Oh bless you, {reg59?my lady my lord}. Bless you. We've done the lad no harm. We've been keeping him in our hideout near {s9}. I'll describe the area nearby in detail, so there's no mistaking it... dlga_start close_window.30|Beautiful work, {playername}! Let me have my {reg33} peningas. I hope you got your fair share from the weeping men of {s33}. dlga_start close_window.31|Shame on you, {playername}! You are a miserable failure. You couldn't even defeat those weeping men of {s33}. dlga_start rescue_prisoner_succeed_2|{playername}, you saved him! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_2 lord_pretalk|Always an honour to serve, {s65}. dlga_start_up_quest_1_next close_window|Are you all right? Well... I guess you're alive, at any rate. I'm not sure that we can say the same for the other fellow. That's one less thief to trouble our streets at night, although Heaven knows he won't be the last... Anyway, maybe you can help me with something. Let's talk more inside. Out here, we don't know who is listening. dlga_start merchant_quest_2a|Splendid work. You have hired enough men to take on the bandits. Now -- travellers entering {s9} have told us that there is a small group of robbers lurking on the outside of town. I suspect that they are all from the same band, the one that took my brother. Hunt them down and defeat them, and make them disclose the location of their lair! dlga_start merchant_quest_3a|So, you've found out where they hid my brother? Splendid work. I flatter myself that I'm a fine judge of character, and you look to be a {reg59?woman man} who can get things done. Now, go out and save his unworthy hide! dlga_start merchant_quest_3b|Well... My brother is home safe. I'm not sure what to do with him -- maybe pack him off to a university outside the Northlands. That way, if he gets knocked on the head in a street brawl, no one can say it's my fault. But that's not your problem. Here's the rest of your reward. It was well earned. dlga_merchant_quest_3b merchant_quest_4a|The money is most welcome, and I am glad to have been of service dlga_merchant_quest_4a merchant_quest_4b|Good! Now... Are you interested in making some more? dlga_merchant_quest_4b merchant_quest_4b1|Possibly. What do you need? dlga_merchant_quest_4b1 merchant_quest_4b2|Remember how I told you that the bandits had an ally inside the walls? I think I know who it is -- the captain of the watch, no less. Some months ago, this captain, seeing the amount of profit we merchants were making from trade across the frontiers, decided to borrow some money to sponsor a caravan. Unfortunately, like many who are new to commerce, he failed to realize that great profit only comes with great risk. So he sank all his money into the most expensive commodities, and of course, his caravan was captured and looted, and he lost everything. dlga_merchant_quest_4b2 merchant_quest_4b3|As a consequence, it seems, our captain turned to villainy to recoup his fortune. I supposed I'd do the same if, the Heavens forbid, I ever faced indebtedness and ruination. Now, any watch captain worth his salary will have a few thieves and robbers on his payroll, to inform on the rest, but our captain decides to employ these bastards wholesale. He brings them into the town, lets them do as they will, and takes a share of their take. You've heard of poachers turning gamekeepers? Well, in the unfortunate land of the Northlands, sometimes gamekeepers will turn poacher. Luckily, there are still a few brave, honest souls in the watch who've told me how he works. dlga_merchant_quest_4b3 merchant_quest_4b4|Now -- here's my plan. I could bring this to the attention of {s4}, lord of the city, but that would mean an inquiry, my word against the captain's, and witnesses can be bought and evidence destroyed, or maybe the whole thing will be forgotten if the enemy comes across the border again, and all I'll get for my trouble is a knife in the ribs. In time of war, you see, a king's eye wanders far from his domain, and his subjects suffer. So I've got another idea. I've got a small group of townsfolk together, some men in my employ and some others who've lost relatives to these bandits, and we'll storm the captain's home and bring him in chains before {s4}, hopefully with a few captured bandits to explain how things stack up. dlga_merchant_quest_4b4 merchant_quest_4b5|All I need now is someone to lead my little army into battle -- and I can't think of anyone better than you. So, what do you say? dlga_merchant_quest_4b5 merchant_quest_4b6|How do I know that you're telling me the truth? dlga_merchant_quest_4b6 merchant_quest_4b7|Oh, well, I suppose it's possible that I found a dozen bandits who were willing to give their lives to give a passing stranger a false impression of life in old {s4}... Well, I guess you can't really know if my word is good, but I reckon you've learned by now that my money is good, and there's another 100 peningas, or maybe a bit more, that's waiting for you if you'll do me this last little favor. So what do you say? dlga_merchant_quest_4b7 merchant_quest_4b8|All right, I'll lead your men. dlga_merchant_quest_4b7 merchant_quest_4_decline|I'm sorry. This is too much, too fast. I need time to think. dlga_merchant_quest_4b8 merchant_quest_4b9|Splendid. It's been a long time since I staked so much on a single throw of the dice, and frankly I find it exhilarating. My men are ready to move on your word. Are you ready? dlga_merchant_quest_4b9 merchant_quest_4_accept|Yes. Give them the sign. dlga_merchant_quest_4b9 merchant_quest_4_decline|Not now. I will need to rest before I can fight again. dlga_merchant_quest_4_accept close_window|Good! Now -- strike hard, strike fast, and the captain and his henchmen won't know what hit them. May the heavens be with you! dlga_merchant_quest_4_decline close_window|Right. I can keep my men standing by. If you let this go too long, then I suppose that I shall have to finish this affair without you, but I would be most pleased if you could be part of it as well. For now, take what time you need. dlga_merchant_quest_2a close_window|Very well. I shall hunt for bandits. dlga_merchant_quest_2a merchant_quest_2a_whynotcome|Why don't you come with us? dlga_merchant_quest_2a_whynotcome merchant_quest_2a|Because I'm paying you to go take care of it. That's the short answer. The long answer is that I've got some leads to follow up here in town, and I have just as much chance of getting knocked on my head as you, if that's what you're asking. But I respect your question. Now, what do you say? dlga_merchant_quest_2a close_window.1|I cannot deal with this matter at this time. dlga_merchant_quest_3a close_window|Very well. I go now to attack the bandits in their lair, and find your brother. dlga_merchant_quest_3a close_window.1|I cannot deal with this matter at this time. dlga_start merchant_quest_persuasion|You may do as you wish, {reg59?my lady sir}, but I am disappointed. You would do well to reconsider. I am a rich man, and would show you my gratitude in coin. dlga_merchant_quest_persuasion merchant_quest_1_prologue_3|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_2|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_3|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion merchant_quest_4b8|You make a persuasive case. I will help you. dlga_merchant_quest_persuasion close_window|As I say, I have more important business elsewhere. dlga_merchant_quest_2 merchant_quest_2a|Now -- go find and defeat that group of bandits. dlga_merchant_quest_3 merchant_quest_3a|Now -- go attack that bandit hideout, get my brother back, and show those brigands what happens to those who threaten my household. dlga_start close_window.32|Oh -- thank the heavens... Thank the heavens... Am I safe? dlga_start merchant_closing_statement_2|Ah... {playername}. Things didn't go quite so well as I had hoped. {s5} couldn't quite find it in him to overlook my little breach of the peace. Oh, he's grateful enough that I got rid of his crooked captain -- a guard who'll let in bandits will let in an enemy army, if the price is right -- but he can't exactly have me running around here as a lasting reminder of his failure to take care of things himself. dlga_merchant_closing_statement_2 merchant_closing_statement_3|That hardly seems fair... dlga_merchant_closing_statement_3 merchant_closing_statement_4|Fair? This is the Northlands, {reg59?my lady my boy}! Kings do what they will, and the rest of us do as they must. He didn't string me up, and instead gave me time to sell my properties -- even put in a word with the other merchants that they best pay me a fair price, too. That's gracious enough, as kings go -- but he's a weak king, as they all are here, and weak kings must always look to their authority first, and justice second. I suppose I'd do the same, in his shoes. dlga_merchant_closing_statement_4 close_window|Anyway, I wouldn't go rubbing your part in this affair in {s5}'s face -- but he's taken note of you, and decided that you're not worth hanging, and that's something to which I'll raise a glass any day of the week. He might even have work for you, further down the road. Or, you can sell your sword to one of his competitors. Anyway, I hope you've learned a bit about what it will take to stay alive in this troubled land, and I suspect that the money you've earned won't go to waste. Good luck. dlga_merchant_quests_last_word close_window|I am preparing to leave town in a short while. It's been an honor to know you. Good luck. dlga_start member_intel_liaison|Greetings, stranger. dlga_member_intel_liaison member_intel_liaison_results|What have you discovered? dlga_member_intel_liaison close_window|It's time to pull you out. Let's leave town separately, but join me soon after. dlga_member_intel_liaison close_window.1|You're doing good work. Stay here for a little longer. dlga_member_intel_liaison_results member_intel_liaison|{s11} I noticed that you have been keeping some notes about individual lords. I have annotated those with my findings. dlga_member_fief_grant_1 member_fief_grant_2|Which fief did you have in mind? dlga_member_fief_grant_2 do_member_trade|Never mind. There is no fief I can offer. dlga_start close_window.33|You lead. dlga_start bodo_carta1|My {reg59?lady lord}, you have retrieved the letter! dlga_start bodo_choiceside1|Wait, my {reg59?lady lord}. It's time to say farewell to the Danish and travel south to West Seaxe. We need to deliver the letter of the king of Asturias to Aethelred Aethelwulfing, king of West Seaxe and brother of Aelfred. I will finally be able to finish my mission. dlga_start bodo_danishcamp1|My {reg59?lady lord}, give me a moment before we go to the Danish camp, please! dlga_start close_window.34|Good luck with Bjorn. dlga_start sigurd_quest_revenge10|You send me to my death, my friend, but I do not blame you. I understand that you want to rescue your mother. I regret only two things failing my king and leaving his letter in the hands of his enemies and not having obtained your fidelity when I had the chance. dlga_start close_window.35|So, scum, did you think that you could turn against the Danish and not pay? It's time for someone else to take legitimate direction of this party. It is time for me, Egil, to take possession of this letter and bring it to my father, King Horik. I spent so long at your side, just to discover that you are a treacherous rat. After everything that has happened... Well, I have long doubted your skills to command an army. Now, you are going to die. This is my moment of glory. dlga_start close_window.36|My {reg59?lady lord}, you must hurry to join the king. Follow me. dlga_start close_window.37|Sorry, this is not a good time to talk. dlga_start brunhild_avisa|My {reg59?lady lord}, Sven's hideout was a dangerous place, but we managed to ransom Bodo. I understand you want to find your mother, but let me tell you when I was in the court of the jarl of Kennemer, I heard horrible things about Sigurd... dlga_start companions_despuesduelo1|My {reg59?lady lord}, we want you to know that no one blames you for what happened in the duel, and everyone still fully supports you. dlga_start close_window.38|Let's leave whenever you are ready. dlga_start close_window.39|Please do not waste any more of my time today, {reg59?lady lord}. Perhaps we shall meet again in our travels. dlga_start companion_reginhard4x|An orphan came in to thank me for helping her family. You're a good person, {playername}! You've gotten me to feel less guilty and a little happier. dlga_start close_window.40|Did you give Adda the money? dlga_start companion_reginhard43|You have turned back for now, but surely you remain interested in Thiaderd's hideout... dlga_companion_recruit_intro_responsebodos companion_recruit_backstory_a|Tell me what's happened since the Woden Ric was attacked by Sven Bull Neck. dlga_companion_recruit_intro_responsebrunhilds companion_recruit_backstory_a|Calm down. Your father, Thonkrik, has sent me to find you. dlga_companion_recruit_intro_response companion_recruit_egil1|Keep your distance and tell me what you want. dlga_companion_recruit_egil1 companion_recruit_backstory_a|Easy! I'm not an enemy. I saw you talking to King Horik and followed you. My hands are nowhere near my weapons, and I'm at your mercy... dlga_companion_recruit_backstory_responsesolveig companion_questions_solveig1|I do not like when someone is following me. dlga_companion_recruit_backstory_responsesolveig companion_questions_solveig2|Thanks, I think I owe you my life. dlga_companion_recruit_backstory_responsesolveig companion_questions_solveig3|Thanks, but no help was needed with these men. dlga_companion_questions_solveig1 companion_recruit_backstory_response|{s2}^^Neither do I! I'm Solveig, and I have chosen to serve you and protect you while you remain worthy. dlga_companion_questions_solveig2 companion_recruit_backstory_response|{s2}^^They were but fools. They had been following you for days and have had a hundred better opportunities. However, any chosen time would have been a failure, because I was ready to rescue you. dlga_companion_questions_solveig3 companion_recruit_backstory_response|{s2}^^Do not worry. I will not tell anyone that I had to rescue you when you were with your pants down. dlga_companion_recruit_backstory_responseagathinos companion_questions_aghatinos1|Are you not afraid of bandits on the roads, traveling alone as you are? dlga_companion_recruit_backstory_responseagathinos companion_questions_aghatinos2|I would never have expected to see a Greek in Northvegr. dlga_companion_questions_aghatinos1 companion_recruit_backstory_response|{s2}^^Well, I was not alone, and now I'm with you, and I'm sure the bandits will run away when they see you. dlga_companion_questions_aghatinos2 companion_recruit_backstory_response|{s2}^^I had never expected to find a Norwegian in Konstantinoupolis, but there they were, busy taking me into slavery! dlga_companion_recruit_backstory_responsebeda companion_questions_beda1|What are you talking about? Was it you who sent the message about my mother? dlga_companion_recruit_backstory_responsebeda companion_questions_beda1.1|Shut up, scum! So you know my mother? dlga_companion_questions_beda1 companion_questions_beda2|{s2}^^Yes, yes! She sent me to talk to you. I was with her... I mean that I was her servant, her slave, when the Danish of Sven Bull Neck took me prisoner. Sven is terrible! I was afraid. I often thought about escaping, but I was so scared that I did not even try. dlga_companion_questions_beda4 companion_questions_beda5|{s2}^^I was the slave of your mother after the Danish captured me in East Engle little more than a month ago. She is not well, but that you already know. She is very ill; is dying. Most of the time, she does not remember who she is and says strange things. The Vikings of Sven Bull Neck think she is a seidr, someone who has spirits, and they consult her about their Fate. Sven has married her because that is believed to improve luck. He says that when he captures you, he will sacrifice you to the gods, because you have the blood of a seidr. dlga_companion_questions_beda5 companion_questions_beda61|I'm listening. dlga_companion_questions_beda5 companion_questions_beda62|I'm not interested in Sven. Tell me about my mother. dlga_companion_questions_beda61 companion_questions_beda62|Sven Bull Neck is a troubled man, and you have become his obsession for having killed his brother, a man named Olvir. Your mother predicted Olvir's death at your hands, and Sven is angry with his master, Sigurd Ragnarsson, as he was the one who sent Olvir to where you were.^^I've only known Sven a little. I heard the men say he was once a great leader, a shepherd of men. To the contrary, I saw a man who maintains loyalty through fear. dlga_companion_questions_beda62 companion_questions_beda63|Sometimes your mother could remember and be herself. Then she would speak about you, her {reg59?daughter son}. She said that you were destined for greatness, and that your destiny is beyond the control of the Norns that sent Sven. Only she regrets that her end is near and that she will not see you.^^She told me to flee, to find you and remind you that the happiest day of her life was when you came into the world. She also told me that if she never sees you again, she would always be by your side. dlga_companion_questions_beda63 companion_questions_beda7|Where is she? dlga_companion_questions_beda63 companion_questions_beda7.1|She was always a weak woman. Where is Sven? dlga_companion_questions_beda7 companion_questions_beda8|When I escaped, we were close to Grantebrycge, but that was two weeks ago, which is what it took me to find you. The last I heard was that Sven Bull Neck gathered his men and led them to their ships to be at the service of the king. dlga_companion_questions_beda8 companion_questions_beda9|Is he going to Douar-an-Enez? dlga_companion_questions_beda8 companion_questions_beda92|I understand. I think I know where they went. dlga_companion_questions_beda9 companion_recruit_backstory_response|What? I have no idea who Douar is. Listen, I can't stay here. Your mother asked me to take care of you, so I'm going with you. dlga_companion_questions_beda92 companion_recruit_backstory_response|That is great! Listen. I can't remain here. Your mother asked me to take care of you, so I'm going with you. dlga_companion_recruit_backstory_responseasbjorn companion_questions_asbjorn1|I've had to kill a companion and join a war fleet. Now I must take a judge along? dlga_companion_recruit_backstory_responseasbjorn companion_questions_asbjorn2|I supposed that the Assembly would send someone. I did not think it would be you. dlga_companion_recruit_backstory_responseasbjorn companion_questions_asbjorn6|A doctor, eh? Yes, you are welcome. Let's get on track and join the Viking fleet. dlga_companion_questions_asbjorn2 companion_questions_asbjorn2_1|{s2}^^The Assembly decided I join you, but I am happy to carry it out. It is not my intention to control you, but I must ensure that you join the fleet and come to Englaland. From that moment on, I would like you to see me as a companion, as the doctor your men need. dlga_companion_questions_asbjorn2_1 companion_questions_asbjorn1|I've had to kill a companion and join a war fleet. Now I must take a judge along? dlga_companion_questions_asbjorn2_1 companion_questions_asbjorn6|I guess I have no choice. Let's get on track and join the Viking fleet. dlga_companion_questions_asbjorn1 companion_questions_asbjorn3|{s2}^^I understand that things have not been easy, but the Assembly is the law. It is what keeps the balance in every part of Danmark and even in the whole kingdom. What do you think would have happened without the jurisdiction of the Assembly? Possibly a war between the King Horik and Jarl Sigurd? Who knows, this may still occur despite the Assembly. It would not be the first time. Honor and truth are very important in Danmark, and there are only two ways to satisfy their requirements with wergild or blood. The line between friendship and hatred between two neighbors sharing the land is very thin. If the Assembly did not exist, hundreds of men would die every day for the slightest of complaints. dlga_companion_questions_asbjorn3 companion_questions_asbjorn4|The Assembly was not fair to me, whatever good there is in avoiding a war. dlga_companion_questions_asbjorn3 companion_questions_asbjorn6|That is fine. Let's get on track and join the Viking fleet. dlga_companion_questions_asbjorn4 companion_questions_asbjorn5|{s2}^^Assembly decisions cannot please everyone. Dare I say, sometimes the judgments of the Assembly are not meant to be fair. Its mission is to maintain order and balance, ensuring that men come to the Assembly to settle disputes instead of killing each other. dlga_companion_questions_asbjorn5 companion_questions_asbjorn6|Let's get on track and join the Viking fleet. dlga_companion_questions_asbjorn6 companion_recruit_signup|I'm sure we will be good friends. We must go to the port of Ribe as soon as you can and ask the port master to join the fleet. dlga_companion_recruit_backstory_responsebodo companion_questions_bodo1|How did you get here? dlga_companion_recruit_backstory_responsebodo companion_questions_bodo2|Bodo... did anyone else survive the Viking attack? dlga_companion_recruit_backstory_responsebrunhild companion_recruit_signup|Friese has not treated me well either, especially the jarl of Kennemer. I'm leaving this land, and you're coming with me. dlga_companion_recruit_backstory_response2 companion_reginhard1|Take another drink and tell me why you should not be here, Reginhard. dlga_sigurd_quest_revenge10 sigurd_quest_revenge11|You are not dead yet. I will rescue you later. dlga_sigurd_quest_revenge10 sigurd_quest_revenge12|Good luck, Bodo. It was interesting to travel with you. dlga_sigurd_quest_revenge10 sigurd_quest_revenge12.1|I never wanted you by my side, scitte. dlga_sigurd_quest_revenge11 sigurd_quest_revenge12|I think that rescue won't be possible, but thank you for the kind thought. I hope we meet in the afterlife. Now go and rescue your mother, my friend. dlga_sigurd_quest_revenge12 close_window|(You watch as Sigurd's men drag Bodo away. The Cantabrian turns his head back once to look at you before accepting his fate.) dlga_bodo_carta1 bodo_carta2|{s2}^^Damn! These Vikings have broken the seal. Fortunately, the letter of King Aldefonso was encrypted. I hope that the Vikings were not able to solve the mystery. dlga_bodo_carta1 bodo_carta21|{s2}^^When you gave me to Sigurd 'Snake in the Eye,' I thought it was my end. I would die disgraced for having brought death to the Woden Ric and for not being able to fulfill the mission of my king. Fortunately for me, the letter of King Aldefonso was encrypted, so I'm still alive. The Vikings were not able to solve the mystery and brought me here to torture and tell them the code before the Assembly. The Vikings are not imaginative with torture, but they are brutal. I think if you had not come, I would not have endured much longer alive. dlga_bodo_carta21 bodo_carta31|I'm sorry for having given you to Sigurd, my friend. I'm glad to have you back. dlga_bodo_carta21 bodo_carta32|I thought Sigurd would kill you. I see you're tougher than I thought. dlga_bodo_carta2 bodo_carta33|--You try to read the letter.-- dlga_bodo_carta2 bodo_carta34|--You don't know how to read, so you cannot understand it. Give the letter to Bodo.-- dlga_bodo_carta2 bodo_carta35|Tell me about this letter, Bodo. Why is it so important? dlga_bodo_carta31 bodo_carta4|{s2}^^Do not worry. I am aware of the pressure that you feel on your shoulders and of the concern that you have for the life of your mother. What matters now is that we are together and we have the letter. dlga_bodo_carta32 bodo_carta4|Fortunately, they needed me to decrypt the document. If I had given them what they wanted, I would have been dead long ago. Well, I do not want to think about this. Now we're back together and have the letter. dlga_bodo_carta4 bodo_carta33|--You open the parchment carefully, avoiding touching Atli's bloodstains with your fingers. You try reading the letter.-- dlga_bodo_carta4 bodo_carta34|--You don't know how to read, so you cannot understand it. Give the letter to Bodo.-- dlga_bodo_carta4 bodo_carta35|Tell me about this letter, Bodo. Why is it so important? dlga_bodo_carta33 bodo_carta34|--The text is Latin, and it talks about Noah and his ark, with many comments by a monk, but nothing that would appear relevant.-- dlga_bodo_carta35 bodo_carta34|This letter is important and can change everything, but I need your help to finish my mission. It's time to reveal its secrets... dlga_bodo_carta34 bodo_carta5|The trick is to read the first word after each period in the first three lines of each paragraph and read the last words before the period in the following. dlga_bodo_carta5 bodo_carta6|{s2}^^Aldefonso became king very recently, after inheriting the throne of his father. He explains at the beginning of this letter that he respects the North and continues the covenants of his father. He sends a messenger to West Seaxe -- me -- and another to Frankia. The North Sea, he says, should be made safe and the Vikings eradicated. West Seaxe is the best place from which to do this, given its proximity to Danmark. dlga_bodo_carta6 bodo_carta61|Why would the Kingdom of Asturias be worried about the Vikings? dlga_bodo_carta6 bodo_carta8|Get to the point, Bodo. dlga_bodo_carta61 bodo_carta7|{s2}^^My king, Aldefonso, is particularly concerned about the Danish, who are the ones who led the raids on his kingdom in the past. There were two particularly worrying attacks, which King Aldefonso does not want repeated. The first was about twenty-four years ago, during the reign of King Ranimiro, Aldefonso's grandfather, when the Vikings were seen near to Asturias coast with more than 120 ships and 3000 men. Ranimiro quickly gathered his men in Cantabria and Asturias and sent messages to come to Gallaecia, where the Vikings landed to cause damage. Ranimiro was a warrior king. When the Vikings arrived, he was firmly entrenched in a stronghold, so he was able to defeat them in battle and burn 70 ships. dlga_bodo_carta7 bodo_carta8|All the same, another big Viking expedition came ten years ago, in the time of King Ordonio, the father of the current king. The fleet of almost 100 ships was led by Bjorn Ironside and Haesten, Ragnar's sons. They disembarked in Gallaecia, near the tomb of Santiago, and caused much damage before they were expelled. After this King Ordonio began contacting other kingdoms in the North that had been attacked by Vikings, too, especially Frankia and West Seaxe. This letter is the finale to years of diplomatic efforts. dlga_bodo_carta8 bodo_carta9|The letter says that according to what was promised by his father, Aldefonso agrees to send 20 ships and 600 men to West Seaxe. The men are all veterans of the Muslim wars, fully equipped with chain mail, sword, spear and shield. These men, joining West Seaxe with contributions from Frankia, will cleanse the sea of Vikings. The letter details the route and the ports these men will use on their journey to West Seaxe and asks the very noble king, Aethelred of the Seaxna, to prepare accommodation and food for them. Do you see the importance of this letter, and why Sigurd Ragnarsson, or any Viking leader, for that matter, would want to intercept it? dlga_bodo_carta9 bodo_carta91|This alliance may harm the interests of the Danish and their way of life. dlga_bodo_carta9 bodo_carta92|Six hundred veteran men would allow West Seaxe to conquer other kingdoms. dlga_bodo_carta9 bodo_carta91.1|I'd rather you tell me. dlga_bodo_carta9 bodo_carta11|Honestly, I do not care. Now that we have the letter, it's time to go back to King Horik. dlga_bodo_carta92 bodo_carta91|No, you are not listening to me. This army is not to be used for conquering. It is an alliance with one objective cleanse the North Sea of Vikings. Allow me to explain. dlga_bodo_carta91 bodo_carta10|Figure that 600 veteran men from each kingdom make 1800 soldiers whose sole purpose is to finish the Vikings. We're not talking about a peasant levy but about professional warriors, well trained and well equipped. This is a huge economic burden for any one kingdom, but if they are well led -- King Aethelred's brother, Aelfred, was chosen for this -- it could free the North Sea of the tempest that now whips it. Therefore, the letter is important to my mission, so Sigurd Ragnarsson made every effort to intercept it. If he can show the letter in the Assembly and so demonstrate the danger that it portends for all of them, the Assembly will make him king with the mission of preventing this alliance. dlga_bodo_carta10 bodo_carta11|Then I will give the letter to King Horik, so it will be he who will lead the Danish. dlga_bodo_carta10 bodo_carta13|Fine. In that case, I'll give the letter to West Seaxe. dlga_bodo_carta10 bodo_carta13.1|I need to see what the Assembly decides. Then I will decide. Save it for now. dlga_bodo_carta10 bodo_carta13.2|This letter is a powerful weapon. Keep it safe. dlga_bodo_carta11 bodo_carta12|If you give this letter to King Horik or any other Norseman, he will use it to gain power and then destroy all that my kings have fought for over the years. I understand that your concerns now are the Assembly and your mother. I'll help you with that now. Later we will discuss the letter again. dlga_bodo_carta12 bodo_carta13|Fine, but don't think I'll change my mind. I will certainly give it to the Vikings. dlga_bodo_carta12 bodo_carta13.1|Fine, but don't think I'll change my mind. I will certainly give it to West Seaxe. dlga_bodo_carta12 bodo_carta13.2|Fine, we'll talk about the letter later. dlga_bodo_carta13 bodo_carta14|Well, we will tell King Horik that the letter was destroyed during the fight with Atli Eiriksson. Then he does not have to worry about Sigurd 'Snake in the Eye' using it in the Assembly. This will ensure his support for your cause. dlga_bodo_carta14 close_window|Let's not waste any more time but get out of this cave. dlga_brunhild_avisa companion_brunhild_conv|Sigurd 'Snake in the Eye' was in the mead hall of the jarl of Kennemer on more than one occasion. He is not just any man, my {reg59?lady lord}! You know that the jarl of Kennemer is a hard man, but he trembled before Sigurd. Sigurd doesn't say a lot, he never smiles, and his snake eyes burrow into you as if he were trying to read your thoughts. I was but a slave, but I heard things. People say that he is the most dangerous of the sons of Ragnar, a man who would kill you just for coughing nearby or for being in his way on the wrong day. dlga_companion_brunhild_conv companion_brunhild_conv3|The beautiful Brunhild is right, {playername}. From what I know, Sigurd Ragnarsson is the kind of man that one should avoid. Unfortunately, he blocks our way... dlga_companion_brunhild_conv3 companion_brunhild_conv4|I don't believe it is so bad. You can't trust the jarl of Kennemer, since he is an accomplished actor who uses every possible tool to try to manipulate others. If he saw an advantage in passing as timid before Sigurd, he would've done that. I would be very careful with him, as he's a man who smiles when you face him, and stabs you with a dagger when you turn. With Sigurd, at least, you always know where he is coming from. dlga_companion_brunhild_conv4 companion_brunhild_conv5|Reginhard is talking without knowing him. I've heard things and seen things. Maybe Reginhard was too busy drinking or betraying someone. Sigurd is spiteful, never forgiving -- and never forgetting... dlga_companion_brunhild_conv5 companion_brunhild_conv6|You have the gall, woman, to call me a drunk and traitor to my face! You know nothing about me! Watch your words, or you will have to watch your back. dlga_companion_brunhild_conv6 companion_brunhild_conv71|Brunhild! Reginhard has had a hard life. Don't use what happened to Thiaderd against him. dlga_companion_brunhild_conv6 companion_brunhild_conv72|Reginhard! Overcome your regrets and your past and never threaten a member of this party. dlga_companion_brunhild_conv6 companion_brunhild_conv73|Am I with grown people or children? Silence both you, now! Bodo, what do you think? dlga_companion_brunhild_conv6 companion_brunhild_conv73.1|Bodo, can you give me some advice about Sigurd? dlga_companion_brunhild_conv71 companion_brunhild_conv73|I'm sorry, my {reg59?lady lord}. I'm sorry, Reginhard. I let my temper get the best of me. dlga_companion_brunhild_conv72 companion_brunhild_conv73|Yes, I see how things work now. I withdraw my threats, but she should watch her words. dlga_companion_brunhild_conv73 companion_brunhild_conv74|We are at crossroads. Sigurd 'Snake in the Eye' has what we need, and your mother's life is in danger. In my opinion, we should go and talk to him, even if it costs us our lives. We have no choice... dlga_companion_brunhild_conv74 companion_brunhild_conv75|Maybe there is another way. There is a powerful man who hates Sigurd King Horik Gottfredsson of Danmark, Sigurd's king. dlga_companion_brunhild_conv75 companion_brunhild_conv76|Why does his king hate him, Brunhild? dlga_companion_brunhild_conv75 companion_brunhild_conv8|Imagine what you propose. If you were to speak to King Horik, what would you say? dlga_companion_brunhild_conv76 companion_brunhild_conv8|Well, I know only what I've heard. They are enemies. Maybe Sigurd wants to be king himself. dlga_companion_brunhild_conv8 companion_brunhild_conv9|Sigurd would be stupid, then. King Horik could banish him, make him an outcast, and strip him of his lands by denouncing him for the slightest infraction at the Thing. dlga_companion_brunhild_conv9 companion_brunhild_conv10|My knowledge is limited, but perhaps Sigurd is as powerful as the king himself. Or maybe King Horik doesn't want more wars in Danmark, after getting his throne after a long war with the other jarls. dlga_companion_brunhild_conv10 companion_brunhild_conv111|Reginhard, what is this 'thing' you speak of? dlga_companion_brunhild_conv10 companion_brunhild_conv112|Speak with Sigurd or tell King Horik? We have a difficult decision to make. dlga_companion_brunhild_conv111 companion_brunhild_conv112|The Thing or the Assembly is a meeting of free men where disputes are solved and political decisions are made. dlga_companion_brunhild_conv112 companion_brunhild_conv12|I think we should get the protection and support of King Horik. This will give us an advantage when talking to Sigurd and will force him to respect our lives. If King Horik helps us, you can legally claim your mother back. dlga_companion_brunhild_conv12 companion_brunhild_conv13|Do not go straight to Sigurd 'Snake in the Eye' now. It may cause the death of your mother, and perhaps you will lose track of Sven Bull Neck forever. Why not see whether King Horik will support us? dlga_companion_brunhild_conv13 companion_brunhild_conv14|If I had to choose between going straight to Sigurd and getting myself killed or going to Horik and getting your mother killed, I wouldn't know what to say. You got me out of the hole where I was, so I'm fine with your choice whatever it is. dlga_companion_brunhild_conv14 close_window|I need to think about it. Thank you, all. We have to continue our travels. dlga_companion_questions_bodo1 companion_recruit_backstory_responsebodo|Sven Bull Neck came here after the attack. He left some of his men here with us, the prisoners. I also saw him sending ships on a mission to attack Friese. Then he went north. I think something or someone called him there. Rather, I have heard his men say this, but not everything they say is true. dlga_companion_questions_bodo2 companion_responsebodostory|I know you really want to ask if your mother is still alive, and where she is. Well, I have not told you everything. I need you to stay calm and listen to me carefully. dlga_companion_responsebodostory2 companion_responsebodostory3|{s2}^^Sven Bull Neck didn't end up there by chance. Our boat was his goal, and we had a traitor on board... dlga_companion_responsebodostory3 companion_responsebodostory41|What are you saying? What purpose? What traitor? dlga_companion_responsebodostory3 companion_responsebodostory42|I could care less about all you have to say. I want to know what happened to my mother. dlga_companion_responsebodostory42 companion_responsebodostory41|{s2}^^I told you to remain calm! I'll get to that shortly, but you should know this first... dlga_companion_responsebodostory41 companion_responsebodostory5|{s2}^^What happened was my fault, {playername}. I was Sven Bull Neck's target, so we were attacked and so on. I commended my soul to Erudino, for I was willing to die, but the Vikings wanted me alive. Therefore, it was I who brought death to my family on the boat. My redemption is that Sven Bull Neck will die at my hands. dlga_companion_responsebodostory5 companion_responsebodostory61|So YOU were the traitor? dlga_companion_responsebodostory5 companion_responsebodostory62|This is all your fault. You have destroyed my life. dlga_companion_responsebodostory5 companion_responsebodostory63|No, Sven Bull Neck is mine, and I will kill you if you cross my path. dlga_companion_responsebodostory61 companion_responsebodostory7|{s2}^^You're not listening to me! I was the Sven's target. How can I betray myself? dlga_companion_responsebodostory62 companion_responsebodostory7|{s2}^^I know, and I'm so sorry. dlga_companion_responsebodostory63 companion_responsebodostory7|{s2}^^This is not the issue to deal with now... but I promised Erudino. dlga_companion_responsebodostory7 companion_responsebodostory8|I was stupid. I believed that the Woden Ric was safe, but I was wrong. I was betrayed by its captain. The poor man thought that Sven Bull Neck would give him wealth. He was cheated, for, when the Vikings raided the Woden Ric, he was killed. Maybe that is the real reason why we stopped among those shipwrecks... dlga_companion_responsebodostory8 companion_responsebodostory9|The Woden Ric captain betrayed me -- indeed, all of us -- but I do not begrudge him that. He was just an idiot, and this cost him his life. dlga_companion_responsebodostory9 companion_responsebodostory101|He is lucky to be dead, because I would kill him myself. I hate traitors. dlga_companion_responsebodostory9 companion_responsebodostory102|But why was Sven Bull Neck chasing you? Why were YOU his goal? dlga_companion_responsebodostory9 companion_responsebodostory103|I'm still waiting to hear about my mother. dlga_companion_responsebodostory101 companion_responsebodostory103|{s2}^^Little can be done in this regard. dlga_companion_responsebodostory102 companion_responsebodostory11|I was Sven Bull Neck's target, as I had something very important in my hands, something so important that his lord, Sigurd Ragnarson, would kill for it. However, I myself did something terrible before the Viking assault, something I regret. dlga_companion_responsebodostory103 companion_responsebodostory102|Your mother is alive. When I awoke, a prisoner on Sven Bull Neck's ship, your mother was next to me. We were the only survivors, or so I thought until you came to my rescue today. Your mother thinks you are dead, my friend. dlga_companion_responsebodostory11 companion_responsebodostory13|What did you do? dlga_companion_responsebodostory13 companion_responsebodostory14|I gave it to your mother! I thought that it was safer in her hands than in mine... Before you take any fatal action against me in justified anger, you should know that it saved her life, because the Vikings thought she was my master. dlga_companion_responsebodostory14 companion_responsebodostory15|Do you understand? If not for that object, she probably would be dead now, like the rest of the people of the Woden Ric. Your mother's disease helped too, because the Vikings think that madness is a touch of the gods. Sven took your mother north with him and left me to my fate here, to be sold as a slave, because he thought she was my master and the object carrier. We must hurry, because when Sven Bull Neck discovers the truth, he will kill her. dlga_companion_responsebodostory15 companion_responsebodostory161|Who are you, really, and what is so important to be so wanted by Sven and his lord, Sigurd? dlga_companion_responsebodostory15 companion_responsebodostory162|Where has he taken my mother? dlga_companion_responsebodostory161 companion_recruit_signup|That's not important, but I will tell you that I'm not a common traveler. I was sent by the king of Asturias, and what I brought with me is a gift that could change the course of a war! We'll talk about this later. It is urgent now to find your mother. Sven Bull Neck was summoned by his lord, Sigurd 'Snake in the Eye' Ragnarsson. Sigurd wants this object badly. He will interrogate your mother about it, because he thinks she has the information he needs. We must find Sigurd soon. dlga_companion_responsebodostory162 companion_recruit_signup|Sven Bull Neck was summoned by his lord, Sigurd 'Snake in the Eye' Ragnarsson. Sigurd wants this object badly. He will interrogate your mother about it, because he thinks she has the information he needs. We must find Sigurd soon. dlga_companion_reginhard1 companion_reginhard2|{s2}^^I am not sure that we have anything to talk about. dlga_companion_reginhard2 companion_reginhard3|Alright, I will stay with you, but tell me why you should not be here. dlga_companion_reginhard2 companion_reginhard3.1|Come on, Reginhard, I'm legitimate. Tell me why you should not be here. dlga_companion_reginhard2 companion_reginhard3.2|Reginhard, take these 50 peningas. I know that times are bad and friends should help. dlga_companion_reginhard2 companion_reginhard3.3|You're such an interesting person. What is your story? (Persuasion) dlga_companion_reginhard3 companion_reginhard4|{s2}^^When my family died, I joined the rebels, tough and brave men who struggle to free us from the oppression of the Danish. I fought at their side, and I was happy because being with them, always busy and fearing death, made me forget what happened to my family. dlga_companion_reginhard4 companion_reginhard41|Why are you no longer with them? dlga_companion_reginhard4 companion_reginhard42|What can you tell me about your leader? dlga_companion_reginhard4 companion_reginhard421|How can I find them? dlga_companion_reginhard421 companion_reginhard422|You cannot find them. They do not want to be found. These men fear the jarl. Thiaderd only allows people he trusts to join. dlga_companion_reginhard422 companion_reginhard423|I am trustworthy. Ask me anything you want. dlga_companion_reginhard422 companion_reginhard423.1|I think you're playing with me, and I do not like it. I'm leaving. dlga_companion_reginhard423 close_window|{s3}^^Look at me and listen. There are many people having a hard time during this rebellion, particularly the many widows and orphans. There is a woman in Dorestad who collects donations to care for these widows and orphans. Go see her and help. I think you're a good person, but show me. Talk to this woman. Her name is Adda. You can find her in the shop on the wharf. Make a donation in my name. Maybe this will help my people see me with different eyes. dlga_bodo_choiceside1 bodo_choiceside21|Bodo, remind me about your mission. dlga_bodo_choiceside1 bodo_choiceside22|Yes, I was thinking about the letter, and I've made a decision. dlga_bodo_choiceside21 bodo_choiceside22|Your memory is fragile, my friend. When we traveled in the Woden Ric, Sven Bull Neck attacked us to steal a letter that I had. That's where our history began. Sven stole the letter for Sigurd 'Snake in the Eye,' his jarl, but we recovered the letter in Northvegr. We pulled it from the hands of the corpse of Atli, the man whom Sigurd had ordered to protect the letter. Now the letter is in our possession, and we were waiting for the right time to take it to West Seaxe. This time has come. dlga_bodo_choiceside22 bodo_choiceside3|I am very happy! Without you, I would not have gotten this far. The letter will coordinate the alliance between West Seaxe, Asturias and the Franks. These three kingdoms will gather together men and ships to cleanse the North Sea of Vikings. In fact, it is possible that the fleet of Asturias is about to be sent, because my mission has been delayed. dlga_bodo_choiceside3 bodo_choiceside4_s|I would like to hear the opinions of my other companions before making a decision. dlga_bodo_choiceside3 bodo_choiceside4_1|Now, hear my decision. dlga_bodo_choiceside4_1 bodo_choiceside4_2|{playername}, I think you should listen to our opinion before deciding. dlga_bodo_choiceside4_2 bodo_choiceside4_s|Sure. dlga_bodo_choiceside4_2 bodo_choiceside9|No, I'm the leader and don't need your opinions. dlga_bodo_choiceside4_s bodo_choiceside4|I have nothing to say. I will listen to the others. dlga_bodo_choiceside4_s bodo_choiceside4.1|I submit to whatever {playername} chooses. dlga_bodo_choiceside4_s bodo_choiceside4.2|--He clears his throat to get the attention of all.-- dlga_bodo_choiceside4 bodo_choiceside41|Sorry, but I can't be impartial in this matter. My ancestors, my family, are Vikings. The gods have granted us victory upon victory, so that we may acquire fame and wealth. This invasion we have embarked upon is in the footsteps of the sons of Ragnar in Englaland. It is a rich, fertile land worth fighting for. The Danish understand that if you can seize something, it's yours. It is for the inhabitants of the land to defend it and be worthy adversaries. dlga_bodo_choiceside41 bodo_choiceside42|The Danish are not beggars, and do not come asking for a piece of land. Danes do not ask for charity from the Saxons. We come with weapons in hand, ready to fight. If the Angles or Saxons defeat us, we will respect their victory, but if we prevail, the gods are with us and the fertile soil belongs to us. That is what I believe. If the Saxons and Franks come northward to fight and defeat the Danish, they are true warriors and the land is theirs. dlga_bodo_choiceside42 bodo_choiceside43|Your opinion will weigh heavily in my decision, Asbjorn. Thank you. dlga_bodo_choiceside42 bodo_choiceside43.1|This does not clarify anything. dlga_bodo_choiceside42 bodo_choiceside43.2|All men have the right to live without having to worry about what the sea may bring. dlga_bodo_choiceside43 bodo_choiceside5|I've said all I have to say. You have my support, whatever you decide. It doesn't matter anyway, as fate has already been written. dlga_bodo_choiceside43 bodo_choiceside5.1|Whatever you decide, I'm taking my leave and going back to Odinsve. I've made good friends in this party, but I know that now we'll be at odds. Therefore, I leave while we are still all friends. dlga_bodo_choiceside5 bodo_choiceside51|I am not as good as Asbjorn at speaking. I'm just a slave who escaped from the hands of a Danish jarl. You know what I think about the Danish, or rather certain Danes who occupy Kennemer. They come, kill and take what they want. If delivering the letter to West Seaxe means a safer North Sea, you have my support. If you deliver the letter to the Danish, on the other hand... dlga_bodo_choiceside51 bodo_choiceside6|Your opinion evens my decision, Brunhild. dlga_bodo_choiceside51 bodo_choiceside53|What? What would you do if I carry the letter to the Danish? dlga_bodo_choiceside53 bodo_choiceside6|I'll stay by your side, even though I do not like your decision. I owe you too much and have spent too much time with you to do otherwise. dlga_bodo_choiceside53 bodo_choiceside6.1|I will take another direction. I will not be part of what happens. dlga_bodo_choiceside6 bodo_choiceside7|Well... well I do not know what to say. I'm fine here. I think I'll stay with you, choose what you want. dlga_bodo_choiceside6 bodo_choiceside61|I'm not happy here. I'm sorry, but I must leave and find another person to follow. dlga_bodo_choiceside61 bodo_choiceside62|You are very important to this group, Agathinos. I want you to follow us. dlga_bodo_choiceside61 bodo_choiceside7|I see. We'll be better off without you. dlga_bodo_choiceside62 bodo_choiceside7|{s2}^^Great! Then I'll stay. dlga_bodo_choiceside7 bodo_choiceside71|It is my turn to speak. I have chosen you. I have followed you. I have fought beside you. Therefore, I think I know you better than most, {playername}. I am from Northvegr. We fought against the Danes often, and many other times we drank and laughed with them. They are like us free men who choose to live out their fate. In Danmark or Northvegr, we have laws, but Englaland does not belong to anyone that matters. They are weak kingdoms with much wealth for the taking. You cannot put a treasure in plain sight of a man, not protect it and simply hope that he does not take it. If you're an idiot, why is it his fault? dlga_bodo_choiceside71 bodo_choiceside8|Strength and Chaos? I love your idea, too, Solveig. dlga_bodo_choiceside71 bodo_choiceside8.1|Rule by force is not fair and just brings chaos. dlga_bodo_choiceside8 bodo_choiceside9|Chaos is good. I'll keep at your side no matter what happens. Too many things unite us. dlga_bodo_choiceside8 bodo_choiceside9.1|Chaos is good. Sorry, but I don't fight against free men who have merely chosen to be Vikings. dlga_bodo_choiceside9 bodo_choiceside10|{s2}^^I'm worried about all this. I thought you were on my side. We were to go to the king of West Seaxe together, but now I do not know. I sense doubt... dlga_bodo_choiceside10 bodo_choiceside111|I have no doubt, Bodo. We will go together to the king of West Seaxe. dlga_bodo_choiceside10 bodo_choiceside112|I have decided to give the letter to Rathbarth and the rest of Ragnar's sons. dlga_bodo_choiceside111 bodo_choiceside13|{s2}^^I knew you would not fail me. Well, we must go to the king of West Seaxe as soon as possible! dlga_bodo_choiceside112 bodo_choiceside14|--His face goes from bewilderment to uncontrolled fury.--^^What? Traitor! I trusted you, I considered you a friend, a brother. Not only have you failed me, but you're encouraging our enemies. After all we've been through, Sigurd and Sven triumph. Well, I will not stay idle. Farewell, {playername}, and hope we do not meet again... for your sake. dlga_bodo_choiceside112 bodo_choiceside14.1|{s2}^^What? Traitor! I trusted you. We have our differences and do not always get along, but I thought you'd honor your word. Not only have you failed me, but you're encouraging our enemies. After all we've been through, Sigurd and Sven triumph. Well, I will not stay idle. Farewell, {playername}, and hope we do not meet again... for your sake. dlga_bodo_choiceside13 bodo_choiceside131|As I say, the Norns weave the threads at will. dlga_bodo_choiceside13 bodo_choiceside131.1|I guess this is farewell. I will be with my family, in Odinsve. Maybe in the future we see each other. I respect your decision, and I leave without rancor. dlga_bodo_choiceside131 bodo_choiceside132|Well... well I am with you. dlga_bodo_choiceside131 bodo_choiceside132.1|I'm not happy here, you know. I'm leaving. I think it is time to return to Konstantinoupolis. dlga_bodo_choiceside132 bodo_choiceside15|You put me between a rock and a hard place, but I gave my word, and I will keep it. I follow you. dlga_bodo_choiceside132 bodo_choiceside15.1|Sorry, but I don't fight against free men who have merely chosen to be Vikings. I said it, and I stand by it. It's time to find a new master. I hope you are treated well in West Seaxe, {reg59?my pretty handsome}. dlga_bodo_choiceside14 bodo_choiceside141|I think you're wrong, but I'm loyal to you and follow you wherever you go. dlga_bodo_choiceside14 bodo_choiceside141.1|Our paths diverge, {playername}. Good luck. If you ever go through Friese, you might find me in my father's house... or maybe not. dlga_bodo_choiceside141 bodo_choiceside15|Well... well I am with you. dlga_bodo_choiceside141 bodo_choiceside15.1|I'm not happy here, you know. I'm leaving. I think it is time to return to Konstantinoupolis. dlga_bodo_choiceside15 close_window|It's time to get back on track. We have a mission underway. dlga_bodo_danishcamp1 bodo_danishcamp2|Ragnar's sons are in a difficult situation. Besieged by the Saxons, they can easily be destroyed. We need to talk about this. dlga_bodo_danishcamp2 bodo_danishcamp3|That would end the Danish invasion. Then the alliance would not be necessary, right? dlga_bodo_danishcamp2 bodo_danishcamp3_2|Very well. I will listen to you. dlga_bodo_danishcamp3 bodo_danishcamp3_2|Yes, in part, but Danish attacks and Vikings raids have roots deeper than this one siege. Let me explain. dlga_bodo_danishcamp3_2 bodo_danishcamp4|If you remember, {playername}, my king wants to put a stop to all the Vikings raids and safeguard his kingdom. Even if the Saxons may now force the sons of Ragnar locked in Snotingaham to surrender or kill them, there would still be other sons of Ragnar and other Danish men whose greed knows no limits. Perhaps the Saxons will get a few years of peace, adopt again old enmities with the Mercians, and forget about their alliance with the Franks and Asturians. Even so, the Danish would remain in Northhymbre, and Vikings would still infest the seas. After a few years, another leader would raise an army and would start this raiding and piracy all over again. dlga_bodo_danishcamp4 bodo_danishcamp5_1|I think what you really fear is that the Saxons can do it without Asturias' help. dlga_bodo_danishcamp4 bodo_danishcamp6|I think you're exaggerating. Gaed a wyrd swa hio scel! dlga_bodo_danishcamp4 bodo_danishcamp5_2|The Saxons could also very well attack Northhymbre and push out the Danish. dlga_bodo_danishcamp4 bodo_danishcamp5_3|I think the Danish will defeat the Saxons in Snotingaham and then continue south. dlga_bodo_danishcamp4 bodo_danishcamp6.1|What are you getting at, Bodo? dlga_bodo_danishcamp5_1 bodo_danishcamp6|You are clever, and you know me better than I thought, {playername}. My mission over the years has been to create and strengthen this alliance. Certainly, it affects me if that breaks. However, I want you to understand the full seriousness of this situation. I do not think I would exaggerate to call this a historical moment. dlga_bodo_danishcamp5_2 bodo_danishcamp6|You've been in Danmark with me. Do you really believe your words? The Danish will send more men next year, and the year after. dlga_bodo_danishcamp5_3 bodo_danishcamp6|Yes, this could happen... The Danish are people who stand up to the difficulties they face. dlga_bodo_danishcamp6 bodo_danishcamp7|I ask you not to give my diplomatic letter to the Saxons just yet. First, we must resolve this siege situation, avoiding a battle if possible, because that would hurt my mission. dlga_bodo_danishcamp7 bodo_danishcamp8_1|Honestly, without reinforcements, the Danish cannot be interested in fighting right now. dlga_bodo_danishcamp7 bodo_danishcamp8|I am not sure what to do with the letter. Calm down. dlga_bodo_danishcamp7 bodo_danishcamp8_2|I'll give it to the Saxons when I see fit. dlga_bodo_danishcamp7 bodo_danishcamp8_2.1|I'll give it to the Danish when I see fit. dlga_bodo_danishcamp7 bodo_danishcamp8.1|Do not worry, Bodo. I will follow your advice. dlga_bodo_danishcamp8_1 bodo_danishcamp8|Yes, I think so, too, but I wanted to talk to you now. dlga_bodo_danishcamp8_2 bodo_danishcamp8|When the time comes, we'll talk about this issue. Not now. dlga_bodo_danishcamp8 close_window|Well, I will not keep you any longer. Go see Bjorn Ironside Ragnarsson. dlga_companions_despuesduelo1 companions_despuesduelo2|What happened was inevitable, my friend. It was him or you. dlga_companions_despuesduelo2 companions_despuesduelo3|I understand the weight you carry on your shoulders, because I just experienced the same, after the massacre on the Woden Ric. I know no words can soothe you, but nobody expected Reginhard's betrayal. None of this is your fault. dlga_companions_despuesduelo3 companions_despuesduelo3_1|Thank you for your words, but do not worry. I'm fine. dlga_companions_despuesduelo3 companions_despuesduelo3_2|He deserved to die, and I'm not sorry. dlga_companions_despuesduelo3 companions_despuesduelo3_3|I killed him... I do not think I can ever forgive myself. I'm a terrible person. dlga_companions_despuesduelo3_2 companions_despuesduelo3_1|It seems that we should not worry about you; you are a person without feelings. dlga_companions_despuesduelo3_3 companions_despuesduelo3_4|This isn't necessary. I thought you were someone strong, with fortitude. dlga_companions_despuesduelo3_4 companions_despuesduelo3_1|{s2}^^Ignore him. He does not know how hard it can be. dlga_companions_despuesduelo3_1 companions_despuesduelo4|{s2}^^My God, my God, I... I'm guilty, and I don't understand why you've forgiven me. I let Sigurd lie to me. I thought it was an opportunity to be happy with a house and a wife. So I blamed you for the death of Thiaderd, but the fault is really mine. I started it all when I betrayed him to the jarl of Kennemer. Everything I do, I do wrong, and now Egil is dead because of me. I deserve to die. Please kill me. dlga_companions_despuesduelo3_1 companions_despuesduelo5|{s2}^^I do not understand all the tears. Reginhard betrayed us. I trusted him. Everybody trusted him. I thought he was a good guy, and what he did was spy for Sigurd. He sold us out for a house and a woman. Reginhard was a piece of shit and deserved his death. dlga_companions_despuesduelo3_1 companions_despuesduelo5.1|Reginhard betrayed us. I trusted him. Everybody trusted him, but all he did was spy for Sigurd. dlga_companions_despuesduelo5 companions_despuesduelo5_1|True, Reginhard was a piece of shit and deserved his death. dlga_companions_despuesduelo5 companions_despuesduelo5_2|No, he was a desperate man who had lost everything. dlga_companions_despuesduelo5 companions_despuesduelo5_3|The piece of shit is you, and I want you out of my party now. Go back to your father. dlga_companions_despuesduelo5_1 close_window|I'm glad you think the same. For a moment, I doubted your ability to lead us. We are traveling to a dangerous place, and we need you well. Now we can go on our way. dlga_companions_despuesduelo5_2 close_window|Desperate or not, he is a traitor. It is not worth spending another word on him. Let's go on our way. dlga_companions_despuesduelo5_3 close_window|{s2}^^Oh, to be sure, you won't! This is the best news I could have heard! I leave your pathetic little company to return to a true leader, a king, my father, Horik. I now leave you, save for my hope that they kill you in Englaland. dlga_companions_despuesduelo4 companions_despuesduelo4_1|You are guilty, Reginhard. I spare your life, but get out of my sight forever. dlga_companions_despuesduelo4 companions_despuesduelo4_2|Yes, you are guilty, and I'll grant your wish to die. --You kill Reginhard--. dlga_companions_despuesduelo4 companions_despuesduelo4_3|Sigurd deceived you. It's not your fault. I have forgiven you.--. dlga_companions_despuesduelo4_1 close_window|Thank you for respecting my life. I understand your decision. If I may say so, you're a Soguligr, someone worth giving material to in the sagas. I hope someday in the future we can meet as friends, forget the bad and remember all the good from the time we spent together.^^{s2} dlga_companions_despuesduelo4_3 close_window|{s2}^^Thank you for respecting my life and forgiving me. This will never happen again. I will be faithful to you above all men. My life belongs to you. If I may say so, you're a Soguligr, someone worth giving material to in the sagas. dlga_companion_reginhard4x companion_reginhard43|I am a trustworthy person, as you can see. Now, where are Thiaderd and his men hiding? dlga_companion_reginhard41 companion_reginhard4|{s2}^^I betrayed them, so I'm here drowning my sorrows in mead. They were my brothers, my friend. I sold one of my brothers to the jarl of Kennemer for money! I sold Thiedold, our leader's brother. Now they want to kill me, and I am awaiting my death as a betrayer. Damn that day I fell for the jarl! Damned jarl! dlga_companion_reginhard42 companion_reginhard4|Thiaderd? Don't you know him? I cannot describe in words what kind of a person he is. The men would die for him, it is true. The Danish are afraid because they know that someday Thiaderd will raise an army of Frisians and throw them out of our land. dlga_companion_reginhard43 companion_reginhard5|Why? This is a secret I'm not willing to reveal. dlga_companion_reginhard5 companion_reginhard51|Well, I wish to join them. I am a rebel! dlga_companion_reginhard5 companion_reginhard52|I have a business proposal for Thiaderd. I'll pay 300 peningas to tell me where they are. dlga_companion_reginhard5 companion_reginhard54|Your secrets shall be my secrets, even if I have to beat them out of you. (Power Strike) dlga_companion_reginhard5 companion_reginhard53|If we talk to Thiaderd about this, surely they will understand and forgive you. (Persuasion) dlga_companion_reginhard5 close_window|Well, I understand. Let me return later with more money -- 300 peningas, for example. dlga_companion_reginhard51 companion_reginhard5|They do not accept anyone they do not know. dlga_companion_reginhard52 companion_recruit_backstory_response2|Well, you seem to be a good person. I will take the money and join you, for I need to talk to him, too. Thiaderd is a man who values strength, so I suggest you bring your men. dlga_companion_reginhard53 companion_recruit_backstory_response2|{s2}^^Thank you, {playername}. You are right. I need to talk to them. I will join you. Thiaderd's hideout is in the mountains in the east. Let me show you the way. dlga_companion_reginhard54 companion_recruit_backstory_response2|{s2}^^You may be a joker, {playername}, but you are right. No secrets between us! Also, I need to talk to them and tell them that the jarl lied to me. I would rather die than continue here. I will join you. Thiaderd's hideout is in the mountains in the East. Let me show you the way. dlga_companion_recruit_backstory_response2 companion_recruit_signup_quest|You're welcome! Let's get going. dlga_companion_recruit_backstory_response2 companion_recruit_signup_quest.1|I guess we need a guide to the hideout, but then you might abandon us there. dlga_companion_recruit_backstory_response companion_egilrefuse|My relationship with King Horik is... delicate. Taking you with me could cause me problems. dlga_companion_egilrefuse companion_egilrefuse2|No, you misunderstand me. I serve King Horik, and when you talked to the king, I asked him to let me go with you. I need to make a name and gain reputation, and you need someone who can back you up with the king. dlga_companion_egilrefuse2 companion_egilrefuse3|No, there's no place for you in my party. dlga_companion_egilrefuse2 companion_recruit_signup|Well, can you fight? dlga_companion_egilrefuse3 companion_egilrefuse4|I see you do not understand anything, and that makes everything more difficult. King Horik wants me to go with you, and he is the king in these lands. You must obey his wishes. While you're in Danmark, I'll be with you. If anything happens to me, you'll have trouble with King Horik. dlga_companion_egilrefuse4 companion_recruit_signup|I see. He wants to have a spy among my men. I hope you know at least how to fight. dlga_companion_recruit_signup_responsebrunhild companion_recruit_payment|Your father wants you as far away as possible from the jarl, and I understand why. You are welcome. dlga_companion_recruit_signup_responsebrunhild close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_signup_response close_window|Unfortunately, I can't take on any more hands in my party right now. dlga_companion_recruit_payment companion_recruit_signup_confirm|. dlga_companion_recruit_payment_response close_window|Sorry. I can't afford that at the moment. dlga_start companion_recruit_meet_again|We meet again. dlga_companion_recruit_meet_again companion_recruit_backstory_delayed|So... What have you been doing since our last encounter? dlga_companion_recruit_meet_again close_window|Good day to you. dlga_start companion_recruit_secondchance|Yes? dlga_companion_recruit_secondchance companion_recruit_backstory_b|My apologies if I was rude, earlier. What was your story again? dlga_companion_recruit_secondchance close_window|Never mind. dlga_companion_recruit_backstory_delayed_response companion_recruit_signup_b|I might be able to use you in my company. dlga_companion_recruit_backstory_delayed_response close_window|I'll let you know if I hear of anything. dlga_companion_recruit_signup_confirm close_window|Good! Give me a few moments to prepare and I'll be ready to move. dlga_start companion_rehire|My offer to rejoin you still stands, if you need me. dlga_start companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been roaming around since then, looking for you. Shall I get my gear together and rejoin your company? dlga_start companion_prison_break_chains|I've come to break you out of here. dlga_companion_prison_break_chains close_window|Thank the heavens you came! However, I'm not going anywhere with these chains on my legs. You'll need to get the key away from the guard somehow. dlga_start close_window.41|I look forward to traveling with you. dlga_start companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you. dlga_companion_was_dismissed companion_rehire|{s5}. Would you want me to rejoin your shield wall? dlga_companion_rehire companion_recruit_signup_confirm|Welcome back, my friend! dlga_companion_rehire companion_rehire_refused|Sorry, I can't take on anyone else right now. dlga_companion_rehire_refused close_window|Well... Look me up if you change your mind, eh? dlga_start companion_rehire.3|So... Do you want me back yet? dlga_minister_issues minister_pretalk|There is a matter that needs your attention. The quarrel between {s11} and {s12} has escalated to the point where it has become unseemly. If you do intervene, you risk offending one of the lords. However, if you do nothing, you risk appearing weak. Such are the burdens of kingship, {reg59?my lady sire}. dlga_minister_issues minister_talk|{s1} currently does not have a lord. You may wish to keep it this way, as lords will sometimes gravitate towards lieges who have land to offer, but for the time being, no one is collecting any of its rents. dlga_minister_issues minister_talk.1|At this point, there are no particularly urgent matters that need your attention. I should point out though, sire, that I am not very skilled in the ways of politics, and that I am anxious to return to private life. If you wish to issue any but the most basic directives, I suggest appointing a trusted companion in my stead. In the meantime, is there anything you wish done? dlga_minister_issues minister_talk.2|If I may offer you a world of advice, my {reg59?lady lord}, it seems that your right to rule as an independent monarch is not sufficiently recognized, and this may bring us problems further down the road. It may be advisable to find another kingdom with whom you have shared interests and seek its recognition, to establish yourself as an equal with the Northlands's other kings. dlga_minister_issues minister_talk.3|At this point, there are no particularly urgent matters that need your attention. Is there anything you wish done? dlga_minister_pretalk minister_talk|Is there anything you wish done? dlga_minister_talk combined_political_quests|Do you have any ideas on how to strengthen our kingdom's unity? dlga_minister_talk offer_gift_quest_complete|I have acquired everything for {s4}'s gift. dlga_offer_gift_quest_complete close_window|Ah, let me take those. I hope that this will mend the quarrel between you two. You may wish to speak to {reg4?her him}, and see if I had any success. dlga_minister_talk minister_cancel_political_quest|Let's abandon our plan to {s10}. dlga_minister_cancel_political_quest minister_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_minister_cancel_political_quest_confirm minister_pretalk|Yes, I am sure. Let's abandon that idea. dlga_minister_cancel_political_quest_confirm minister_pretalk.1|Actually, never mind. dlga_minister_talk minister_diplomatic_kingdoms|I wish to dispatch an emissary. dlga_minister_talk minister_indict|I wish to indict a disloyal vassal for treason. dlga_minister_talk minister_change_marshal|I wish to replace {s4} as marshal. dlga_minister_talk minister_change_marshal.1|I wish to appoint a new marshal. dlga_minister_change_marshal minister_pretalk|You have just made such an appointment, {reg59?my lady my lord}. If you countermand your decree so soon, there will be great confusion. We will need to wait a few days. dlga_minister_talk minister_premio1|I want to reward you for your work as my advisor. dlga_minister_premio1 minister_premio2|Thank you, {reg59?my lady my lord}. What do you have in mind? dlga_minister_premio2 minister_premio3|These bracelets and rings worth 2500 peningas. dlga_minister_premio2 minister_premio3.1|I'll buy some slaves worth 5,000 peningas to help you with your tasks. dlga_minister_premio2 minister_premio3.2|A beautiful estate valued at 10,000 peningas with a tenant who will pay you rent. dlga_minister_premio2 minister_pretalk|Oh, nothing. Let's get back to our tasks. dlga_minister_premio3 minister_pretalk|Thank you so much, {reg59?my lady my lord}. I am happy to be at your service and now will be even more zealous in my duties. dlga_minister_talk minister_kingdom_report1|Give me a report on the kingdom. dlga_minister_kingdom_report1 close_window|But of course, {reg59?my lady sire}. I have it ready to present. dlga_minister_talk minister_messenger_system1|I want to send a message. dlga_minister_messenger_system1 minister_messenger_system2|Certainly, {reg59?my lady my lord}. We have a messenger ready at your disposal. To whom would you like to send the message? I've heard the following are nearby dlga_minister_messenger_system2 minister_pretalk|No, none of those. Later perhaps. dlga_minister_messenger_system3 close_window|Very well. What do you wish to say? dlga_minister_talk minister_pretalk|Let me check my kingdom stock. dlga_minister_talk minister_taxrate|I wish to change the tax rate in my lands. dlga_minister_taxrate minister_taxrate2|{reg59?Lady Lord}, remember that a high level of taxes generates distrust and can cause riots, while a low rate may deplete the treasury. What would you like to do? dlga_minister_taxrate2 minister_taxrate3|Set a high rate. dlga_minister_taxrate2 minister_taxrate3.1|Set a low rate. dlga_minister_taxrate2 minister_taxrate3.2|Set a medium rate. dlga_minister_taxrate2 minister_pretalk|Leave it as is. dlga_minister_taxrate3 minister_pretalk|The tax rate is {s11} now in all of your fiefs. dlga_minister_talk minister_controltax|I want you to hire personnel to eradicate tax losses. Make sure they intimidate even you a bit. dlga_minister_controltax minister_controltax2|To hire and keep this staff will cost 3,000 peningas per week. {reg59?My lady My lord}, you must choose whether the new staff expense is worth the additional money they will collect for you. dlga_minister_controltax2 minister_controltax3|I have decided. Hire the staff. dlga_minister_controltax2 minister_pretalk|Very well, I've thought more about it. Let's avoid the new weekly expenditure, as it's too high... dlga_minister_controltax3 minister_pretalk|Well, {reg59?my lady sire}. From now on, your income taxes will be higher. I guarantee it. dlga_minister_talk minister_nocontroltax|Dismiss the staff working on tax loss mitigation. dlga_minister_nocontroltax minister_nocontroltax2|Dismissing this staff means tax revenues will be reduced. Are you sure? dlga_minister_nocontroltax2 minister_nocontroltax3|Yes, I cannot bear seeing so many peningas flying out of our coffers. dlga_minister_nocontroltax2 minister_pretalk|Ah, no. Let me think more about it. dlga_minister_nocontroltax3 minister_pretalk|Well, {reg59?my lady sire}. They shall be dismissed. dlga_minister_talk minister_prisionero1|Send a messenger to pay for the release of a prisoner. dlga_minister_prisionero1 minister_prisionero2|Who should we pay the ransom for?^^Remember the prisoner should be in a prison so our messenger can find him. dlga_minister_prisionero2 minister_pretalk|Forget this. dlga_minister_prisionero3 minister_prisionero4|How much ransom shall we offer? We must also add a messenger's salary of 400 peningas for the mission. dlga_minister_prisionero4 minister_prisionero5|Three thousand peningas is a good number. dlga_minister_prisionero4 minister_prisionero5.1|Eight thousand peningas would assure that the offer will be accepted. dlga_minister_prisionero4 minister_prisionero5.2|Well, I want our subject back for sure. Offer them 15,000 peningas. dlga_minister_prisionero4 minister_pretalk|What? Even more money is necessary? Ye gods, let us think this over! dlga_minister_prisionero5 minister_pretalk|Well, a messenger will be sent to {s11} with your proposal to release {s10}. dlga_minister_talk minister_faith|I want a report on the piety of my subjects and new conversions. dlga_minister_faith2 minister_pretalk|Thanks. dlga_minister_talk minister_basicnanksystem1|I want to see the kingdom's coffers. dlga_minister_basicnanksystem1 minister_basicnanksystem2|The money in your coffers currently amounts to {reg0} peningas.^^What do you wish to do? dlga_minister_basicnanksystem2 minister_basicnanksystem1|Add 1000 peningas to the kingdom's coffers. dlga_minister_basicnanksystem2 minister_basicnanksystem1.1|Add 5000 peningas to the kingdom's coffers. dlga_minister_basicnanksystem2 minister_basicnanksystem1.2|Add 10000 peningas to the kingdom's coffers. dlga_minister_basicnanksystem2 minister_basicnanksystem1.3|Withdraw 1000 peningas from the kingdom's coffers. dlga_minister_basicnanksystem2 minister_basicnanksystem1.4|Withdraw 5000 peningas from the kingdom's coffers. dlga_minister_basicnanksystem2 minister_basicnanksystem1.5|Withdraw 10000 peningas from the kingdom's coffers. dlga_minister_basicnanksystem2 minister_pretalk|Nothing. dlga_minister_talk minister_ask_about_war|How goes the war? dlga_minister_ask_about_war2 minister_ask_about_war_details|Tell me more about the war with the {s1}. dlga_minister_ask_about_war2 minister_pretalk|That's all I wanted to know. Thank you. dlga_minister_talk minister_training_lair0_tr|I'd like to discuss training of men. dlga_minister_training_lair0_tr minister_training_lair0|I can take your recruits and turn them into warriors. dlga_minister_training_lair0 minister_training_lair3|I need some men in the garrison to be trained. dlga_minister_training_lair0 minister_training_lair4_stop|Stop training men here. dlga_minister_training_lair0 minister_pretalk|Never mind. dlga_minister_training_lair3 minister_training_lair3_a|Do you want me to use an alternative promotion when available? dlga_minister_training_lair3_a minister_training_lair3_b|Yes. dlga_minister_training_lair3_a minister_training_lair3_b.1|No. dlga_minister_training_lair3_b minister_pretalk|Alright, I will train the recruits in {s11}. Place the troops you want me to train at the bottom of the garrison list. dlga_minister_training_lair4_stop minister_pretalk|Yes, my {reg59?lady lord}? dlga_minister_talk minister_replace|I wish for you to retire as minister. dlga_minister_talk minister_replace.1|I wish you to rejoin my party. dlga_minister_talk minister_grant_fief|I wish you to grant one of my vassals a fief. dlga_minister_talk minister_grant_self_fief|I wish to make myself lord of {s4}. dlga_minister_grant_self_fief minister_pretalk|As you wish. You shall be lord of {s4}. dlga_minister_talk close_window|That is all for now. dlga_minister_change_marshal minister_change_marshal_choose|Who should be the new marshal? dlga_minister_change_marshal_choose minister_pretalk|I shall be the marshal dlga_minister_change_marshal_choose minister_pretalk.1|For a short while, we should have no marshal dlga_minister_change_marshal_choose minister_pretalk.3|Never mind dlga_minister_diplomatic_kingdoms minister_diplomatic_kingdoms_select|Whom do you wish to send this emissary to? dlga_minister_diplomatic_kingdoms minister_pretalk|Unfortunately, there is no one to send right now. dlga_minister_diplomatic_kingdoms_select minister_diplomatic_initiative_type|{s10} of the {s11}{s14} dlga_minister_diplomatic_kingdoms_select minister_pretalk|Never mind dlga_minister_diplomatic_initiative_type minister_diplomatic_initiative_type_select|What do you wish to tell him? dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary|That our two kingdoms should enter into truce. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.1|That I wish to put myself under his protection, as his vassal. dlga_minister_diplomatic_initiative_type_select minister_diplomatic_emissary.2|That I wish to express my goodwill, as one monarch to another. dlga_minister_diplomatic_initiative_type_select minister_declare_war|That I declare war upon him. dlga_minister_diplomatic_initiative_type_select close_window|Never mind. dlga_minister_declare_war_confirm minister_declare_war_confirm_yes|It is. I wish to make war on the {s12}. dlga_minister_declare_war_confirm minister_pretalk|Hmm. Perhaps not. dlga_minister_declare_war_confirm_yes minister_pretalk|As you command. We are now at war with the {s12}. May the heavens grant us victory. dlga_minister_diplomatic_emissary minister_emissary_select|Who shall be your emissary? You should choose the one who you trust, but who is also persuasive -- one who can negotiate without giving offense. dlga_minister_emissary_select minister_pretalk|Actually, I can't think of anyone. dlga_minister_emissary_dispatch minister_diplomatic_dispatch_confirm|Very well -- I shall send {s11} to the {s12} to {s14}. dlga_minister_diplomatic_dispatch_confirm minister_pretalk|Yes, do that. dlga_minister_diplomatic_dispatch_confirm minister_pretalk.1|Actually, hold off on that. dlga_minister_replace minister_replace_select|Very good. Who will you appoint in my stead? dlga_minister_replace_select minister_replace_confirm.1|My wife, {s4}. dlga_minister_replace_select minister_pretalk|Actually, hold off on that. dlga_minister_replace_confirm close_window|Very good. {s9} is your new minister. I will rejoin you shortly. dlga_minister_replace_confirm close_window.1|Very good. {s9} is your new minister. It has been an honor serving you. dlga_minister_grant_fief minister_grant_fief_select|Which of your fiefs do you wish to grant?{s12} dlga_minister_grant_fief_select minister_grant_fief_select_recipient|{s1}{s12} dlga_minister_grant_fief_select minister_pretalk|Never mind dlga_minister_grant_fief_select_recipient minister_grant_fief_select_recipient_choice|And whom will you choose to receive the fief?{s12} dlga_minister_grant_fief_select_recipient_choice minister_pretalk|Never mind. dlga_minister_grant_fief_complete minister_pretalk|Very well - {s2} shall receive {s1}. dlga_minister_indict minister_indict_select|Grim news, {reg59?my lady my lord}. Who do you believe is planning to betray you? dlga_minister_indict_select minister_pretalk|Never mind. dlga_minister_indict_confirm minister_indict_confirm_answer|Think carefully on this, {reg59?my lady my lord}. If you indict {s4} for treason unjustly, you may find others becoming nervous about serving you. On the other hand, if you truly believe that {reg4?she he} is about to betray you, then perhaps it is best to move first, to secure control of {reg4?her his} fortresses. dlga_minister_indict_confirm_answer minister_indict_conclude|I have thought long enough. Issue the indictment! dlga_minister_indict_confirm_answer minister_pretalk|Perhaps I should wait a little longer... dlga_minister_indict_conclude minister_pretalk|It has been sent, {reg59?my lady my lord}. dlga_center_captured_lord_advice center_captured_lord_advice_2.1|{s12}I want to have {s1} for myself. (fiefs {s0}) dlga_center_captured_lord_advice center_captured_lord_advice_2.2|{s66}, you should have {s1} for yourself. (fiefs {s0}) dlga_center_captured_lord_advice_2 minister_issues|As you wish, {reg59?my lady sire}. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_center_captured_lord_advice_2 close_window|Hmmm. All right, {playername}. I value your counsel highly. {reg6?I {reg7?You {s11}}} will be the new {reg3?lady lord} of {s1}. dlga_event_triggered reginhard_calm1|My God, My God, he's dead. We killed Thiaderd. dlga_event_triggered reginhard_mission3_1|All right, {playername}, you've seen who the jarl is, and you know what he did. He only wants one thing -- the power -- and now he's using you to take it, as before he used me to reach my Thiaderd. For him, we are expendable tools, and the jarl of Kennemer will finish you off when you're either not useful or become dangerous, as he did with me. dlga_event_triggered reginhard_postdoccingaca|The jarl of Kennemer is an ambitious and dangerous man, I admire your fortitude to bite him and help save Doccinga despite the consequences this has had. You are a good person.^^Friese can be hostile land for us now, but I'm sure we'll find our destiny elsewhere. dlga_event_triggered egil_mensajerey|{reg59?My lady Sir}, I have taken the liberty of sending a message to King Horik. I think it will be best if we have the support of some of the king's men, especially if you have any intention of killing Sven.^Well, I have not spent much time with you, but I think this could lead to a battle. I hope you will look well upon the initiative I took to invite the king's men to join us. dlga_egil_mensajerey egil_mensajerey1|Yes, I think it was a good idea, Egil. Thanks. dlga_egil_mensajerey egil_mensajerey2|No, I do not want you taking initiatives without asking me beforehand. Do you understand? dlga_egil_mensajerey egil_mensajerey3|Egil, ask me before making a decision. I have all the information to avoid mistakes. dlga_egil_mensajerey1 close_window|{s2}^^Yes, I know. I always make good decisions. I can be a leader as good as you, or better. Maybe you should let me lead this army some time. dlga_egil_mensajerey2 close_window|{s2}^^Yes, I understand. You like to control everything. Well, it's your decision. dlga_egil_mensajerey3 close_window|{s2}^^You're right. Forgive me. Sometimes I'm too impulsive. I do not want to jeopardize this party by my imprudence. I will consult with you about everything. dlga_reginhard_calm1 reginhard_calm2|He hated you and decided to fight. He left us no choice. dlga_reginhard_calm2 reginhard_calm3|{s2}^^Yes, he did not listen to me. The jarl deceived me, told me he wanted to meet Thiaderd to negotiate peace, but Thiaderd was smarter than I and told me it was a trap.^I insisted, and his brother accompanied me in secret to the meeting with the jarl. So... the Godi of the jarl sacrificed Thiaderd's brother with the Blood Eagle. dlga_reginhard_calm3 reginhard_calm4|What is the Blood Eagle? dlga_reginhard_calm3 reginhard_calm42|He died like a warrior. It's time to get going. The jarl of Kennemer waits for us. dlga_reginhard_calm3 reginhard_calm43|He died like a warrior, but you live like a rat. Go give the news to the jarl and leave my party. dlga_reginhard_calm4 reginhard_calm3|The Danish call it Blodugr Orn. They cut away all of the ribs from the spine, and then they rip out the living lungs to flap like eagle's wings.^It is horrible! I hope you never see it. dlga_reginhard_calm42 reginhard_calm_finalcon|{s4}^^Then you work for the jarl of Kennemer... In the end, he got what he wanted. Wyrd bid ful araed. One cannot fight fate. Thiaderd is dead, and you are my new family. dlga_reginhard_calm43 reginhard_calm_finalcon|{s4}^^Yes, I am a rat, but you aren't any better. You used me to get him. Thiaderd was a good man. His only sin was to revolt against the Danish and fight for freedom.^God forgive me! I accept my fate! Talk to your jarl. Later, when you tell me, I will leave your party. Gaed a wyrd swa hio scel! dlga_reginhard_calm_finalcon reginhard_calm_finalcon2|Gaed a wyrd swa hio scel! dlga_reginhard_calm_finalcon2 close_window|Fate goes ever as she shall! dlga_reginhard_mission3_1 reginhard_mission3_2|I need him to find Sven Bull Neck. dlga_reginhard_mission3_1 reginhard_mission3_3|I'm not interested in your opinion. See to preparing your things, for soon you'll leave. dlga_reginhard_mission3_2 close_window|{s2}^^There are always other ways that do not require that we submit to the will of others, but we'll talk later. A rider approaches from Doccinga. dlga_reginhard_mission3_3 close_window|{s2}^^I know, and my things are ready. You can kick me out anytime, but now you have other concerns. A rider approaches from Doccinga. dlga_reginhard_postdoccingaca reginhard_postdoccingaca2|I did what I had to do. The jarl of Kennemer is a traitor, and I want him far from me. dlga_reginhard_postdoccingaca reginhard_postdoccingaca3|If I had known I would lose all the jarl's confidence, I would have not helped Doccinga. dlga_reginhard_postdoccingaca reginhard_postdoccingaca4|I do not want to talk right now, Reginhard. Excuse me. dlga_reginhard_postdoccingaca2 close_window|{s2}^^I told you he is a snake. Now you are free from him, and we should leave Friese soon, as I fear that he will look for revenge. I have heard that in the Kingdom of Mierce, over the sea, they need warriors. Wyrd bid ful araed. dlga_reginhard_postdoccingaca3 close_window|{s2}^^These are the words of a coward. I guess you're concerned and not thinking clearly. We'll talk later. dlga_reginhard_postdoccingaca4 close_window|{s2}^^I understand. I'm by your side for what you need. Let us follow the path. dlga_event_triggered companion_quitting|Excuse me, {s5}. There is something I need to tell you. dlga_companion_quitting_2 companion_quitting_response|To tell you the truth, {s21} dlga_companion_quitting_response companion_quitting_yes|Very well. You be off, then. dlga_companion_quitting_response companion_quitting_persuasion|Perhaps I can persuade you to change your mind. dlga_companion_quitting_response close_window|Thank you for listening to me. dlga_companion_quitting_persuasion close_window|Hm. When you put it like that, I suppose I can stay a while longer, see if things improve. dlga_companion_quitting_persuasion companion_quitting_response|I'm sorry, but I don't see your point. I am leaving whether you like it or not. dlga_companion_quitting_response companion_quitting_no|Now is not the time to discuss these issues. dlga_companion_quitting_no companion_quitting_no_confirm|Oh... Right... Do you mean that? dlga_companion_quitting_no_confirm companion_quitting_no_confirmed|Absolutely. You leave by my command or carried out on your shield. Which shall it be? dlga_companion_quitting_no_confirm companion_quitting_yes|No, actually I don't mean that. You are free to leave. dlga_companion_quitting_yes close_window|Then this is farewell. Perhaps I'll see you around, {playername}. dlga_companion_quitting_no_confirmed close_window|Hm. I suppose I'm staying, then. dlga_companion_objection_response close_window|Thanks, I appreciate your opinion. dlga_companion_objection_response close_window.1|I hope that it won't happen again. dlga_companion_objection_response close_window.2|Your objection is noted. Now fall back in line. dlga_companion_personalityclash2_response close_window|{s11} is a valuable member of this company. I don't want you picking any more fights with {reg11?her him}. dlga_companion_personalityclash2_response close_window.1|Tell {s11} you have my support in this, and {reg11?she he} should hold {reg11?her his} tongue. dlga_companion_personalityclash2_response close_window.2|I don't have time for your petty dispute. Do not bother me with this again. dlga_companion_personalityclash_response close_window|{s11} is a capable member of this company. I don't want you picking any more fights with {reg11?her him}. dlga_companion_personalityclash_response close_window.1|Tell {s11} you have my support in this, and {reg11?she he} should hold {reg11?her his} tongue. dlga_companion_personalityclash_response close_window.2|I don't have time for your petty dispute. Do not bother me with this again. dlga_companion_personalitymatch_response close_window|Very good. dlga_companion_sisterly_advice close_window|Thank you. dlga_companion_sisterly_advice close_window.1|I would prefer not to discuss such things. dlga_companion_home_description companion_home_description_2|Tell me more. dlga_companion_home_description close_window|We don't have time to chat just now. dlga_companion_home_description close_window.1|I prefer my companions not to bother me with such trivialities. dlga_rebel_thanks_answer rebel_thanks_answer_2|It has been an honour to fight for your cause, {reg65?madame my lord}. dlga_rebel_thanks_answer rebel_thanks_answer_2.1|You will always have my loyal support, {reg65?my lady sir}. dlga_rebel_thanks_answer_2 close_window|I will miss living this life of adventure with you, but my duties await me. Farewell for now, {playername}. I hope I'll see you again soon. dlga_companion_political_grievance_response close_window|Your opinion is noted.
https://w.atwiki.jp/tljtrans/pages/22.html
So...you ve come to hear me tell a story, have you? そう…あなたたちは私の話を聞きに来たのね? All my stories are true, child. There are enough fairy tales in the worlds already. There s no need for me to make up more, believe me. 私の話はみんな真実よ。世界はとっくにおとぎ話であふれてる。作り話をする必要なんてないの、信じてちょうだい。 Which story would you like to hear? どんなお話を聞きたいのかしら? A true one. A true story. 本当のこと。真実の話を。 If you please, we would love to hear one of your stories. You have seen so much, you have lived so long... よかったら、私たちにお話をひとつ聞かせて。とても長い人生で、いろんなものを見たでしょ…。 (chuckles) So good of you to remind me of my age, child. No, don t worry -- I am an old woman, but I ve lived a long and fulfilling life. And I do have stories to tell. (微笑) 年齢を思い出させてくれるなんて親切ね、あなた。いえ、いいのよ―私はお婆ちゃんだし、申し分のない長い人生を送ってきたわ。そして、語るべき物語とも出会った。 Tell us the story of the Balance, then. じゃあ、バランスのことを聞かせてよ。 (laughs) You want the story of the Balance? Oh, that s a long story, child, and not one I d venture to tell at this hour. But perhaps I could tell you a story that I heard a long time ago... (笑い) バランスのことが聞きたいの? ああ、とっても長くて、この時間にすべてを話すのは大変だわ。でも、私が大昔に聞いた物語をひとつ話してあげる…。 ...a story that became a crucial turning-point in the history of the Balance, and that set in motion wheels that, to this day, are still turning. …バランスの歴史の上で重要な転機の、そして今日まで、まだ回り続けている車輪についての物語。 Please, yes, that does sound like a story we would like to hear. それだ、うん、きっと僕たちも気に入ると思うよ。 Very well. This story, like all good stories, begins where it ends, in a tower, in a realm that is no more... 結構。この物語は、すべての良い物語と同じように、もう無い国の、とある塔で、それが終わるところから始まるの…。 And where am I? What s this place? 私はどこにいるの? ここはどこ? This is my home, the House of All Worlds. ここは私の家よ、すべての世界の家。 This is Arcadia? It looked like I passed through a Shift, but it didn t feel...it felt different, not like Shifting. アルカディアなの? シフトを通りそうだったけど、そんな感じじゃない…シフトじゃない、違う感覚だった。 It s similar to Shifting, except you did not pass through dreams, and you re not in Arcadia, nor in Stark. This place is Between, and Everywhere. シフトに似ているわ。夢の中を通ってこなかった事以外はね。あなたはアルカディアにもスタークにもいないわ。ここはその真ん中でありどこにでも通じている場所よ。 Did you bring me here? あなたが私をここに? You brought yourself here, but, yes, I opened a doorway for you. あなたが自分で来たのよ。でも、そう、私が入り口を開いたわ。あなたの為に。 Why? どうして? Because that s how the story goes, April. You escape. You outrun your pursuers, and your journey continues. It s been written, and we cannot change that now. お話の始まりだからよ。エイプリル。あなたは逃げているわ。追っ手から逃げているところよ。そしてあなたの旅は続いているわ。それはもう書かれていて今は変えられないの。 I won t ask how you know my name...but who are you? どうして私の名前を知ってるのか聞かないけど・・あなたは誰? The Lady Alvane is my name now. レディーアルベンが今の名前よ。 But don t worry. You are safe from your pursuers. For the moment. でも心配しないで。あなたはもう安全よ。当分の間はね。 Lady Alvane, I appreciate your help, but I m so tired of hearing about my destiny, and about prophecies... I ve lost a good friend today, and-- レディーアルベン、助けてくれてありがとう。でもとっても疲れたわ。私の運命や予言を聞くことに・・。私は今日、大切な友達を失くしたの・・・。 She s not dead. 彼女は死んでないわ。 What...what did you say? なに?なんて言ったの? Emma s not dead. She was hurt, but not killed. エマは死んでないわ。とっても傷ついたけど死んでない。 Oh, thank God. Are you sure? ああ神様。本当なのね? I m quite certain. She is on her way to the hospital as we speak. But the others, Charlie, Fiona...they re angry at you. They blame you for Emma s pain, and for not letting them in on the truth. ええ確かよ。私たちがしゃべっている間に病院へ運ばれたわ。でもその他の人たち・・チャーリーやフィオーナはあなたを怒ってるわ。あなたのせいでエマが苦しんだって。真実を彼らに言わなかった事もね。 They should blame me. I brought it all to them, the violence, the chaos... I ve hurt so many people since this all started, and yet at the time it all seemed -- justified. 彼らは私をとがめるべきだわ。私が巻き込んだの。暴力や混乱に・・。全てが始まってから私はたくさんの人を傷つけた。そしてあの時既にそう思えたの・・当然だって。 It was. The fate of the many depend on the sacrifice of the few. Your sacrifice most of all. You ve made so many, and you ll have to make many more before this is all over. そうね。大勢の運命は少数の犠牲によって決まるのよ。特にあなたのね。とてもたくさん傷つけたわ。そしてこれが全て終わるまでもっと傷つけなければならないでしょう。 Will it ever be over? それは終わるの? Eventually. The pain won t go away, though. You ll keep that with you forever. いつかはね。痛みは消えないけれど。永遠に。 I don t know if I can go on. It s so hard. 続けられるかどうか分からないけど辛すぎるわ。 Listen to me, April. You must go on, you must be brave. They all depend on...on you. And you can do it, you can get through this. Just remember what s important and what s not. 聞きなさいエイプリル。あなたは勇敢に続けなければならない。彼らはあなたが頼りなのよ。あなたはできるわ。やり抜くことができる。思い出しなさい。何が大事で何が大事でないかを。 Remember who your friends are, and trust them, let them help you. 思い出すのよ。友達が誰だったか、そして信じるの。あなたの助けになるように。 I already did that, and look where it got them. もうやったわ。だから見て、彼らは傷ついてしまった。 So somebody gets hurt. That doesn t mean you can give up. I want you to go to Marcuria, to see for yourself how those who are not willing to surrender are holding up. You can learn from their courage. そう、傷ついた。でもあなたが諦める理由にはならないわ。マルキュリアに行きなさい。そこの人々が諦めずがんばって耐えている様を見るのよ。そして勇敢さを学ぶの。 I can t go there. I can t Shift. People tell me I have this...this talent, but it s not true. If I can t use it, what good is it? でも行けないわ。シフトできない。人は私にその能力があるっていうけどうそよ。もしそれができなければいったい何がいいって言うの? But you have used it twice already! April, child, you must learn to believe in yourself and your abilities. Use what you know, what you do best, to focus your magic. でもあなたは既に二度も使ったわ!幼いエイプリル、あなたはあなた自身とあなたの能力を信じる事を学ばねばならない。あなたの知識を使いなさい。一番得意なことを。マジックに集中するために。 What I do best...you mean painting? 一番得意なこと・・絵を描くという事? If that s what you do best, then yes, use that as a focal point. After a while, you won t even need that, but it s a beginning. もしそれが一番得意なことならその通りよ。 焦点として使いなさい。しばらくするとそれが必要でなくなるわ。でもそれは始まりにすぎない。 What about the other things I have to do? What about the Guardian? 他にしなければならないことは?使徒は? The Vanguard are holding Adrian, the Guardian, captive. But they still don t know where the entrance to the Guardian s Realm is located. バンガードは使徒であるエイドリアンを捕まえているわ。でも彼らはまだ使徒の国への入り口は知らない。 Shouldn t I free Adrian immediately? エイドリアンをすぐに助けるべきじゃない? Go first to Marcuria. The doorway will bring you there. If you go straight back to Stark, the Vanguard will find you. まずはマルキュリアに行きなさい。その入り口はそこに通じているわ。もしスタークに戻ったらバンガードはあなたを見つけるでしょう。 Thanks, Lady Alvane. I m not gonna ask you how you know everything you just told me, because I m not sure I want to know. ありがとう、アルベンおばさま。私はどうしてあなたが私に言ったことを知っているのか聞かないわ。だって私もそれが知りたいのかわからないの。 Good luck on the journey ahead, April. I will...keep my fingers crossed for you. 良い旅でありますように・・エイプリル。うまくいくように祈っています。 Maybe I ll see you again? また会えるわよね? Oh, I m quite certain of that. Quite, quite certain. もちろん。必ずよ。 Welcome...April Ryan. ようこそ・・エイプリル・ライアン。 ...and so the story goes. ・・・そしてお話は続いているわ。 Is that it? But whatever happened to April Ryan? And did that man, Gordon Halloway, become a good and just Guardian? それがお話?でもいったいエイプリルに何が起こったの?そしてあの人、ゴードンは上手くいった?使徒は? That is the end. If you had studied your Scriptures, child, you would know that the Thirteenth Guardian was the last Guardian to watch over the Balance. それが話の終わりよ。もしあなたが聖書を勉強したことがあるなら、ぼうや、知っているはずよ、13人目の使徒はバランスを守る最後の使徒だということを。 Was it after his reign that the worlds were reunited? 世界が一つになったのは彼の統治の後? During his reign. Not long after the events I have just described. 統治してる時よ。私が今話した事のすぐ後。 Please, tell us more! Tell us what happened to April, and about the reunification of Stark and Arcadia. もっと教えて!エイプリルに起こった事を!スタークとアルカディアの再統一についても! I think I will save those stories...for another night. I m feeling tired, and it is late. I would see you out, but my legs... 次の機会まで話をとっておこうと思うの。ちょっと疲れたわ、それにもう遅いしね。 Thank you, Lady Alvane. We ll find our way out ourselves. Thank you again for your hospitality. And for your story. ありがとう、レディーアルベン。出口は私たちで見つけるわ。親切に話してくれてありがとう。 And so the story goes... How strange it was to tell it again, to remember...April Ryan. That was such a long, long time ago. And now...now my story is almost over as well. Ah, you re as healthy as ever. You still got a lot of life left in you... Wish I was half as lucky. Don t say that. You re okay. You can still fly. Fly, yes. But those cute little birds, they don t seem to appreciate that. They re holding out for their young, handsome suitors, and they don t have time for an old Crow like me. Well, you got me, Crow. Isn t that something? I guess...yeah. Sure. Of course. Unless...you re not planning on going out there again, are you? On a new adventure? Cause I dunno, I m kinda happy staying here. Don t worry, Crow. I think our adventuring days are over. But that doesn t mean we can t tell stories, does it? No, definitely not. Tell me one. Tell me the one about the young, beautiful warrior princess who single-handedly won the War of the Balance! Hmmm... I don t remember it quite like that, Crow, but let s see... This story begins a long, long time ago, when Stark and Arcadia were still to be reunited, and the Guardian was still on his throne... Warm and cozy. "Moby Dick", "Oliver Twist", "The World According to Garp", "Zen and the Art of Motorcycle Maintenance", "The Holy Bible"... It s an eclectic collection, that s for sure. I don t know who she is, but she does look vaguely familiar. I m guessing...I m pretty sure, actually...I m not in Venice anymore. Now I know how Alice and Dorothy felt.
https://w.atwiki.jp/boyfriendkari_cn/pages/57.html
◆DJ☆REMIX編◆限定曲 作詞 miyakei 作曲 DAICHI・youwhich 編曲 主唱 桜沢瑠風(代永翼)・宮ノ越涼太(村田太志)・芳屋直景(花江夏樹) 日文歌詞 翻譯歌詞 (芳屋)見上げた空には(桜沢)突き抜けていく様な青(宮ノ越)高く流れる雲は白い(芳屋+桜沢)何処までだって今行ける力が満ちる(宮ノ越)誰かの為に人は強くなれる(芳屋)ずっと握ってた (桜沢)手のひらほどいたら(宮ノ越)未来を見据えて (全員)慎重かつ大胆に(全員)ささやきは広がる景色を駆け抜けて(全員)Message for you(全員)僕だけが見ている世界君に見せたい(全員)誰よりずっと遠くまで僕たちは行けるよ(全員)さあ一歩づつ自由の先の自由まで(桜沢)耳を澄ましたら(芳屋)風音が背中を押す(宮ノ越)君のとなりで(全員)明日を信じる限り(桜沢)ぎゅっと握ってた(芳屋)ひとかけらの未来が(宮ノ越)君に出会う事で(全員)小さな芽を伸ばすよ(全員)ささやきはまだ見ぬ世界を開くサイン(全員)Waiting for you(全員)君だけが描ける世界 僕に見せて(全員)誰よりずっと君の側に僕らはいるから(全員)さあ何度でも自由の先の自由まで(芳屋)そっと未来は微笑みかける(宮ノ越)僕は応える(桜沢)答えはここにずっとあった (全員)見上げて(全員)ささやきは広がる景色を駆け抜けて(全員)Message for you(全員)僕だけが見ている世界君に見せたい(全員)誰よりずっと遠くまで僕たちは行けるよ(全員)さあ一歩づつ自由の先の自由まで(全員)遥か遠く広がっている(全員)景色の果てへと 暫缺